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Little Ball
NO.331

Little Ball

Electric Phantom Final Form Original Form

Its body emits a faint purple glow. Sometimes at night, it takes out its treasured stars to light the way home for lost travelers. Thanks to its soft body structure, it can store unstable starlight energy within itself. It is said that the brightness of the stars represents the intensity of stored energy.

Dex Number
331
Category
Jelly Sprite
Height
0.7~1 M
Weight
6.4~8.12 KG
Updated
2026-04-02
Distribution
Mysterious Whereabouts
Trait

Stellar Kindness

At the end of the turn, if an allied sprite on the field has 0 Energy, immediately switch to this sprite.

Recommended Skill Sets

Passive Stacking Burst Build

Playstyle

After passive entry, prioritize Thunderbolt to stack layers (or directly output if layers are already high), use Electromagnetic Deflection for survival or Magic Boost for buffing as needed, with Superconduct as main damage output. After multiple passive entries, Thunderbolt's power becomes extremely high, becoming core finishing tool.

Why this set works

Designed around the trait 'Passive Entry', utilizing Thunderbolt's entry stacking mechanic, combined with Superconductive Burst, Electromagnetic Deflection for survival, and Magic Enhancement for boosting. A steady playstyle that grows stronger in the late game.

Thunderbolt

Why pick this skill

Core stacking skill. Used after each passive entry, permanently gains +20 power. After multiple entries, becomes a low-cost, high-power skill, matching the trait's forced switch mechanic.

Superconductivity

Why pick this skill

Preferred burst skill after passive entry. 95 energy cost reduced to 94 with Eruption effect, use Superconduct for quick output after stacking several Thunderbolt layers.

Magic Amplification

Why pick this skill

Enhancement skill, 0 energy cost for +70% Magic Attack. After passive entry, if predicting opponent won't attack, prioritize enhancement to prepare for subsequent output.

Electromagnetic Deflection

Why pick this skill

Reaction skill, 0 energy provides 70% damage reduction. Skill uses +1 next turn after reacting to attack. Life-saving measure when passively entering, ensuring survival to act.

Mark Annihilation Build

Playstyle

After passive entry, prioritize Hyperdimensional Projection to apply 4 stacks of mark, use Remote Access to force switch or Paralysis to weaken opponent as needed, finish with Annihilation. When mark stacks are high, Annihilation damage is extremely high, can one-shot fragile targets.

Why this set works

A high burst system centered around Starfall Mark + Annihilation, paired with Remote Access for field control and Paralysis for survival. Suitable for quickly eliminating key targets.

Hyperdimensional Projection

Why pick this skill

Core of the Mark system: 0 energy cost to apply 4 layers of Starfall Mark to the enemy, creating burst conditions for Annihilation.

Annihilation

Why pick this skill

Highest power skill (155 energy cost), combined with Meteor Mark can deal massive damage. Used as finishing move.

Remote Access

Why pick this skill

0 Energy cost. Forces the enemy to return to the field. Can interrupt the opponent's tempo, or coordinate with Mark systems to force the opponent to switch and suffer Mark damage.

Paralysis

Why pick this skill

Reaction skill, 0 energy reduces enemy priority and cuts both attacks when reacting to defense. Protects self survival while weakening enemy output.

High-Frequency Electrified

Playstyle

Active re-entry through Overload Circuit to trigger teammate passive entry (or coordinate with trait tempo), Electrify becomes main damage after high usage count, Needles supplement multi-hit damage, Stellar Fission applies marks for damage amplification. Suitable for prolonged and attrition battles.

Why this set works

A high-frequency output system built around Electrified's exit stacking + Overload Circuit's active return, paired with Needle Object multi-hits and Startrack Fission marks for supplementary damage.

Electrified

Why pick this skill

Core stacking skill. Permanently gains +1 use count after each exit. Combined with passive entry from trait, can quickly stack high use counts, becoming a low-energy, high-frequency damage method.

Overload Circuit

Why pick this skill

0 Energy cost. Forces self to return to the field. Next turn skill count +1. Can actively trigger trait switch conditions (switching in a teammate with 0 Energy), or coordinate with Electrified stack accumulation.

Needle Object

Why pick this skill

3-hit magic damage, low 30 Energy cost. After stacking high Electrified counts, can serve as supplementary damage.

Orbital Fission

Why pick this skill

0 Energy grants enemy 2 layers of Meteorite Mark, supplementing damage and combining with Electrified / Needle multi-hit output.

Notes
  • Little Ball is an Electric/Phantom dual-type special attacker, base stats偏向 MAG (127) and MDEF (126), SPD 110 moderately high, HP 116 with acceptable survivability
  • Trait 'Star-Earth Kindness' is a passive switch mechanic: at turn end, if any ally has 0 energy, this pet is forcibly switched in. This makes it an excellent 'rescue' pet, but it cannot actively control the field.
  • Skill pool focuses on Magic damage, with Starfall Mark system (Startrack Fission, Hyperdimensional Projection), return mechanics (Overload Circuit, Remote Access), and high-Energy ultimates (Annihilation, Big Bang).
  • Core contradiction: Trait forces passive entry, but skill set requires active management (e.g., Thunder stacking power, Electrified stacking counts). Build around 'quick burst or advantage establishment after passive entry'.
  • No healing skills, no stable control, relies on high burst damage or mark system to win.
Gallery
Little Ball True Body
True Body
Little Ball Shiny
Shiny
Little Ball Fruit
Fruit
Little Ball Pet Egg
Pet Egg
Skills
Superconductivity
Lv. LV1

Superconductivity

Energy: 95

Deals Magic damage. Burst: This skill's Energy cost -1.

Orbital Fission
Lv. LV1

Orbital Fission

Enemy gains 2 stacks of Meteorite.

Electromagnetic Deflection
Lv. LV4

Electromagnetic Deflection

70% damage reduction, when responding to an attack: selected skill usage count +1 next turn.

Needle Object
Lv. LV8

Needle Object

Energy: 30

Deals Magic DMG. 3 Combo.

Magic Amplification
Lv. LV11

Magic Amplification

Self gains +70% Magic Attack.

Electrified
Lv. LV21

Electrified

Energy: 60

Deals Magic damage. Each time leaving the field, this skill's uses permanently +1.

Overload Circuit
Lv. LV23

Overload Circuit

Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.

Big Bang
Lv. LV25

Big Bang

Energy: 100

Deals magic damage to the enemy creature.

Remote Access
Lv. LV31

Remote Access

Returns the enemy sprite to the field.

Thunderbolt
Lv. LV35

Thunderbolt

Energy: 100

Deals Magic damage. Each time entering battle, this skill's Power permanently +20.

Hyperdimensional Projection
Lv. LV39

Hyperdimensional Projection

Enemy gains 4 stacks of Starfall Mark.

Annihilation
Lv. LV47

Annihilation

Energy: 155

Deals magic damage to the enemy creature.

Paralysis
Lv. LV48

Paralysis

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Matchups

Weak Against

Earth, Ghost, Bug

Stats
HP 116
Physical Attack 68
Magic Attack 127
Physical Defense 71
Magic Defense 126
Speed 110
Total 618
Handbook Tasks

Little Leather Ball's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 1 Prismatic Mutant Pokémon
Target: 1
Catch 1 Shiny Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Target: Obtain "Destined Hero" Medal