Scavenge
Each time the enemy uses a [Gather Energy] skill or switches creatures, gain +20% MATK when entering.
It intimidates other sprites for amusement. Some say they feed on fear, but no one has verified this claim. The eye-like parts lack optic nerves; instead, they perceive heat to substitute for vision.
Each time the enemy uses a [Gather Energy] skill or switches creatures, gain +20% MATK when entering.
Switch in during opponent's pet change, use [Loot] + [Divine Light] doubled combo for burst, then clean up after buffing.
A swap-punishment burst build centered around the [Plunder] trait. Uses [Flash of Insight] to deal 6-hit high damage when enemy swaps, [Magic Boost] provides stable enhancement, and [Spectral Burst] serves as the finisher. Key to play is predicting enemy swap timing to enter, or actively forcing swaps to create damage windows.
Core damage skill. Base 3-hit damage. With trait, triggers 6-hit burst when enemy switches. Perfectly matches 【Plunder】's Magic Attack buff timing.
Combo count doubles when the enemy switches creatures. Combined with the trait [Plunder] for +20% M.ATK on entry, forms a switch-punishing combo.
High-cost, high-power Magic damage. Used for burst finishing after buffs. 140 power becomes highly threatening with Magic ATK buffs.
0 Energy Cost, Magic Attack +70%: Stable boost method, providing output foundation for subsequent [Gleam] [Spectral Burst].
Continuous energy drain suppression, creates 0-energy opportunities then [Mockery] for buffed acceleration, [Backstab] for one-shot kill
Energy-cutting control flow with [Backstab] 20x finisher as core, rapidly reduce enemy energy to 0 via [Soul Hook] + [Jack-in-the-Box] to trigger [Backstab's] terrifying multiplier. [Taunt] provides enhancement and speed boost, ensuring priority finisher after achieving 0 energy condition.
Core execution skill; deals 20x damage when enemy Energy is 0. This creature's highest damage ceiling skill.
0-cost steals 3 enemy energy, cooperates with [Jack-in-the-Box] to quickly press enemy energy to 0, creating trigger condition for [Backstab]
When countering status, causes enemy to lose 6 Energy. Forms an Energy drain combo with [Soul Hook], quickly achieving the 0 Energy condition for [Backstab].
Magic Attack +90% high-value boost, plus additional Speed +70 when enemy switches pets. Balances damage output and speed control, compensating for 64 Speed base stat weakness.
Seize speed then dispel enemy buffs, continuous Magic damage pressure, targets buff-reliant opponents.
Speed Attack Disruption Build: Uses [Quick Move] to secure first move, [Sunbathe] to clear enemy buffs disrupting their tempo, [Spirit Light][Spectral Burst] for stable output. Suitable against buff-reliant opponents or matchups needing consistent first move.
0 Energy Speed +80, +160 when countering Defense, compensating for 64 base Speed, ensuring priority
3-hit magic damage, basic output skill, stable output after gaining speed advantage.
Dispels all enemy buffs, targeting strengthening-dependent opponents to secure output environment
High-power Magic damage, used for burst finishing after enhancement
Evolution condition: Use Soul Hook 3 times
Deals magic damage to the enemy creature.
Steal 3 Energy from the enemy.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.
Self gains +70% Magic Attack.
Deals magic damage to the enemy creature.
Dispels all buffs from the enemy.
Deals magic damage to the enemy creature.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Deals Magic damage. If the target's Energy equals 0, deals 20x damage.
Enemy gains 1 stack of Spirit Descent Mark.
Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Light, Phantom, Ghost
Light, Ghost, Dark
Normal, Poison, Bug, Martial
Progress: 7/7