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Phantomshroom
NO.023

Phantomshroom

Ghost Grass Final Form Original Form

Simply gazing at the fluorescent glow of its antennae induces severe headaches, making research extremely difficult. It shows no signs of life yet moves freely—impossible to classify as plant or creature. Only the ring around its neck seems to contain powerful vital energy.

Dex Number
023
Category
Mushroom Spirit
Height
0.92~1.32 M
Weight
39.4~48.4 KG
Updated
2026-04-02
Distribution
Commonly found in grasslands
Trait

Toxic Mushroom

At the end of the turn, steals 1 Energy from all creatures on the enemy field.

Recommended Skill Sets

Defensive Attrition Type

Playstyle

Late defensive stall, using high damage reduction and healing to drag out turns, trait continuously drains enemy energy, look for damage opportunities after buffing

Why this set works

Utilize the high damage reduction + healing of "Enzyme Concentration Adjustment" to establish a defensive system, combined with the trait's energy steal per turn to suppress the enemy. After boosting Magic Attack through "Oxygen Delivery", use "Divine Light" to catch swap timing or "Chlorophyll Beam" for burst damage. Suitable for prolonged battles and energy suppression tactics.

Enzyme Concentration Adjustment

Why pick this skill

Core response skill. 80% high damage reduction ensures survival. Recovers 20% HP when responding to attacks. Combined with trait stealing 1 energy per turn, forms extremely strong attrition and sustainability.

Oxygen Transport

Why pick this skill

0 Energy Cost Magic Attack buff skill, restores 4 Energy and boosts Magic Attack +70%, prepares for follow-up damage while replenishing energy to support high-cost skills

Spirit Light

Why pick this skill

Low-cost magic attack skill with 3-hit combo design. If the enemy switches creatures, combo doubles to 6 hits. Combined with low-speed traits, triggers doubling when enemy switches first, compensating for speed disadvantage.

Chlorophyll Beam

Why pick this skill

High-power Magic Attack skill, 120 Energy cost but ample Power. Used after Oxygen Delivery enhancement, as the main burst damage method.

Energy Control Support Type

Playstyle

Team support disruption: focuses on energy suppression and status application, counters enemy attacks through response skills, creates damage output environment for teammates.

Why this set works

Extreme Energy Control Support Route: [Retaliation] + trait can reduce enemy 4 energy per round. [Spirit Descent] provides mark support for the team. [Drain] ensures sustain. [Mockery] enhances self or speeds up counter when predicting pet swap. Suitable for disruption and support roles in team battles.

Retaliation

Why pick this skill

Core response skill. 70% damage reduction when responding to attacks, and causes enemy to lose 3 energy. Stacked with trait, can cause enemy to lose 4 energy in a single turn. Extremely strong energy control method.

Spirit Descent

Why pick this skill

0 Energy Cost, enemy gains Spirit-Down Mark. Creates output conditions for teammates, self doesn't consume Energy allowing synergy with traits for sustained operation.

Absorb

Why pick this skill

Magic damage + 100% lifesteal, low 30 energy cost. Used when healing is needed to secure HP safety. Combined with high Magic Defense, can stay on field longer.

Mockery

Why pick this skill

0 Energy Cost, gains 90% Magic Attack enhancement, additional 70% Speed if enemy switches Elves. Used to strengthen self when predicting enemy switches, compensating for Speed shortcomings.

Mixed Damage Disruption Type

Playstyle

Dual Counter skills cover offense and defense. Flexibly choose Retaliation or Jack-in-the-Box based on enemy actions. Physical damage combined with extreme energy control for suppression.

Why this set works

Mixed damage disruption route, "Vine Strangle" as regular physical output, "Jack-in-the-Box" for burst Energy control in response state. "Retaliation" provides defensive response option, "Oxygen Transfer" ensures Energy cycling. Dual response skills cover different situations, trait provides sustained pressure, suitable for predictive players.

