Soak
After using a Water-type skill, all skill energy costs are reduced by 1.

It carries its newly formed embryo atop its head, wrapped in special water elements. It can gather surrounding water elements and jet them out with powerful impact force. "Whether a drop falling from the clouds or a ripple stirred by breeze upon the lake, her presence is there."
After using a Water-type skill, all skill energy costs are reduced by 1.
Field Strengthening Output
Classic artillery build: safely initiate with Magic Boost + Bubble Shield, stack Water Cannon for energy cost reduction, Gushing Spring for late-game cleanup, with Trait accelerating the cycle
Core damage skill. Energy Cost permanently -1 each use. Stacked with trait "Infiltration," can quickly drop to extremely low cost, becoming the main damage source.
Power increases as energy cost decreases, forming synergy with Water Cannon and traits, becoming a high-power cleanup skill at low energy cost
0 Energy startup skill, provides Magic ATK +70% to greatly boost output, works with damage reduction skills for safe startup
80% damage reduction + gains Magic Attack boost when responding to attacks. Saves your life while stacking buffs, creating a safe environment for offensive skills.
Fast-attack burst swap
Quick Startup Burst Build: Baptism reduces cost at start, Deluge massively lowers energy cost after response, Bubble Phantom provides error tolerance, pursuing extreme output efficiency
0 Energy: Dispels debuffs and grants -1 Energy Cost to all skills. Enables quick Trait activation synergy, removes abnormalities to ensure field presence.
High energy cost high power skill, permanently -6 energy cost when countering, quickly enters low-cost high-damage state with Baptism.
Core damage and energy cost reduction engine. Combined with trait and Baptism, rapidly reduces energy cost.
80% damage reduction + leaves battlefield when responding to attacks. Saves your life while allowing re-entry to refresh status, suitable for high-risk high-reward playstyles.




Deals Magic damage. Self recovers 1 Energy.

Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.

Deals Magic damage. At end of turn, this skill's Power permanently +20.

Deals magic damage to the enemy creature.

Deals Magic damage. After each use, this skill's Energy Cost permanently -1.

Deals magic damage, Counter State: This skill's Energy Cost is permanently reduced by 6.

80% Damage Reduction. Counterattack: Gains +70% Magical Attack.

80% Damage Reduction. Counterattack: Withdraws.

Reduces damage by 60%, Counter Attack: gain 1 stack of Wet Mark.

Dispels the user's Debuffs and reduces the Energy Cost of all skills by 1.

Changes the weather to Rain, lasting for 8 turns.

Self gains +190% Magic Attack.

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Deals magic damage to the enemy creature.

Deals magic damage, Counter State: This skill's power becomes 3 times its original value.

70% Damage Reduction. Counterattack.

Reduces damage by 50%, Counter Attack: gain +1 Priority on the next action.

80% Damage Reduction. Counterattack: During this period, gains +40% to both Physical and Magical Attack for each instance of attack damage taken.

Reduces damage by 60%, Counter Attack: the enemy Disengages.

Self gains +70% Magic Attack.

Each turn, randomly transforms into a skill from another creature on your team.

Deals magic damage to the enemy creature.

Deals Magic damage. Enemy gains Magic DEF -50%.

80% Damage Reduction. Counterattack: Increases the energy cost of the countered skill by 3.

80% Damage Reduction. Counterattack: The enemy gains 2 stacks of Freeze.

The enemy gains 2 stacks of Slow Mark.

Deals magic damage, 1 Hit. For each stack of Starfall Mark the enemy has, this skill's hit count +1.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage, power +40 when this skill is in the 3rd slot, Drive 1.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Deals physical damage to the enemy creature.

70% Damage Reduction. Counterattack: Gains +70% Physical Attack and Magical Attack.

80% Damage Reduction. Counterattack: Restores 3 energy.

70% Damage Reduction. Counterattack: The enemy gains 6 stacks of Burn.

80% Damage Reduction. Counterattack: The enemy's Combo Count is reduced by 3.

70% Damage Reduction. Counterattack: Restores energy equal to twice the energy cost of the countered skill.

80% Damage Reduction. Counterattack: Returns to the field at the end of own turn.

70% Damage Reduction. Emergency Retreat. Counterattack: The next Pet to enter the field gains Damage Reduction.

70% Damage Reduction. Counterattack: Gains +2 Combo Count.

80% Damage Reduction. Counterattack: Gains +70% Magical Defense.

90% Damage Reduction. Counterattack: Gains 50% Lifesteal.

80% Damage Reduction. Counterattack: The enemy gains 2 stacks of Starfall Mark.
Grass, Electric
Fire, Mech