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Holywater Guardian(圣水守护)
NO.010

Holywater Guardian(圣水守护)

WaterFinal FormBoss Form

"Whether a single drop falling from the clouds, or a ripple stirred by breeze upon the lake—her presence is in them all."

Dex Number
010
Category
Nature Pets
Height
1.72~1.94 M
Weight
137~172 KG
Updated
2026-09-10
Distribution
Unknown
Trait

Tidal Wave

After using a Water-type skill, all skill energy costs are reduced by 2.

Recommended Skill Sets
Summary

Holy Water Guardian is a typical high-Magic Attack specialized Water-type creature. Its 141 Magic Attack and 145 Magic Defense, combined with the trait 「Tidal Wave」, can significantly reduce skill Energy costs, forming a sustained damage loop. Recommended to build movesets around Energy management and high-power skills.

Energy Growth Output Build

Playstyle

Early game: Use "Bubble Shield" for safe startup and stacking magic attack. Mid game: Use "Water Cannon" for sustained damage and energy compression. Late game: Once "Gushing Spring" has reduced cost, it becomes main damage output, forming a snowball rhythm that grows stronger over time.

Why this set works

Building cost growth system centered on Water Cannon, accelerating skill cost reduction through Surge Trait, Spring as late-game burst supplement, Magic Boost and Bubble Shield providing balanced offensive-defensive startup.

Water Cannon

Why pick this skill

Core damage skill. Energy Cost permanently -1 each use. Combined with trait "Tidal Wave," can quickly grow into a low-cost high-damage skill. Extremely high returns in prolonged battles.

Spring

Why pick this skill

The trait of +10 Power after energy cost reduction perfectly synergizes with 'Tidal Wave', becoming a low-cost high-power output method in the late game

Magic Amplification

Why pick this skill

0 Energy Cost Magic Attack buff, combined with high base 141 Magic Attack can greatly increase damage ceiling, low activation cost

Bubble Shield

Why pick this skill

80% damage reduction + triggers Magic Attack boost when responding to attacks. Balances survival and offensive enhancement, compensating for speed disadvantage.

Weather Field Control Flexible

Playstyle

Open with [Baptism] to clear possible debuffs and activate cost reduction, use [Rain Dance] to change weather depending on situation, utilize [Water Cannon] for damage, use [Bubble Illusion] for damage reduction and escape when in danger, emphasizing tempo control and battlefield initiative.

Why this set works

With "Baptism" for quick cost reduction, "Rain Dance" to change weather and enhance Water-type output, "Bubble Illusion" for safe retreat, and "Water Cannon" for sustained damage. Suitable for tactical scenarios requiring flexible maneuvering.

Baptism

Why pick this skill

0 Energy: Dispels debuffs and reduces all skill Energy Costs. A key initiation skill against disruption-type opponents.

Water Cannon

Why pick this skill

Core damage skill. Combined with "Baptism" and "Tidal Wave," can quickly reduce Energy cost, forming a skill loop.

Bubble Phantom

Why pick this skill

80% damage reduction response skill. Leaves battlefield after responding to attacks, can be used to avoid fatal damage or safely swap.

Rainfall

Why pick this skill

Changes weather to Rain for 8 turns. Water-type skills typically receive extra benefits in Rain, strengthening the overall output environment

Counter Burst Dual-core Build

Playstyle

Use 'Tide' to actively take damage triggering counter state, enabling 'Deluge' one-time 6 cost reduction, paired with 'Surge' for collapse-style energy cost decrease, 'Baptism' to maintain cycle, 'Water Cannon' for supplementary sustained output, pursuing burst breakthrough on key turns

Why this set works

Built around Deluge's high burst and counter mechanic. Tide actively creates counter state to trigger Deluge cost reduction, Baptism ensures skill cycling, Water Cannon as stable secondary damage.

Heavenly Flood

Why pick this skill

High-cost, high-power skill. Permanently reduces Energy cost by 6 when in Counter state. Combined with [Tidal Wave], can drastically reduce subsequent costs.

