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Bobola(波波拉)
NO.009

Bobola(波波拉)

WaterPhase IIOriginal Form

Swims freely in water, with antennae on its head sensing changes in the water, always carrying a ball-like object. Surrounded by special water elements, with magical energy fluctuations contained within the condensed water element bodies.

Dex Number
009
Category
Nature Pets
Height
0.72~1.03 M
Weight
29.5~34 KG
Updated
2026-07-17
Distribution
Unknown
Trait

Soak

After using a Water-type skill, all skill energy costs are reduced by 1.

Recommended Skill Sets

Energy Cycle Output Build

Playstyle

Early game: Use Magic Boost to startup and trigger trait, Bubble Shield blocks key damage and provides secondary boost. Mid game: Water Cannon stacks to reduce energy cost, Gushing Spring enjoys high power bonus. Late game: Extremely low-energy Water Cannon + high-power Gushing Spring form sustained pressure.

Why this set works

Centered on Water Cannon's permanent cost reduction, paired with Spring's cost-power linkage, Magic Boost for quick startup, Bubble Shield for survival. As battle progresses, Water Cannon cost continuously drops, Spring power continuously rises, forming a snowball effect that grows stronger.

Water Cannon

Why pick this skill

Core damage skill. Energy Cost permanently -1 each use. Stacked with trait "Infiltration," cost drops extremely fast. Can become an ultra-low cost high-frequency damage source in late game.

Spring

Why pick this skill

Forms perfect synergy with "Water Cannon": Water Cannon reduces Energy Cost → Gushing Spring enjoys power bonus from reduced cost (Power +10 per -1 Energy Cost), further reduces whole team's Energy Cost after Trait triggers

Magic Amplification

Why pick this skill

Key startup skill: 0 energy cost for +70% Magic Attack, greatly increases subsequent Water skill damage, while triggering trait to reduce energy costs for following skills.

Bubble Shield

Why pick this skill

Reaction skill, 80% damage reduction ensures survival. Gains +70% magic attack again when reacting to attack. Can block damage after buffing and stack magic attack, creating counterattack opportunity

Deluge Burst Build

Playstyle

Turn 1 Magic Boost activation, turn 2 Baptism for energy cost reduction and clearing possible speed suppression debuffs; choose Foam Phantom for survival or direct Sky Flood damage based on situation; Sky Flood's energy cost plummets when countering status, can chain release with trait.

Why this set works

High burst build around Deluge. Through Magic Boost + Baptism + Trait triple Energy reduction methods, quickly reduce Deluge from 150 Energy cost to acceptable range. Bubble Phantom provides life-saving capability. Suitable for quick battles or targeting specific attributes.

Magic Amplification

Why pick this skill

0 Energy startup skill, gains Magic ATK +70% and triggers trait to reduce energy cost, creating release conditions for subsequent high-energy cost skills

Heavenly Flood

Why pick this skill

High-power burst skill, 150 Energy cost can be reduced multiple times through traits, Baptism, Water Cannon, etc. Permanently -6 Energy cost when in Response state, serving as a core late-game finisher

Baptism

Why pick this skill

0 Energy Cost support skill: Dispels self-debuffs and gains All Skills Energy Cost -1. Quickly reduces Heavenly Flood activation pressure while triggering Trait for dual Energy Cost reduction.

Bubble Phantom

Why pick this skill

80% damage reduction life-saving skill. Leaves battlefield when responding to attacks; can safely retreat against countering types like Electric and Grass, preserving buffed status.

Rain Control Build

Playstyle

Turn 1 Rain Dance to change weather, subsequently Water Cannon damage and stack energy cost reduction, use Water Splash for energy recovery when energy is tight, Bubble Shield for damage reduction and buff when facing threats. Rain lasts 8 turns covering most matches, Water Cannon has extremely low energy cost late game for high-frequency release.

Why this set works

Use "Rain Dance" to initiate Rainy weather, enhancing overall Water-type skill performance; "Water Cannon" as core damage with sustained cost reduction; "Water Splash" for energy recovery and sustain; "Bubble Shield" for Rainy weather field survival. Suitable for scenarios requiring long-term battlefield control.

