← Back to Spirit Dex
Pinky Star
NO.330

Pinky Star

Electric Phantom Phase I Original Form

Mysterious starlight energy flows through its body, causing star showers when it sneezes. They love gathering to dance, with beautiful starlight surrounding them during their dance—presumably a form of communication among Pink Stars.

Dex Number
330
Category
Jelly Sprite
Height
0.53~0.76 M
Weight
2.1~3 KG
Updated
2026-04-02
Distribution
Mysterious Whereabouts
Trait

Stellar Kindness

At the end of the turn, if an allied sprite on the field has 0 Energy, immediately switch to this sprite.

Recommended Skill Sets

Return Control Flow

Playstyle

Frequent re-entries disrupt enemy tempo, use trait auto-rescue to form a playstyle balancing attrition and control. Prioritize 'Stellar Fission' for mark stacking, 'Overload Circuit' ensures re-entry every turn and buffs next turn's skill, 'Remote Access' targets key enemies, 'Superconductor' as stable output.

Why this set works

Use 'Overload Circuit' and 'Remote Access' to build a re-entry control system, paired with trait for frequent switching, 'Superconduct' for guaranteed output, 'Orbital Fission' to stack marks for subsequent burst. This playstyle fully utilizes Pinkstar's mechanical identity.

Superconductivity

Why pick this skill

Core damage skill with 95 Energy reduced to 94 with Surge effect. 102 base Magic Attack ensures damage, serving as primary damage source.

Orbital Fission

Why pick this skill

0 Energy cost to apply 2 stacks of Meteor Mark on the enemy. Sets up for subsequent high-power skills or mark synergy. Use as opener or filler.

Overload Circuit

Why pick this skill

Core mechanic skill; costs 0 Energy to return to field at turn end, +1 skill use next turn. Combined with the trait "Star-Earth Kindness," forms an exit-return cycle while triggering "Electrify" for damage amplification.

Remote Access

Why pick this skill

0 Energy cost. Forces the enemy to return to the field, disrupting their tempo. Combined with its own return-to-field mechanism, creates field control advantages, or targets specific enemy creatures.

Mark Burst Build

Playstyle

Quickly stack Starfall Marks, utilize mark layers to trigger additional effects or directly finish with 'Annihilation'. Open with 'Startrack Fission' → 'Hyperdimensional Projection' to stack 6 marks, maintain output with 'Superconduction' during this period, 'Annihilation' reaps when marks are full. Note 155 energy cost is high, requires proper energy planning.

Why this set works

Pure Mark Burst build, abandoning the return mechanism to focus on rapidly stacking Starfall Marks before finishing with 'Annihilation'. 'Superconduction' provides transitional damage, dual mark skills quickly build layers, and 'Annihilation' serves as the high-cost, high-power finishing move.

Superconductivity

Why pick this skill

Core damage. 95 Energy is moderate. Eruption's Energy reduction effect ensures sustained output capability. Main Magic Attack skill.

Orbital Fission

Why pick this skill

0 Energy: Stacks 2 Meteor Marks, quickly accumulating mark stacks to prepare for 'Hyperdimensional Projection' or mark burst.

Hyperdimensional Projection

Why pick this skill

0 Energy: Stacks 4 Meteor Marks—core skill of the mark system. Combined with 'Stellar Fission' can quickly max marks to trigger high damage or control effects.

Annihilation

Why pick this skill

High-power Magic damage skill, high 155 Energy cost but considerable damage. Used as finisher after max stacks, or to finish low-HP targets.

Magic Attack Buff Build

Playstyle

Priority: activate 'Magic Boost' for +70% Magic Attack, then alternate between 'Needle' (30 energy, 3-hit combo) and 'Superconductor' (94 energy after Surge) for damage, use 'Electromagnetic Deflection' when anticipating enemy high-power physical moves for survival and to gain +1 skill use next turn. This playstyle is energy-management friendly with high output frequency.