Baptism

Why pick this skill

0 Energy startup cost reduction, provides relief for Skyflood's high energy cost, while ensuring smooth skill cycling

Tide

Why pick this skill

60% damage reduction Counter skill. Gains Wet Mark when countering attacks, creating conditions for 'Deluge's' Counter State trigger.

Water Cannon

Why pick this skill

Core scaling damage skill. Forms dual-core damage with "Deluge", mutually reinforcing after Energy Cost reduction.

Notes
  • The trait "Tidal Wave" reduces all skill energy costs by 2 after using Water-type skills. Combined with Baptism's -1 energy cost, this enables rapid energy cost compression.
  • "Hydro Pump" has built-in permanent -1 energy cost growth, core skill for long battles
  • "Spring" significantly increases power after energy cost reduction, synergizing with trait
  • Speed 85 is on the lower side, needs to rely on damage reduction skills or back-foot counter mechanisms to ensure survival
Gallery
Holywater Guardian(圣水守护) True Body
True Body
Holywater Guardian(圣水守护) Pet Egg
Pet Egg
Holywater Guardian(圣水守护) Fruit
Fruit
Skills
Water Splash
Lv.

Water Splash

Water
Power: 30Magic Attack

Deals Magic damage. Self recovers 1 Energy.

Spring
Lv.

Spring

Water
Energy: 6Power: 90Magic Attack

Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.

Water Wave Art
Lv.

Water Wave Art

Water
Energy: 6Power: 90Magic Attack

Deals Magic damage. At end of turn, this skill's Power permanently +20.

Bubble
Lv.

Bubble

Water
Energy: 3Power: 100Magic Attack

Deals magic damage to the enemy creature.

Water Cannon
Lv.

Water Cannon

Water
Energy: 5Power: 110Magic Attack

Deals Magic damage. After each use, this skill's Energy Cost permanently -1.

Heavenly Flood
Lv.

Heavenly Flood

Water
Energy: 7Power: 150Magic Attack

Deals magic damage, Counter State: This skill's Energy Cost is permanently reduced by 6.

Bubble Shield
Lv.

Bubble Shield

Water
Energy: 2Defense

80% Damage Reduction. Counterattack: Gains +70% Magical Attack.

Bubble Phantom
Lv.

Bubble Phantom

Water
Energy: 2Defense

80% Damage Reduction. Counterattack: Withdraws.

Tide
Lv.

Tide

Water
Energy: 4Defense

Reduces damage by 60%, Counter Attack: gain 1 stack of Wet Mark.

Baptism
Lv.

Baptism

Water
Energy: 1Status

Dispels the user's Debuffs and reduces the Energy Cost of all skills by 1.

Rainfall
Lv.

Rainfall

Water
Energy: 5Status

Changes the weather to Rain, lasting for 8 turns.

Moisture
Lv.

Moisture

Water
Energy: 7Status

Self gains +190% Magic Attack.

Demon Energy Burst
Lv.

Demon Energy Burst

Normal
Power: 1Magic Attack

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Slap
Lv.

Slap

Normal
Energy: 1Power: 65Magic Attack

Deals magic damage to the enemy creature.

Ambush
Lv.

Ambush

Normal
Energy: 2Power: 70Magic Attack

Deals magic damage, Counter State: This skill's power becomes 3 times its original value.

Defense
Lv.

Defense

Normal
Energy: 1Defense

70% Damage Reduction. Counterattack.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1Defense

Reduces damage by 50%, Counter Attack: gain +1 Priority on the next action.

Pain Hunger
Lv.

Pain Hunger

Normal
Energy: 2Defense

80% Damage Reduction. Counterattack: During this period, gains +40% to both Physical and Magical Attack for each instance of attack damage taken.

Intimidate
Lv.

Intimidate

Normal
Energy: 2Defense

Reduces damage by 60%, Counter Attack: the enemy Disengages.

Magic Amplification
Lv.

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Cold Wind
Lv.

Cold Wind

Ice
Energy: 1Power: 60Magic Attack

Deals magic damage to the enemy creature.

Cold Wind Blow
Lv.

Cold Wind Blow

Ice
Energy: 3Power: 70Magic Attack

Deals Magic damage. Enemy gains Magic DEF -50%.

