Magician's Hat
While on the field, skills equipped by both sides gain <desc_id=3011>Clever Change</>: same-type skill.
It wants to show off its newly learned magic whenever it sees a Roco. Unfortunately, its magic power isn't enough yet, so the tricks don't go very well and occasionally fail. After a failed performance, it will hide inside its hat to reflect, only to pop its head out a while later and try again.
While on the field, skills equipped by both sides gain <desc_id=3011>Clever Change</>: same-type skill.
0-energy skill that directly steals 3 energy from the opponent. It quickly widens the energy gap between both sides at the start of the battle or during a stalemate, disrupting the opponent's tempo.
0 Energy Cost: Increases the enemy's skill energy cost by 7 for 3 turns, greatly limiting the casting frequency of their high-energy skills. Combined with energy-draining effects, it completely cuts off the enemy's energy supply.
0 Energy Cost: Provides a high 70% damage reduction to ensure own survival, while also causing the enemy to lose 3 energy when facing their attacks. It is a god-tier disruptive skill that excels in both offense and defense.
0 Energy Cost: Reduces the enemy's energy recovery next turn by 5, restricting their energy gain at the source. Combined with other energy-draining skills, it forms a perfect energy lockdown.
Core output skill. If a status skill (such as Retaliate or Prank) was used last turn, this skill's power +55, effectively compensating for its own insufficient Physical Attack base stat.
Supplements physical damage output and causes the opponent to lose 6 energy when countering enemy status skills, effectively countering the opponent's attempts to boost or interfere.
Provides 70% damage reduction and causes the enemy to lose 3 Energy when countering enemy attacks, greatly enhancing survivability against high burst damage.
The base effect causes the opponent to lose 3 energy. When countering an enemy defense skill, the effect is doubled to a loss of 6 energy, effectively punishing the opponent's defensive and stalling strategies.
0 Energy Cost: Increases own Magical Attack by 90%. It is Gugu Hat's most core buffing skill, instantly raising Magical Attack to a considerable level, and also boosts Speed when the enemy switches pets.
140-energy high-power Magic Attack skill that deals extremely high burst damage after Magic Attack is significantly boosted. It is the primary cleanup tool.
A medium-power magic skill with an energy cost of 80. Its energy cost is relatively moderate, used for routine attrition, whittling down HP, or securing finishing blows when energy is low.
Increases enemy skill energy cost by 7 for 3 turns, limiting the enemy's damage and interference frequency, creating a safe output environment for self-buffs and subsequent high-energy magic damage.
Deals physical damage to the enemy creature.
Steal 3 Energy from the enemy.
Deals magic damage to the enemy creature.
Energy cost of skills used by enemy this turn +7, lasts 3 turns.
70% damage reduction, when responding to an attack: enemy loses 3 energy.
Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Deals physical damage to the enemy creature.
The enemy's Energy recovery next turn is reduced by 5. Cooldown: 2 turns.
Enemy gains 1 stack of Spirit Descent Mark.
Deals magic damage to the enemy creature.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.
Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.
Light, Phantom, Ghost
Light, Ghost, Dark
Normal, Poison, Bug, Martial