Why this set works

Enhanced sustained field output strategy: 'Magic Boost' greatly increases Magic Attack, 'Needle Barrage' low-cost combo pairs with 'Superconductor' as main damage source, and 'Electromagnetic Deflection' compensates for defensive weaknesses to ensure survival. Suitable for situations requiring Pinkstar's prolonged field presence.

Needle Object

Why pick this skill

3-hit magic damage, extremely low 30 Energy cost, considerable damage after +70% magic attack buff, is a low-cost high-frequency damage option.

Magic Amplification

Why pick this skill

Magic Attack +70% boost, 0 energy cost. Greatly increases damage of "Needle" and "Superconductor". Core support skill for enhancing damage output.

Superconductivity

Why pick this skill

Core damage. 95 Energy, Eruption effect can reduce Energy cost. Damage significantly increases after buffs, forms high-low Energy pairing with "Needle".

Electromagnetic Deflection

Why pick this skill

70% damage reduction response skill, 0 energy cost, also grants +1 skill use next turn when responding to attacks, compensating for Pinkstar's 57 Defense weakness and ensuring survival

Notes
  • Pink Pink Star is an Electric/Phantom dual-type Special Attacker pet, Magic Attack 102 and Magic Defense 101 are relatively high, Speed 88 is moderately above average, Physical Defense and Physical Attack are low. Trait 'Star-Earth Kindness' allows automatic switch-in when ally pet's energy is 0, possessing rescue function. Skill pool focuses on Magic damage and Mark system, with Starfall Mark stacking, return to field, combo and other mechanics.
  • Starfall Mark mechanic: Applied to enemies through 'Stellar Fission' and 'Hyperdimensional Projection', subsequent skills can trigger additional effects (inferred).
  • Return mechanism: 'Overload Circuit' and 'Remote Access' involve Return. 'Electrified' gains damage with exit count, forming unique exit-return cycle playstyle.
  • Pink Pink Star is weak to Earth, Ghost, and Bug types, attention needed to type disadvantage.
Gallery
Pinky Star True Body
True Body
Pinky Star Shiny
Shiny
Pinky Star Fruit
Fruit
Pinky Star Pet Egg
Pet Egg
Skills
Superconductivity
Lv. LV1

Superconductivity

Energy: 95

Deals Magic damage. Burst: This skill's Energy cost -1.

Orbital Fission
Lv. LV1

Orbital Fission

Enemy gains 2 stacks of Meteorite.

Electromagnetic Deflection
Lv. LV4

Electromagnetic Deflection

70% damage reduction, when responding to an attack: selected skill usage count +1 next turn.

Needle Object
Lv. LV8

Needle Object

Energy: 30

Deals Magic DMG. 3 Combo.

Magic Amplification
Lv. LV11

Magic Amplification

Self gains +70% Magic Attack.

Electrified
Lv. LV21

Electrified

Energy: 60

Deals Magic damage. Each time leaving the field, this skill's uses permanently +1.

Overload Circuit
Lv. LV23

Overload Circuit

Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.

Big Bang
Lv. LV25

Big Bang

Energy: 100

Deals magic damage to the enemy creature.

Remote Access
Lv. LV31

Remote Access

Returns the enemy sprite to the field.

Thunderbolt
Lv. LV35

Thunderbolt

Energy: 100

Deals Magic damage. Each time entering battle, this skill's Power permanently +20.

Hyperdimensional Projection
Lv. LV39

Hyperdimensional Projection

Enemy gains 4 stacks of Starfall Mark.

Annihilation
Lv. LV47

Annihilation

Energy: 155

Deals magic damage to the enemy creature.

Paralysis
Lv. LV48

Paralysis

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Matchups

Weak Against

Earth, Ghost, Bug

Stats
HP 93
Physical Attack 54
Magic Attack 102
Physical Defense 57
Magic Defense 101
Speed 88
Total 495
Handbook Tasks

Pink Star's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1