Frozen Wasteland
Lv.

Frozen Wasteland

Ice
Energy: 2Defense

80% Damage Reduction. Counterattack: Increases the energy cost of the countered skill by 3.

Ice Wall
Lv.

Ice Wall

Ice
Energy: 2Defense

80% Damage Reduction. Counterattack: The enemy gains 2 stacks of Freeze.

Flash Freeze
Lv.

Flash Freeze

Ice
Energy: 4Status

The enemy gains 2 stacks of Slow Mark.

Multi-Dimensional Strike
Lv.

Multi-Dimensional Strike

Phantom
Energy: 4Power: 15Magic Attack

Deals magic damage, 1 Hit. For each stack of Starfall Mark the enemy has, this skill's hit count +1.

Charm
Lv.

Charm

Cute
Energy: 1Power: 60Magic Attack

Deals magic damage to the enemy creature.

Water Blaster
Lv.

Water Blaster

Water
Energy: 2Power: 80Magic Attack

Deals magic damage to the enemy creature.

Ion Oscillation
Lv.

Ion Oscillation

Mech
Energy: 3Power: 90Magic Attack

Deals magic damage, power +40 when this skill is in the 3rd slot, Drive 1.

Rainbow Impact
Lv.

Rainbow Impact

Light
Energy: 3Power: 100Magic Attack

Deals magic damage to the enemy creature.

Rising Dragon Roar
Lv.

Rising Dragon Roar

Dragon
Energy: 3Power: 200Magic Attack

Charge, deals Magical Damage to the enemy.

Counter Punch
Lv.

Counter Punch

Martial
Energy: 2Power: 25Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Poison Swamp
Lv.

Poison Swamp

Poison
Energy: 2Power: 80Physical Attack

Deals physical damage to the enemy creature.

Counter
Lv.

Counter

Normal
Energy: 2Defense

70% Damage Reduction. Counterattack: Gains +70% Physical Attack and Magical Attack.

Wax Membrane
Lv.

Wax Membrane

Grass
Energy: 2Defense

80% Damage Reduction. Counterattack: Restores 3 energy.

Flame Shield
Lv.

Flame Shield

Fire
Energy: 2Defense

70% Damage Reduction. Counterattack: The enemy gains 6 stacks of Burn.

Muddy Skin
Lv.

Muddy Skin

Earth
Energy: 2Defense

80% Damage Reduction. Counterattack: The enemy's Combo Count is reduced by 3.

Snow Substitute
Lv.

Snow Substitute

Ice
Energy: 2Defense

70% Damage Reduction. Counterattack: Restores energy equal to twice the energy cost of the countered skill.

Focus
Lv.

Focus

Electric
Energy: 2Defense

80% Damage Reduction. Counterattack: Returns to the field at the end of own turn.

Cover
Lv.

Cover

Bug
Energy: 2Defense

70% Damage Reduction. Emergency Retreat. Counterattack: The next Pet to enter the field gains Damage Reduction.

Wing Shelter
Lv.

Wing Shelter

Wing
Energy: 2Defense

70% Damage Reduction. Counterattack: Gains +2 Combo Count.

Etherealize
Lv.

Etherealize

Ghost
Energy: 2Defense

80% Damage Reduction. Counterattack: Gains +70% Magical Defense.

Equivalent Exchange
Lv.

Equivalent Exchange

Dark
Energy: 3Defense

90% Damage Reduction. Counterattack: Gains 50% Lifesteal.

Meditation
Lv.

Meditation

Phantom
Energy: 3Defense

80% Damage Reduction. Counterattack: The enemy gains 2 stacks of Starfall Mark.

Matchups

受击伤害增加

Grass, Electric

受击伤害降低

Fire, Mech

Stats
Total667
HP125
Physical Attack67
Magic Attack141
Physical Defense104
Magic Defense145
Speed85
Handbook Tasks

Codex Project

Catch 1 Pokémon
Catch 1 Pokémon with Amazing Talent
Catch 1 Prismatic Mutant Pokémon
Use Evolution Power to evolve a creature into a Leader
Obtain "Destined Hero" Medal
Use 2 times Water Cannon
Use 2 times Tide