Soak
After using a Water-type skill, all skill energy costs are reduced by 1.

A sprite floating on the water's surface, blowing bubbles for fun, with a red bow on its head. When not in water, its body is covered by a thin liquid film.
After using a Water-type skill, all skill energy costs are reduced by 1.
Continuous Water skill usage after boosting, using trait to constantly reduce energy cost, alternating Water Cannon and Spring Burst, damage explodes when energy cost becomes extremely low in late game.
Exploit Hydro Cannon’s permanent energy cost reduction, synergizing with the ability ‘Soak’ and Spring Surge to create powerful combo effects; amplify output via Magic Boost, and sustain through Baptism—forming a self-reinforcing, escalating damage system.
Core damage skill. Energy Cost permanently -1 each use. Combined with trait "Infiltration," can quickly reduce whole team's skill costs, creating a snowball effect.
Power increases as energy cost decreases. Forms perfect synergy with Water Cannon and trait. Damage becomes considerable after late-game energy cost reduction.
0 Energy Cost, Magic Attack +70% boost: Greatly increases output capability. Priority boost followed by Water-type skill triggers trait.
0 Energy: Dispels debuffs and reduces all skill Energy Costs. Combined with Trait, enables quick entry into low-energy cycles while maintaining healthy status.
Start with Magic Boost or Bubble Shield to gain buffs, Water Cannon stacks energy cost reduction, Deluge triggers response state then energy cost drops sharply, alternate both skills for high damage output
Dual core output skills (Hydro Cannon + Deluge) paired with trait for rapid energy cost reduction. Magic Boost for preemptive buffing, Bubble Shield provides survival and secondary buff opportunities, balancing offense and defense.
Core damage skill. Energy Cost permanently -1 each use. Combined with traits, quickly enters low-consumption state.
High power skill. Permanently -6 energy cost in response state. Combined with trait can extremely quickly reduce team consumption, almost free to cast in late game.
0 Energy Cost, Magic Attack +70% boost: Priority boost greatly increases subsequent Water-type skill damage.
80% damage reduction counter skill. Gains +70% Magic Attack when countering attacks. Combines survival and counterattack potential, with transformative damage output upon trigger.
Rain Dance opens weather, Water Cannon outputs and stacks energy cost reduction; use Bubble Phantom to escape and switch when in danger, Baptism clears debuffs anytime, flexibly supporting the team
Rain Dance provides weather support, Water Cannon outputs while reducing energy cost, Bubble Phantom provides survival and switching opportunities, Baptism ensures status, suitable as a team pivot or weather setter
Core damage skill. Permanent cost reduction combined with traits creates energy advantage for the team.
0 Energy Cost changes weather to Rain. Water-type skills typically receive bonuses in Rain, while also further reducing Energy Cost when combined with trait.
80% damage reduction response skill. Leaves battlefield when responding to attacks, ensuring survival and allowing safe teammate switching.
0 Energy: Dispels debuffs and reduces Energy Costs. Maintains self-status and accelerates skill cycling.




Deals Magic damage. Self recovers 1 Energy.

Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.

Deals Magic damage. At end of turn, this skill's Power permanently +20.

Deals magic damage to the enemy creature.

Deals Magic damage. After each use, this skill's Energy Cost permanently -1.

Deals magic damage, Counter State: This skill's Energy Cost is permanently reduced by 6.

80% Damage Reduction. Counterattack: Gains +70% Magical Attack.

80% Damage Reduction. Counterattack: Withdraws.

Reduces damage by 60%, Counter Attack: gain 1 stack of Wet Mark.

Dispels the user's Debuffs and reduces the Energy Cost of all skills by 1.

Changes the weather to Rain, lasting for 8 turns.

Self gains +190% Magic Attack.

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Deals magic damage to the enemy creature.

Deals magic damage, Counter State: This skill's power becomes 3 times its original value.

70% Damage Reduction. Counterattack.

Reduces damage by 50%, Counter Attack: gain +1 Priority on the next action.

80% Damage Reduction. Counterattack: During this period, gains +40% to both Physical and Magical Attack for each instance of attack damage taken.

Reduces damage by 60%, Counter Attack: the enemy Disengages.

Self gains +70% Magic Attack.

Each turn, randomly transforms into a skill from another creature on your team.

Deals magic damage to the enemy creature.

Deals Magic damage. Enemy gains Magic DEF -50%.

80% Damage Reduction. Counterattack: Increases the energy cost of the countered skill by 3.

80% Damage Reduction. Counterattack: The enemy gains 2 stacks of Freeze.

The enemy gains 2 stacks of Slow Mark.

Deals magic damage, 1 Hit. For each stack of Starfall Mark the enemy has, this skill's hit count +1.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage, power +40 when this skill is in the 3rd slot, Drive 1.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Deals physical damage to the enemy creature.

70% Damage Reduction. Counterattack: Gains +70% Physical Attack and Magical Attack.

80% Damage Reduction. Counterattack: Restores 3 energy.

70% Damage Reduction. Counterattack: The enemy gains 6 stacks of Burn.

80% Damage Reduction. Counterattack: The enemy's Combo Count is reduced by 3.

70% Damage Reduction. Counterattack: Restores energy equal to twice the energy cost of the countered skill.

80% Damage Reduction. Counterattack: Returns to the field at the end of own turn.

70% Damage Reduction. Emergency Retreat. Counterattack: The next Pet to enter the field gains Damage Reduction.

70% Damage Reduction. Counterattack: Gains +2 Combo Count.

80% Damage Reduction. Counterattack: Gains +70% Magical Defense.

90% Damage Reduction. Counterattack: Gains 50% Lifesteal.

80% Damage Reduction. Counterattack: The enemy gains 2 stacks of Starfall Mark.
Grass, Electric
Fire, Mech