Flame Test
While on the field, decaying <desc_id=1002>Burn</> is converted into <desc_id=1001>Poison</> with the same number of stacks.
After evolving, its social circle has expanded. Walking on the town streets, it can stop and chat even with Pets it doesn't know. They have voluntarily taken on some kingdom duties, responsible for fireworks shows during festival celebrations. A few Firework Counts can form a professional team.
While on the field, decaying <desc_id=1002>Burn</> is converted into <desc_id=1001>Poison</> with the same number of stacks.
0-energy skill that directly applies 10 stacks of Burn to the opponent, quickly activating the trait conversion mechanism. It is the core skill for stacking status layers.
0 Energy Cost: Provides 70% damage reduction to ensure survival, and can inflict an additional 6 stacks of Burn when facing attacks, accelerating the conversion of Burn to Poison.
0 Energy Cost: A core debuffing skill that reduces the enemy's Physical and Magical Attack by 30% for each stack of Poison they have. Combined with high Poison stacks converted by traits, it can completely strip the enemy of their damage output capability.
Although its base energy cost is high, it is reduced by 1 for each stack of Poison on the opponent. After the opponent is fully stacked with Poison, this skill can achieve high magic damage output with extremely low energy cost.
0-energy skill that directly applies 5 stacks of Poison. It quickly builds up Poison stacks at the start of the battle, laying the foundation for subsequent damage output and trait synergy.
30-energy skill that deals 2-hit Magic damage, applying 2 stacks of Burn per hit, balancing damage output with Burn stack accumulation.
35-energy skill that deals Magic damage and applies 2 stacks of Poison, directly adding Poison stacks. It can apply status pressure even without relying on trait conversion.
A high-power Magic Damage skill with an energy cost of 75. It also applies 6 stacks of Burn, serving as the primary burst damage tool while continuously pressuring the enemy.
0 Energy Cost: Inflicts 10 stacks of Burn, quickly applying a high amount of abnormal status to the enemy and preparing for subsequent doubling effects.
0 Energy Cost: Inflicts 5 stacks of Poison. Combined with Ignite, it quickly maxes out the base abnormal status stacks without consuming energy.
0 Energy Cost: Doubles the debuff stacks of the enemy's pet. Combined with Ignite and Poison Spore, it instantly raises Burn and Poison stacks to terrifying levels.
Used after the opponent's Poison stacks are doubled. Based on the extremely high Poison stacks, it directly weakens the opponent's dual attack stats to the limit, completely neutralizing their threat.
Deals Magic DMG. 3 Combo.
Enemy gains 10 stacks of Burn.
Deals Magic damage. Enemy gains 2 Poison stacks.
Deals Magic DMG. 2 Combo. Each Combo inflicts 2 layers of Burn on the enemy.
Enemy gains 5 stacks of Poison.
Deals Magic damage. Enemy gains 6 Burn stacks.
For each Poison stack the enemy has, enemy gains -30% ATK and MATK.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
Doubles the number of debuff stacks on the enemy sprite.
Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.
Water, Earth, Phantom, Dark