In Sync
If the skills used by the user and the opponent this turn share any of the same type/category/energy cost, gains a permanent +20% Physical Attack and Physical Defense at the end of the turn for each matching attribute.
It has round knots at the end of its nose and tail, and waddles when it walks. Tapping its belly produces wonderful drumbeats, which involuntarily attract other Pets, making them follow its drumbeats in a parade.
If the skills used by the user and the opponent this turn share any of the same type/category/energy cost, gains a permanent +20% Physical Attack and Physical Defense at the end of the turn for each matching attribute.
Core output skill, permanently increases power each time its position changes. Combined with position-swapping skills, it can quickly stack damage to the maximum.
A high-power burst skill. When placed in position 1 or 3, its energy cost is reduced by 2, effectively alleviating the casting pressure of its high 130 energy cost.
A key utility skill that not only restores 2 Energy to ensure sustain but also swaps the positions of skills on both sides, perfectly triggering the damage increase mechanism of Gear Torque.
Passively reduces the energy cost of adjacent skills, making high-energy skills like Gear Slash and Gear Torque easier to cast, ensuring overall damage output rhythm.
Core survival skill, provides up to 80% damage reduction, greatly improving Little Drum Elephant's field presence. When countering attacks, it permanently reduces the energy cost of adjacent skills.
Powerful 0-energy debuff skill that significantly lowers the opponent's Physical Defense and Magic Defense, creating one-hit KO conditions for Little Drum Elephant's burst damage after stacking Physical Attack.
Increases the energy cost of all enemy attack skills, effectively limiting the enemy's damage output frequency. Combined with Energy Conservation, it prolongs the match and buys time to stack trait layers.
As the main damage tool, it continuously stacks Power through position changes during on-field attrition, delivering a fatal blow in the late game combined with the enemy's weakened defense.
Low-energy standard damage skill. Power is greatly increased when placed in position 1, and it has a Transmission effect, making it suitable for frequent early-game use and triggering linkages.
A high-burst finishing skill whose energy cost is reduced when in position 1 or 3. Combined with the Transmission mechanic and power bonuses, it can deal extremely terrifying single-target damage.
Active use permanently increases its own power. The passive effect also increases the power of adjacent skills, and the Transmission effect can further amplify the overall damage output cap.
Permanently increases the power of skills on both sides, yielding higher benefits when countering enemy defenses. Stacks with Pressure Relief Valve, causing a qualitative leap in the damage of Brawl and Gear Slice.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Enemy gains Physical Defense and Magic Defense -120%.
Restore 2 energy to self, swap positions of skills on both sides.
Deals physical damage. This skill's position will not change.
Active: This skill's passive permanently grants an extra +20 Power. Passive: Adjacent skills' Power +10, Transmission 1.
Deals physical damage. When position changes each turn, this skill's Power is permanently +20.
The enemy receives +2 Energy cost for all attack skills for 3 turns.
Active: This skill's passive cost -1 additional Energy. Passive: Skills on both sides cost -1 Energy. Transmission 1.
80% damage reduction, when responding to an attack: adjacent skills' energy cost permanently -1.
Deals physical damage. When this skill is in Slot 1 or 3, Energy Cost -2. Transmission 1.
The enemy receives -20 to all skill power. If the user takes resisted damage, the enemy additionally receives -20 to all skill power. Resets after use.
After use, the power of skills on both sides permanently increases by 20. When dealing with Defense: changes to power permanently increases by 30.
Ice, Earth, Cute
Fire, Water, Martial
Normal, Poison, Ice, Wing, Bug, Cute, Grass, Mech, Dragon, Phantom