Tidal Wave
After using a Water-type skill, all skill energy costs are reduced by 2.
"Whether a single drop falling from the clouds, or a ripple stirred by breeze upon the lake—her presence is in them all."
After using a Water-type skill, all skill energy costs are reduced by 2.
Holy Water Guardian is a typical high-Magic Attack specialized Water-type creature. Its 141 Magic Attack and 145 Magic Defense, combined with the trait 「Tidal Wave」, can significantly reduce skill Energy costs, forming a sustained damage loop. Recommended to build movesets around Energy management and high-power skills.
Early game: Use "Bubble Shield" for safe startup and stacking magic attack. Mid game: Use "Water Cannon" for sustained damage and energy compression. Late game: Once "Gushing Spring" has reduced cost, it becomes main damage output, forming a snowball rhythm that grows stronger over time.
Building cost growth system centered on Water Cannon, accelerating skill cost reduction through Surge Trait, Spring as late-game burst supplement, Magic Boost and Bubble Shield providing balanced offensive-defensive startup.
Core damage skill. Energy Cost permanently -1 each use. Combined with trait "Tidal Wave," can quickly grow into a low-cost high-damage skill. Extremely high returns in prolonged battles.
The trait of +10 Power after energy cost reduction perfectly synergizes with 'Tidal Wave', becoming a low-cost high-power output method in the late game
0 Energy Cost Magic Attack buff, combined with high base 141 Magic Attack can greatly increase damage ceiling, low activation cost
80% damage reduction + triggers Magic Attack boost when responding to attacks. Balances survival and offensive enhancement, compensating for speed disadvantage.
Open with [Baptism] to clear possible debuffs and activate cost reduction, use [Rain Dance] to change weather depending on situation, utilize [Water Cannon] for damage, use [Bubble Illusion] for damage reduction and escape when in danger, emphasizing tempo control and battlefield initiative.
With "Baptism" for quick cost reduction, "Rain Dance" to change weather and enhance Water-type output, "Bubble Illusion" for safe retreat, and "Water Cannon" for sustained damage. Suitable for tactical scenarios requiring flexible maneuvering.
0 Energy: Dispels debuffs and reduces all skill Energy Costs. A key initiation skill against disruption-type opponents.
Core damage skill. Combined with "Baptism" and "Tidal Wave," can quickly reduce Energy cost, forming a skill loop.
80% damage reduction response skill. Leaves battlefield after responding to attacks, can be used to avoid fatal damage or safely swap.
Changes weather to Rain for 8 turns. Water-type skills typically receive extra benefits in Rain, strengthening the overall output environment
Use 'Tide' to actively take damage triggering counter state, enabling 'Deluge' one-time 6 cost reduction, paired with 'Surge' for collapse-style energy cost decrease, 'Baptism' to maintain cycle, 'Water Cannon' for supplementary sustained output, pursuing burst breakthrough on key turns
Built around Deluge's high burst and counter mechanic. Tide actively creates counter state to trigger Deluge cost reduction, Baptism ensures skill cycling, Water Cannon as stable secondary damage.
High-cost, high-power skill. Permanently reduces Energy cost by 6 when in Counter state. Combined with [Tidal Wave], can drastically reduce subsequent costs.
0 Energy startup cost reduction, provides relief for Skyflood's high energy cost, while ensuring smooth skill cycling
60% damage reduction Counter skill. Gains Wet Mark when countering attacks, creating conditions for 'Deluge's' Counter State trigger.
Core scaling damage skill. Forms dual-core damage with "Deluge", mutually reinforcing after Energy Cost reduction.
Deals magic damage to the enemy creature.
Deals Magic damage. Self recovers 1 Energy.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals Magic damage. After each use, this skill's Energy Cost permanently -1.
Dispels all debuffs from self and gains -1 Energy Cost for all skills.
80% damage reduction, when responding to an attack: retreat.
Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.
Changes the weather to Rain for 8 turns.
60% damage reduction, when responding to an attack: gain 1 layer of Wet Mark.
Deals Magic damage. Counter status: This skill's Energy Cost permanently -6.
Fire, Earth, Mech
Grass, Electric
Fire, Mech
Progress: 7/7