Phylogeny
When gaining energy or HP, distributes an equal amount of energy or HP randomly to benched spirits.
The skin of its ears is transparent and glass-like, soft to the touch, capable of storing more dew inside. Always meticulously prepared, it cares well for itself and companions around it, often using the four-leaf clover in its hand to shield other sprites from rain.
When gaining energy or HP, distributes an equal amount of energy or HP randomly to benched spirits.
After entering, prioritize Root Absorption and Eutrophication to build energy advantage for teammates, Enzyme Concentration Adjustment to counter enemy key damage, apply Spore parasite then rotate as needed, maintain field presence through high recovery and damage reduction, sharing obtained resources with teammates through trait.
Maximize the trait [Phylogeny]'s team support value. Continuously supply energy to teammates through Root Absorption and Eutrophication, Enzyme Concentration Adjustment ensures self survival, Spore provides control and consumption. Suitable for doubles or team systems needing energy support.
Core sustain skill, 0 Energy cost to recover 15% HP + 4 Energy, triggers trait to provide Energy for teammates, extremely cost-effective
Team support core: 0 energy cost to restore 3 energy for all benched pets, cooperates with trait to form dual energy supply.
A powerful self-preservation skill with 80% damage reduction and 20% HP recovery when countering attacks, greatly enhancing field presence
0 Energy Parasite control. Applies sustained pressure on enemies. Combined with high field presence for attrition.
Choose opening based on opponent type: Against buffers, Sunbathing first to dispel. Against attackers, Enzyme Concentration for damage reduction. Maintain HP and energy through Root Absorption. Use Sieve Tube Rush for burst when HP above 80%. When low HP, focus on recovery and rotation.
Balances functionality and damage output, Sunbathing provides key dispel countermeasure, Root Absorption and Enzyme Concentration Adjustment form dual healing保障, maintaining high HP to trigger Sieve Tube Surge's damage boost. Suitable for situations targeting buff-focused opponents.
0 Energy: Dispels all enemy buffs. Key counter skill against enhancement-type opponents.
Core sustain, 0 Energy cost to recover 15% HP + 4 Energy, ensures self-sustained combat capability
Powerful self-preservation; 80% damage reduction + counter healing, survival assurance against high-burst opponents
High energy cost Physical damage skill, +75 power when HP >80%, combined with healing skills to maintain HP for burst.
Survival as the sole objective, using Drain for lifesteal, Rest for healing, Grafting for safe retreat to maintain the front line, Pruning predicts enemy status move usage to gain massive resources. Does not pursue kills, delays turns through high recovery to create opportunities for teammates or wait for enemy mistakes.
Extreme survival-oriented build: all four skills have healing effects, forming extremely strong self-sustainability. Drain balances damage and lifesteal, Rest and Recover and Grafting provide flexible HP management, Pruning has strong counter effects against status skills. Suitable as a consumable tank or stalling tactics.
Magic damage + 100% lifesteal. Spring Rabbit's only magic attack damage option, also provides sustain.
0 Energy cost, restores 30% HP. Emergency HP recovery or use before rotation.
0 Energy cost, restores 15% HP + Retreat. Key skill for safely exiting the field.
When countering a status skill, recovers 50% HP + 5 Energy. Used to counter control-type opponents.
Deals Magic damage and drains 100% HP.
Dispels all buffs from the enemy.
Deals physical damage. After each use, this skill's Energy Cost is permanently +1.
Restore 15% HP and 4 energy to self.
Deals physical damage, 2 Combos.
Restore 30% HP to self.
80% damage reduction, when responding to an attack: restore 20% HP.
Deals magic damage to the enemy creature.
Restore 15% HP to self, then retreat.
Deals Physical DMG. When HP is above 80%, this skill's Power increases by 75.
Enemy gains 1 stack of Parasite.
Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.
Restores 3 Energy to each Elf on the bench.
Self gains +3 Combo Count, Against Defense: additionally causes Interrupt, and enemy gains Daze next turn.
Light, Earth, Water
Bug, Fire, Ice, Poison, Wing
Water, Earth, Light, Electric
Progress: 7/7