Flame Test
While on the field, decaying <desc_id=1002>Burn</> is converted into <desc_id=1001>Poison</> with the same number of stacks.
A little chatterbox that loves to gather and chat, talking wherever it goes. The fireworks above its head act as chat bubbles; the happier the conversation, the more lively the fireworks burst. Its head crackles and flashes constantly. If you see a lone Firework Troupe without any fireworks popping above its head all day, please pay more attention to its mental health.
While on the field, decaying <desc_id=1002>Burn</> is converted into <desc_id=1001>Poison</> with the same number of stacks.
0-energy skill that directly applies 10 stacks of Burn to the opponent, quickly activating the trait mechanism and paving the way for subsequent conversion into Poison stacks.
0 Energy Cost: Provides a high 70% damage reduction, making up for Firework Squad's frailty. It also inflicts 6 stacks of Burn when hit, continuously providing a conversion source for the trait.
0 Energy Cost: A skill that drastically reduces the enemy's Physical and Magical Attack based on their Poison stacks. Combined with the trait mechanic that converts Burn to Poison, it greatly limits the enemy's damage output and forms a perfect synergy with Flame Shield.
A magic damage skill with a high base energy cost, but the energy cost is reduced by 1 for each stack of Poison on the enemy. After stacking high levels of Poison through its trait, this skill can be cast at a low or even 0 energy cost, dealing massive burst damage.
0-energy skill that directly applies 5 stacks of Poison without relying on Burn decay, quickly establishing a base layer of Poison stacks.
0 Energy Cost: Doubles the enemy's debuff stacks. Combined with Poison Spore or Poison stacks converted by traits, it can instantly max out abnormal status stacks, causing a qualitative change.
30-energy skill that deals 2-hit Magic damage and applies 4 stacks of Burn. While supplementing damage output, it uses traits to convert Burn into Poison, maintaining high stacks of status conditions.
Low 15-energy skill that deals 3-hit Magic damage. As a standard damage option, it steadily drains the opponent's HP through multi-hit attacks, making it ideal for continuous pressure after status conditions are fully stacked.
Deals Magic DMG. 3 Combo.
Enemy gains 10 stacks of Burn.
Deals Magic damage. Enemy gains 2 Poison stacks.
Deals Magic DMG. 2 Combo. Each Combo inflicts 2 layers of Burn on the enemy.
Enemy gains 5 stacks of Poison.
Deals Magic damage. Enemy gains 6 Burn stacks.
For each Poison stack the enemy has, enemy gains -30% ATK and MATK.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
Doubles the number of debuff stacks on the enemy sprite.
Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.
Water, Earth, Phantom, Dark