Tidal Wave
After using a Water-type skill, all skill energy costs are reduced by 2.

"Whether a single drop falling from the clouds, or a ripple stirred by breeze upon the lake—her presence is in them all."
After using a Water-type skill, all skill energy costs are reduced by 2.
Holy Water Guardian is a typical high-Magic Attack specialized Water-type creature. Its 141 Magic Attack and 145 Magic Defense, combined with the trait 「Tidal Wave」, can significantly reduce skill Energy costs, forming a sustained damage loop. Recommended to build movesets around Energy management and high-power skills.
Early game: Use "Bubble Shield" for safe startup and stacking magic attack. Mid game: Use "Water Cannon" for sustained damage and energy compression. Late game: Once "Gushing Spring" has reduced cost, it becomes main damage output, forming a snowball rhythm that grows stronger over time.
Building cost growth system centered on Water Cannon, accelerating skill cost reduction through Surge Trait, Spring as late-game burst supplement, Magic Boost and Bubble Shield providing balanced offensive-defensive startup.
Core damage skill. Energy Cost permanently -1 each use. Combined with trait "Tidal Wave," can quickly grow into a low-cost high-damage skill. Extremely high returns in prolonged battles.
The trait of +10 Power after energy cost reduction perfectly synergizes with 'Tidal Wave', becoming a low-cost high-power output method in the late game
0 Energy Cost Magic Attack buff, combined with high base 141 Magic Attack can greatly increase damage ceiling, low activation cost
80% damage reduction + triggers Magic Attack boost when responding to attacks. Balances survival and offensive enhancement, compensating for speed disadvantage.
Open with [Baptism] to clear possible debuffs and activate cost reduction, use [Rain Dance] to change weather depending on situation, utilize [Water Cannon] for damage, use [Bubble Illusion] for damage reduction and escape when in danger, emphasizing tempo control and battlefield initiative.
With "Baptism" for quick cost reduction, "Rain Dance" to change weather and enhance Water-type output, "Bubble Illusion" for safe retreat, and "Water Cannon" for sustained damage. Suitable for tactical scenarios requiring flexible maneuvering.
0 Energy: Dispels debuffs and reduces all skill Energy Costs. A key initiation skill against disruption-type opponents.
Core damage skill. Combined with "Baptism" and "Tidal Wave," can quickly reduce Energy cost, forming a skill loop.
80% damage reduction response skill. Leaves battlefield after responding to attacks, can be used to avoid fatal damage or safely swap.
Changes weather to Rain for 8 turns. Water-type skills typically receive extra benefits in Rain, strengthening the overall output environment
Use 'Tide' to actively take damage triggering counter state, enabling 'Deluge' one-time 6 cost reduction, paired with 'Surge' for collapse-style energy cost decrease, 'Baptism' to maintain cycle, 'Water Cannon' for supplementary sustained output, pursuing burst breakthrough on key turns
Built around Deluge's high burst and counter mechanic. Tide actively creates counter state to trigger Deluge cost reduction, Baptism ensures skill cycling, Water Cannon as stable secondary damage.
High-cost, high-power skill. Permanently reduces Energy cost by 6 when in Counter state. Combined with [Tidal Wave], can drastically reduce subsequent costs.
0 Energy startup cost reduction, provides relief for Skyflood's high energy cost, while ensuring smooth skill cycling
60% damage reduction Counter skill. Gains Wet Mark when countering attacks, creating conditions for 'Deluge's' Counter State trigger.
Core scaling damage skill. Forms dual-core damage with "Deluge", mutually reinforcing after Energy Cost reduction.




Deals Magic damage. Self recovers 1 Energy.

Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.

Deals Magic damage. At end of turn, this skill's Power permanently +20.

Deals magic damage to the enemy creature.

Deals Magic damage. After each use, this skill's Energy Cost permanently -1.

Deals magic damage, Counter State: This skill's Energy Cost is permanently reduced by 6.

80% Damage Reduction. Counterattack: Gains +70% Magical Attack.

80% Damage Reduction. Counterattack: Withdraws.

Reduces damage by 60%, Counter Attack: gain 1 stack of Wet Mark.

Dispels the user's Debuffs and reduces the Energy Cost of all skills by 1.

Changes the weather to Rain, lasting for 8 turns.

Self gains +190% Magic Attack.

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Deals magic damage to the enemy creature.

Deals magic damage, Counter State: This skill's power becomes 3 times its original value.

70% Damage Reduction. Counterattack.

Reduces damage by 50%, Counter Attack: gain +1 Priority on the next action.

80% Damage Reduction. Counterattack: During this period, gains +40% to both Physical and Magical Attack for each instance of attack damage taken.

Reduces damage by 60%, Counter Attack: the enemy Disengages.

Self gains +70% Magic Attack.

Each turn, randomly transforms into a skill from another creature on your team.

Deals magic damage to the enemy creature.

Deals Magic damage. Enemy gains Magic DEF -50%.

80% Damage Reduction. Counterattack: Increases the energy cost of the countered skill by 3.

80% Damage Reduction. Counterattack: The enemy gains 2 stacks of Freeze.

The enemy gains 2 stacks of Slow Mark.

Deals magic damage, 1 Hit. For each stack of Starfall Mark the enemy has, this skill's hit count +1.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage, power +40 when this skill is in the 3rd slot, Drive 1.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Deals physical damage to the enemy creature.

70% Damage Reduction. Counterattack: Gains +70% Physical Attack and Magical Attack.

80% Damage Reduction. Counterattack: Restores 3 energy.

70% Damage Reduction. Counterattack: The enemy gains 6 stacks of Burn.

80% Damage Reduction. Counterattack: The enemy's Combo Count is reduced by 3.

70% Damage Reduction. Counterattack: Restores energy equal to twice the energy cost of the countered skill.

80% Damage Reduction. Counterattack: Returns to the field at the end of own turn.

70% Damage Reduction. Emergency Retreat. Counterattack: The next Pet to enter the field gains Damage Reduction.

70% Damage Reduction. Counterattack: Gains +2 Combo Count.

80% Damage Reduction. Counterattack: Gains +70% Magical Defense.

90% Damage Reduction. Counterattack: Gains 50% Lifesteal.

80% Damage Reduction. Counterattack: The enemy gains 2 stacks of Starfall Mark.
Grass, Electric
Fire, Mech