Vine Strangle

Why pick this skill

High-power Physical skill, 80 Energy cost, restores 5 Energy. ATK base stat of 98 matches MATK, serving as a Physical damage option with excellent energy recovery.

Oxygen Transport

Why pick this skill

0 Energy Cost, Magic Attack boost + Energy restore: Initiator skill, providing Energy support for [Vine Strangle] or [Jack-in-the-Box].

Jack-in-the-Box

Why pick this skill

Physical damage skill with 80 energy cost; when reacting, causes enemy to lose 6 energy. Combined with trait can achieve terrifying suppression of 7 energy steal in a single turn, and its reaction trigger condition complements 'Retaliation'

Retaliation

Why pick this skill

Core response skill. 70% damage reduction + enemy loses 3 energy. Forms a dual-response system with [Jack-in-the-Box], selecting response type based on enemy action.

Notes
  • Phantom Fungus has Ghost + Grass dual typing, with 136 Magic Defense but only 75 Speed, making it a low-speed, high-durability special tank. Trait 'Poison Mushroom' steals 1 Energy from all enemies per turn, with strong Energy control and suppression. Skill pool covers Magic Attack buffs, Energy recovery, lifesteal sustain, high damage reduction response, and more, but lacks high-power STAB skills, relying on Combos and status responses for damage.
  • Due to speed disadvantage, recommended to go defensive or counter-attack route, using trait to continuously drain enemy energy, paired with high damage reduction counter skills and high recovery for attrition. Special Attack base 98 is moderate; can be buffed via 'Mock' or 'Oxygen Delivery' before using 'Spirit Light' or 'Chlorophyll Beam' for damage.
Gallery
Phantomshroom True Body
True Body
Phantomshroom Fruit
Fruit
Phantomshroom Pet Egg
Pet Egg
Skills
Will-o'-Wisp
Lv. LV1

Will-o'-Wisp

Energy: 30

Deals Magic damage. Self recovers 1 Energy.

Oxygen Transport
Lv. LV6

Oxygen Transport

Restore 4 energy to self, and gain MATK +70%.

Seed Bullet
Lv. LV8

Seed Bullet

Energy: 30

Deals Physical DMG. Restores 1 Energy to self.

Absorb
Lv. LV10

Absorb

Energy: 30

Deals Magic damage and drains 100% HP.

Mockery
Lv. LV13

Mockery

Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.

Scratch
Lv. LV19

Scratch

Energy: 35

Deals Physical DMG. Restores 1 Energy to self.

Spirit Descent
Lv. LV21

Spirit Descent

Enemy gains 1 stack of Spirit Descent Mark.

Retaliation
Lv. LV25

Retaliation

70% damage reduction, when responding to an attack: enemy loses 3 energy.

Illusion
Lv. LV28

Illusion

Energy: 60

Deals physical damage to the enemy creature.

Enzyme Concentration Adjustment
Lv. LV35

Enzyme Concentration Adjustment

80% damage reduction, when responding to an attack: restore 20% HP.

Vine Strangle
Lv. LV36

Vine Strangle

Energy: 80

Deals Physical DMG. Restores 5 Energy to self.

Spirit Light
Lv. LV37

Spirit Light

Energy: 25

Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.

Chlorophyll Beam
Lv. LV39

Chlorophyll Beam

Energy: 120

Deals magic damage to the enemy creature.

Jack-in-the-Box
Lv. LV42

Jack-in-the-Box

Energy: 80

Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.

Branch Out
Lv. LV47

Branch Out

Energy: 90

Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.

Matchups

Weak Against

Ghost, Dark, Fire, Ice, Wing

Stats
HP 111
Physical Attack 98
Magic Attack 98
Physical Defense 103
Magic Defense 136
Speed 75
Total 621
Handbook Tasks

Phantom Spiritshroom's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Target: Obtain "Destined Hero" Medal