Toxic Mushroom
At the end of the turn, steals 1 Energy from all creatures on the enemy field.
May appear in any damp, cold corner. Do not approach blue fluorescence rashly. Feeds on other creatures' emotions as nourishment, and lets out a soft sigh when full.
At the end of the turn, steals 1 Energy from all creatures on the enemy field.
Little Spirit Mushroom is a Ghost-type special attacker, with high MDEF 82 but low SPD 45. Trait 【Poison Mushroom】 steals 1 energy from all enemies each turn, possessing extremely strong energy suppression capability. Skill pool focuses on magic attack, with energy recovery, lifesteal sustain, and disruption. Recommended to build around energy suppression + special attack output or attrition counterattack strategies
Mid-speed drain counter, anticipates enemy swap for burst damage
Use Retribution and trait to form energy suppression chain, Oxygen Delivery boost then Spirit Light burst, Drain for sustain. Low speed disadvantage compensated by Retribution's damage reduction counter and energy deprivation, Spirit Light double combo when enemy swaps pets can deal fatal damage.
Core Magic Attack output. Low 25 energy cost, 3-hit base damage is solid. When enemy switches, hits double to 6. Combined with trait's energy steal, can predict and counter switches. This creature's most threatening output method.
0 Energy Cost Magic Attack buff, directly gains Magic Attack +70%, compensates for low base Magic Attack stat, provides burst foundation for Spirit Light
0 Energy Response Skill: 70% damage reduction and enemy loses 3 energy when attacking. Combined with trait's 1 energy steal per turn forms double energy suppression, also protects low-speed body
Magic Attack Lifesteal Sustain: 30 Energy cost with trait Energy steal achieves low cost or even positive gain, 100% lifesteal provides sustained combat capability
Extreme Drain: Burst during pet swap windows
Dual Counter skills cover physical and magic damage. Enzyme Concentration for healing + Retaliation for energy drain + Trait for energy theft create multiple disruptions. Divine Light finds swap timing for burst, Drain maintains HP. Extreme attrition playstyle, converting low speed disadvantage into counter advantage.
0 Energy Response Skill: 80% damage reduction and recovers 20% HP when hit, combined with trait's energy steal per turn forms extremely strong survival and attrition ability
0 Energy Response Skill: 70% damage reduction and enemy loses 3 energy when attacking. Forms double response coverage with Enzyme Concentration Adjustment, choose based on enemy output type
Core Magic Attack output. Low-cost 3-hit attack. Doubles to 6 hits when enemy switches. In attrition battles, seizes switch windows for massive damage.
Magic Attack Lifesteal Sustain: 30 Energy cost approaches 0 with trait support, 100% lifesteal ensures long-term field presence
Priority buff disruption, sustained Magic Attack pressure
Oxygen Delivery enhances Spirit Light output, Spirit Descent provides disruption support, and Drain sustains. More aggressive than the first set, trading reactive skills for Spirit Descent's disruption, suitable for fast-paced team compositions or mark-reliant strategies.
0 Energy Cost Magic Attack buff, Magic Attack +70% is the only buff method, must equip to compensate for insufficient base stats
Core damage. Low-cost 3-hit, 6-hit on swap is this creature's highest burst option.
0 Energy cost to inflict Soul Mark on the enemy. Combined with low Speed stat for priority disruption, creating conditions for follow-up damage or team coordination.
Magic Attack Lifesteal Sustain: Energy cost controllable under trait, 100% lifesteal ensures sustained output after buffs
Deals Magic damage. Self recovers 1 Energy.
Restore 4 energy to self, and gain MATK +70%.
Deals Physical DMG. Restores 1 Energy to self.
Deals Magic damage and drains 100% HP.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Deals Physical DMG. Restores 1 Energy to self.
Enemy gains 1 stack of Spirit Descent Mark.
70% damage reduction, when responding to an attack: enemy loses 3 energy.
Deals physical damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 20% HP.
Deals Physical DMG. Restores 5 Energy to self.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.
Deals magic damage to the enemy creature.
Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.
Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.
Light, Phantom, Ghost
Light, Ghost, Dark
Normal, Poison, Bug, Martial
Progress: 7/7