Phylogeny
When gaining energy or HP, distributes an equal amount of energy or HP randomly to benched spirits.
Small rabbits born on the spring grasslands, appearing in groups and feeding on dew. The absorbed dew is stored in their ear sacs, giving off the fragrance of berries and fresh grass.
When gaining energy or HP, distributes an equal amount of energy or HP randomly to benched spirits.
Pivot/Healer sustain, uses Root Absorption, Rest, and Nutrient Rich to support team, Spore for Parasite drain, trait triggers on HP/Energy gain to benefit allies
Maximizes the phylogenetic trait, providing HP and energy sustain for self and benched teammates simultaneously through numerous 0-cost healing skills, Spores provide sustained damage means. Spring Cluster's Defense race value is decent, combined with dual healing skills can maintain stable field presence, becoming the team's mobile supply station.
Core recovery skill. 0 Energy cost to recover 15% HP and 4 Energy. Triggering Trait System Development distributes equal resources to benched Elves, the core of auxiliary sustainability.
0 Energy cost, restores 30% HP. Forms dual recovery system with Root Absorption, maximizing trait benefits while ensuring own field presence.
0 Energy Cost, restores 3 Energy to each benched sprite. Combined with trait can distribute additional 3 Energy. Key skill for team energy supply.
0 Energy Parasite status. Continuously drains enemy HP. Combined with self high regeneration for attrition strategy, while triggering Trait to heal teammates.
Defense drain, prioritize Enzyme Concentration to bait enemy attacks, trigger counter then use Branching for massive healing, interspersed with Rest and Eutrophication to maintain state.
Centered around Enzyme Concentration Adjustment to build an ironclad defense system, utilizing response mechanics to trigger Sprout's massive recovery (50% HP + 5 energy), combined with Rest to form a defensive posture nearly impossible to break in one hit. Eutrophication ensures team contribution, making Spring Cluster a difficult-to-handle defensive support.
Core defense skill. 0 energy cost, 80% damage reduction, heals 20% HP when countering attacks. Spring Clump's key survival tool against high-burst opponents.
Recovers 50% HP and 5 Energy when countering status. Perfect synergy with Enzyme Concentration Adjustment: activate Enzyme Concentration Adjustment first, then enemy attack triggers counter for massive HP/Energy recovery.
0 Energy cost, restores 30% HP. Combines with Enzyme Concentration's defensive recovery to form triple recovery assurance, ensuring HP safety.
0 Energy Cost, restores 3 Energy to benched teammates. While safely recovering own HP, doesn't forget team support. Triggers trait for additional resource distribution.
Deals Magic damage and drains 100% HP.
Dispels all buffs from the enemy.
Deals physical damage. After each use, this skill's Energy Cost is permanently +1.
Restore 15% HP and 4 energy to self.
Deals physical damage, 2 Combos.
Restore 30% HP to self.
80% damage reduction, when responding to an attack: restore 20% HP.
Deals magic damage to the enemy creature.
Restore 15% HP to self, then retreat.
Deals Physical DMG. When HP is above 80%, this skill's Power increases by 75.
Enemy gains 1 stack of Parasite.
Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.
Restores 3 Energy to each Elf on the bench.
Self gains +3 Combo Count, Against Defense: additionally causes Interrupt, and enemy gains Daze next turn.
Light, Earth, Water
Bug, Fire, Ice, Poison, Wing
Water, Earth, Light, Electric
Progress: 7/7