Rainfall

Why pick this skill

Weather control skill, 0 energy cost to change weather to Rain for 8 turns, Water-type skills usually have bonuses in Rain, can also cooperate with some skills' weather linkage effects

Water Cannon

Why pick this skill

Core damage skill. Permanent energy cost reduction synergizes with its trait. Sustained output in Rainy weather, with significantly increased frequency after cost reduction.

Water Splash

Why pick this skill

Sustain skill: 30 energy cost deals Magic damage and recovers 1 Energy, can fill energy gaps in energy cost cycle systems, maintaining skill release tempo

Bubble Shield

Why pick this skill

Defensive counter skill, 80% damage reduction + 70% Magic Attack when responding to attacks, providing survival and second buff opportunity when fielding in Rain.

Notes
  • Popola is a Water-type Special Attacker with standout 102 Magic Attack and 106 Magic Defense. Speed 68 is slow, Defense 75 is average.
  • Trait "Infiltration": After using Water-type skills, all skill energy costs are reduced by 1. Combined with Water Cannon's permanent cost reduction and Spring's higher power at lower costs, this forms a unique energy cost cycle system.
  • Core mechanics revolve around "reducing Energy cost → boosting output/sustainability"; requires proper pairing of initiation skills and damage skills.
  • Speed disadvantage is obvious, needs to rely on defensive moves or weather control to create damage environment
Gallery
Bobola(波波拉) True Body
True Body
Bobola(波波拉) Pet Egg
Pet Egg
Bobola(波波拉) Fruit
Fruit
Skills
Water Splash
Lv.

Water Splash

Water
Power: 30Magic Attack

Deals Magic damage. Self recovers 1 Energy.

Spring
Lv.

Spring

Water
Energy: 6Power: 90Magic Attack

Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.

Water Wave Art
Lv.

Water Wave Art

Water
Energy: 6Power: 90Magic Attack

Deals Magic damage. At end of turn, this skill's Power permanently +20.

Bubble
Lv.

Bubble

Water
Energy: 3Power: 100Magic Attack

Deals magic damage to the enemy creature.

Water Cannon
Lv.

Water Cannon

Water
Energy: 5Power: 110Magic Attack

Deals Magic damage. After each use, this skill's Energy Cost permanently -1.

Heavenly Flood
Lv.

Heavenly Flood

Water
Energy: 7Power: 150Magic Attack

Deals magic damage, Counter State: This skill's Energy Cost is permanently reduced by 6.

Bubble Shield
Lv.

Bubble Shield

Water
Energy: 2Defense

80% Damage Reduction. Counterattack: Gains +70% Magical Attack.

Bubble Phantom
Lv.

Bubble Phantom

Water
Energy: 2Defense

80% Damage Reduction. Counterattack: Withdraws.

Tide
Lv.

Tide

Water
Energy: 4Defense

Reduces damage by 60%, Counter Attack: gain 1 stack of Wet Mark.

Baptism
Lv.

Baptism

Water
Energy: 1Status

Dispels the user's Debuffs and reduces the Energy Cost of all skills by 1.

Rainfall
Lv.

Rainfall

Water
Energy: 5Status

Changes the weather to Rain, lasting for 8 turns.

Moisture
Lv.

Moisture

Water
Energy: 7Status

Self gains +190% Magic Attack.

Demon Energy Burst
Lv.

Demon Energy Burst

Normal
Power: 1Magic Attack

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Slap
Lv.

Slap

Normal
Energy: 1Power: 65Magic Attack

Deals magic damage to the enemy creature.

Ambush
Lv.

Ambush

Normal
Energy: 2Power: 70Magic Attack

Deals magic damage, Counter State: This skill's power becomes 3 times its original value.

Defense
Lv.

Defense

Normal
Energy: 1Defense

70% Damage Reduction. Counterattack.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1Defense

Reduces damage by 50%, Counter Attack: gain +1 Priority on the next action.

Pain Hunger
Lv.

Pain Hunger

Normal
Energy: 2Defense

80% Damage Reduction. Counterattack: During this period, gains +40% to both Physical and Magical Attack for each instance of attack damage taken.

Intimidate
Lv.

Intimidate

Normal
Energy: 2Defense

Reduces damage by 60%, Counter Attack: the enemy Disengages.

Magic Amplification
Lv.

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Cold Wind
Lv.

