Soak
After using a Water-type skill, all skill energy costs are reduced by 1.
A sprite floating on the water's surface, blowing bubbles for fun, with a red bow on its head. When not in water, its body is covered by a thin liquid film.
After using a Water-type skill, all skill energy costs are reduced by 1.
Continuous Water skill usage after boosting, using trait to constantly reduce energy cost, alternating Water Cannon and Spring Burst, damage explodes when energy cost becomes extremely low in late game.
Utilize Water Cannon's permanent energy reduction + trait "Infiltration" + Spring's联动 mechanism, combined with Magic Boost to enhance output, with Baptism ensuring endurance, forming a continuously strengthening sustained output system.
Core damage skill. Energy Cost permanently -1 each use. Combined with trait "Infiltration," can quickly reduce whole team's skill costs, creating a snowball effect.
Power increases as energy cost decreases. Forms perfect synergy with Water Cannon and trait. Damage becomes considerable after late-game energy cost reduction.
0 Energy Cost, Magic Attack +70% boost: Greatly increases output capability. Priority boost followed by Water-type skill triggers trait.
0 Energy: Dispels debuffs and reduces all skill Energy Costs. Combined with Trait, enables quick entry into low-energy cycles while maintaining healthy status.
Start with Magic Boost or Bubble Shield to gain buffs, Water Cannon stacks energy cost reduction, Deluge triggers response state then energy cost drops sharply, alternate both skills for high damage output
Dual core output skills (Hydro Cannon + Deluge) paired with trait for rapid energy cost reduction. Magic Boost for preemptive buffing, Bubble Shield provides survival and secondary buff opportunities, balancing offense and defense.
Core damage skill. Energy Cost permanently -1 each use. Combined with traits, quickly enters low-consumption state.
High power skill. Permanently -6 energy cost in response state. Combined with trait can extremely quickly reduce team consumption, almost free to cast in late game.
0 Energy Cost, Magic Attack +70% boost: Priority boost greatly increases subsequent Water-type skill damage.
80% damage reduction counter skill. Gains +70% Magic Attack when countering attacks. Combines survival and counterattack potential, with transformative damage output upon trigger.
Rain Dance opens weather, Water Cannon outputs and stacks energy cost reduction; use Bubble Phantom to escape and switch when in danger, Baptism clears debuffs anytime, flexibly supporting the team
Rain Dance provides weather support, Water Cannon outputs while reducing energy cost, Bubble Phantom provides survival and switching opportunities, Baptism ensures status, suitable as a team pivot or weather setter
Core damage skill. Permanent cost reduction combined with traits creates energy advantage for the team.
0 Energy Cost changes weather to Rain. Water-type skills typically receive bonuses in Rain, while also further reducing Energy Cost when combined with trait.
80% damage reduction response skill. Leaves battlefield when responding to attacks, ensuring survival and allowing safe teammate switching.
0 Energy: Dispels debuffs and reduces Energy Costs. Maintains self-status and accelerates skill cycling.
Deals magic damage to the enemy creature.
Deals Magic damage. Self recovers 1 Energy.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals Magic damage. After each use, this skill's Energy Cost permanently -1.
Dispels all debuffs from self and gains -1 Energy Cost for all skills.
80% damage reduction, when responding to an attack: retreat.
Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.
Changes the weather to Rain for 8 turns.
60% damage reduction, when responding to an attack: gain 1 layer of Wet Mark.
Deals Magic damage. Counter status: This skill's Energy Cost permanently -6.
Fire, Earth, Mech
Grass, Electric
Fire, Mech
Progress: 7/7