Scavenge
Each time the enemy uses a [Gather Energy] skill or switches creatures, gain +20% MATK when entering.
Easily found in dilapidated empty houses at night. Though weak in strength, it has a terrifying appearance and intimidates other sprites to protect itself. It barely relies on sight, instead sensing heat to determine the location and distance of creatures.
Each time the enemy uses a [Gather Energy] skill or switches creatures, gain +20% MATK when entering.
Use Soul Hook to control enemy energy, creating conditions for Backstab's 20x damage. Quick Movement ensures first strike priority, with Spectral Burst as the regular output method.
With [Backstab's] 20x finisher as core, stable energy control trigger via [Soul Hook], [Spectral Burst] provides regular damage, [Quick Move] solves speed disadvantage. Strategy: Can lead or switch in, prioritize Quick Move for speed advantage or Soul Hook for energy control, choose Spectral Burst for pressure or Backstab finisher based on enemy energy.
Core execution skill; deals 20x damage to enemies with 0 Energy. This creature's most threatening damage source. Combined with Soul Hook for Energy control, can be triggered reliably.
Steals 3 enemy energy, directly creating trigger conditions for Backstab while disrupting enemy skill cycles, extremely cost-efficient at 0 energy cost.
This type's highest power output skill (140 Energy cost), used for regular output and finishing off, compensates for damage shortfall when Backstab doesn't trigger.
Gains +80 Speed, +160 when responding to Defense. Compensates for Speed shortcomings to ensure first move. Highly effective against Defense-reliant enemies.
Predict or force enemy switch, use Spirit Light Combo doubling and Mockery dual buffs to stack trait bonuses, achieving single-turn maximum burst.
An enhancement burst system built around enemy swaps. [Flash of Insight] + [Mock] simultaneously trigger hit doubling, Magic Attack +90%, Speed +70, and trait Magic Attack +20% when predicting swaps, resulting in extremely high single-turn burst. [Spectral Burst] as regular damage, [Soul Grasp] provides energy control disruption. Play concept: Force enemy swaps through pressure, or actively predict swaps to use Flash of Insight/Mock, maximizing synergy benefits.
3-hit magic damage skill, if enemy swaps pet this turn hits double to 6 hits, forms perfect synergy with trait [Scavenge]'s swap buff.
Gains +90% Magic Attack. If enemy switches creatures, additionally gains +70 Speed. Combines with Spirit Light to form double benefits from switch prediction, greatly boosting damage and Speed.
This type's high-power output skill, considerable damage after Magic Attack buff, stable output when Divine Light doesn't trigger.
Steals 3 energy to disrupt enemies while creating energy advantage for subsequent Backstab or other skills, highly versatile.
Deals magic damage to the enemy creature.
Steal 3 Energy from the enemy.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.
Self gains +70% Magic Attack.
Deals magic damage to the enemy creature.
Dispels all buffs from the enemy.
Deals magic damage to the enemy creature.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Deals Magic damage. If the target's Energy equals 0, deals 20x damage.
Enemy gains 1 stack of Spirit Descent Mark.
Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Light, Phantom, Ghost
Light, Ghost, Dark
Normal, Poison, Bug, Martial
Progress: 7/7