Cold Wind

Ice
Energy: 1Power: 60Magic Attack

Deals magic damage to the enemy creature.

Cold Wind Blow
Lv.

Cold Wind Blow

Ice
Energy: 3Power: 70Magic Attack

Deals Magic damage. Enemy gains Magic DEF -50%.

Frozen Wasteland
Lv.

Frozen Wasteland

Ice
Energy: 2Defense

80% Damage Reduction. Counterattack: Increases the energy cost of the countered skill by 3.

Ice Wall
Lv.

Ice Wall

Ice
Energy: 2Defense

80% Damage Reduction. Counterattack: The enemy gains 2 stacks of Freeze.

Flash Freeze
Lv.

Flash Freeze

Ice
Energy: 4Status

The enemy gains 2 stacks of Slow Mark.

Multi-Dimensional Strike
Lv.

Multi-Dimensional Strike

Phantom
Energy: 4Power: 15Magic Attack

Deals magic damage, 1 Hit. For each stack of Starfall Mark the enemy has, this skill's hit count +1.

Charm
Lv.

Charm

Cute
Energy: 1Power: 60Magic Attack

Deals magic damage to the enemy creature.

Water Blaster
Lv.

Water Blaster

Water
Energy: 2Power: 80Magic Attack

Deals magic damage to the enemy creature.

Ion Oscillation
Lv.

Ion Oscillation

Mech
Energy: 3Power: 90Magic Attack

Deals magic damage, power +40 when this skill is in the 3rd slot, Drive 1.

Rainbow Impact
Lv.

Rainbow Impact

Light
Energy: 3Power: 100Magic Attack

Deals magic damage to the enemy creature.

Rising Dragon Roar
Lv.

Rising Dragon Roar

Dragon
Energy: 3Power: 200Magic Attack

Charge, deals Magical Damage to the enemy.

Counter Punch
Lv.

Counter Punch

Martial
Energy: 2Power: 25Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Poison Swamp
Lv.

Poison Swamp

Poison
Energy: 2Power: 80Physical Attack

Deals physical damage to the enemy creature.

Counter
Lv.

Counter

Normal
Energy: 2Defense

70% Damage Reduction. Counterattack: Gains +70% Physical Attack and Magical Attack.

Wax Membrane
Lv.

Wax Membrane

Grass
Energy: 2Defense

80% Damage Reduction. Counterattack: Restores 3 energy.

Flame Shield
Lv.

Flame Shield

Fire
Energy: 2Defense

70% Damage Reduction. Counterattack: The enemy gains 6 stacks of Burn.

Muddy Skin
Lv.

Muddy Skin

Earth
Energy: 2Defense

80% Damage Reduction. Counterattack: The enemy's Combo Count is reduced by 3.

Snow Substitute
Lv.

Snow Substitute

Ice
Energy: 2Defense

70% Damage Reduction. Counterattack: Restores energy equal to twice the energy cost of the countered skill.

Focus
Lv.

Focus

Electric
Energy: 2Defense

80% Damage Reduction. Counterattack: Returns to the field at the end of own turn.

Cover
Lv.

Cover

Bug
Energy: 2Defense

70% Damage Reduction. Emergency Retreat. Counterattack: The next Pet to enter the field gains Damage Reduction.

Wing Shelter
Lv.

Wing Shelter

Wing
Energy: 2Defense

70% Damage Reduction. Counterattack: Gains +2 Combo Count.

Etherealize
Lv.

Etherealize

Ghost
Energy: 2Defense

80% Damage Reduction. Counterattack: Gains +70% Magical Defense.

Equivalent Exchange
Lv.

Equivalent Exchange

Dark
Energy: 3Defense

90% Damage Reduction. Counterattack: Gains 50% Lifesteal.

Meditation
Lv.

Meditation

Phantom
Energy: 3Defense

80% Damage Reduction. Counterattack: The enemy gains 2 stacks of Starfall Mark.

Matchups

受击伤害增加

Grass, Electric

受击伤害降低

Fire, Mech

Stats
HP100
Physical Attack46
Magic Attack102
Physical Defense75
Magic Defense106
Speed68
Total497
Handbook Tasks

Codex Project

Catch 1 Pokémon
Catch 1 Pokémon with Amazing Talent
Successfully evolve a creature 1 time