Stellar Kindness
At the end of the turn, if an allied sprite on the field has 0 Energy, immediately switch to this sprite.
Its body emits a faint purple glow. Sometimes at night, it takes out its treasured stars to light the way home for lost travelers. Thanks to its soft body structure, it can store unstable starlight energy within itself. It is said that the brightness of the stars represents the intensity of stored energy.
At the end of the turn, if an allied sprite on the field has 0 Energy, immediately switch to this sprite.
After passive entry, prioritize Thunderbolt to stack layers (or directly output if layers are already high), use Electromagnetic Deflection for survival or Magic Boost for buffing as needed, with Superconduct as main damage output. After multiple passive entries, Thunderbolt's power becomes extremely high, becoming core finishing tool.
Designed around the trait 'Passive Entry', utilizing Thunderbolt's entry stacking mechanic, combined with Superconductive Burst, Electromagnetic Deflection for survival, and Magic Enhancement for boosting. A steady playstyle that grows stronger in the late game.
Core stacking skill. Used after each passive entry, permanently gains +20 power. After multiple entries, becomes a low-cost, high-power skill, matching the trait's forced switch mechanic.
Preferred burst skill after passive entry. 95 energy cost reduced to 94 with Eruption effect, use Superconduct for quick output after stacking several Thunderbolt layers.
Enhancement skill, 0 energy cost for +70% Magic Attack. After passive entry, if predicting opponent won't attack, prioritize enhancement to prepare for subsequent output.
Reaction skill, 0 energy provides 70% damage reduction. Skill uses +1 next turn after reacting to attack. Life-saving measure when passively entering, ensuring survival to act.
After passive entry, prioritize Hyperdimensional Projection to apply 4 stacks of mark, use Remote Access to force switch or Paralysis to weaken opponent as needed, finish with Annihilation. When mark stacks are high, Annihilation damage is extremely high, can one-shot fragile targets.
A high burst system centered around Starfall Mark + Annihilation, paired with Remote Access for field control and Paralysis for survival. Suitable for quickly eliminating key targets.
Core of the Mark system: 0 energy cost to apply 4 layers of Starfall Mark to the enemy, creating burst conditions for Annihilation.
Highest power skill (155 energy cost), combined with Meteor Mark can deal massive damage. Used as finishing move.
0 Energy cost. Forces the enemy to return to the field. Can interrupt the opponent's tempo, or coordinate with Mark systems to force the opponent to switch and suffer Mark damage.
Reaction skill, 0 energy reduces enemy priority and cuts both attacks when reacting to defense. Protects self survival while weakening enemy output.
Active re-entry through Overload Circuit to trigger teammate passive entry (or coordinate with trait tempo), Electrify becomes main damage after high usage count, Needles supplement multi-hit damage, Stellar Fission applies marks for damage amplification. Suitable for prolonged and attrition battles.
A high-frequency output system built around Electrified's exit stacking + Overload Circuit's active return, paired with Needle Object multi-hits and Startrack Fission marks for supplementary damage.
Core stacking skill. Permanently gains +1 use count after each exit. Combined with passive entry from trait, can quickly stack high use counts, becoming a low-energy, high-frequency damage method.
0 Energy cost. Forces self to return to the field. Next turn skill count +1. Can actively trigger trait switch conditions (switching in a teammate with 0 Energy), or coordinate with Electrified stack accumulation.
3-hit magic damage, low 30 Energy cost. After stacking high Electrified counts, can serve as supplementary damage.
0 Energy grants enemy 2 layers of Meteorite Mark, supplementing damage and combining with Electrified / Needle multi-hit output.
Deals Magic damage. Burst: This skill's Energy cost -1.
Enemy gains 2 stacks of Meteorite.
70% damage reduction, when responding to an attack: selected skill usage count +1 next turn.
Deals Magic DMG. 3 Combo.
Self gains +70% Magic Attack.
Deals Magic damage. Each time leaving the field, this skill's uses permanently +1.
Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.
Deals magic damage to the enemy creature.
Returns the enemy sprite to the field.
Deals Magic damage. Each time entering battle, this skill's Power permanently +20.
Enemy gains 4 stacks of Starfall Mark.
Deals magic damage to the enemy creature.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Earth, Ghost, Bug
Progress: 7/7