Toxic Mushroom
At the end of the turn, steals 1 Energy from all creatures on the enemy field.
The antennae on its head express its mood better than the face hidden under the cap. It drifts silently, usually appearing in the late night. Gathering in large numbers deep in the forest, emitting faint fluorescence, it absorbs the emotions of surrounding plants and small animals.
At the end of the turn, steals 1 Energy from all creatures on the enemy field.
Use Retaliation/Enzyme Concentration to counter enemy attacks, paired with trait stealing 1 energy per turn + Retaliation cutting 3 energy to form energy difference. After Oxygen Delivery enhancement, Aura for output, playing attrition counter-war.
Utilize dual counter skills + trait to build extreme energy suppression system, steadily draining enemy energy each turn while ensuring self-survival, Divine Light as harvesting tool
Core damage skill. 3-hit Magic damage. If enemy switches, combo doubles to 6 hits. Combined with trait's Energy steal, can form suppression.
0 Energy Cost, Magic Attack boost +70%: Provides burst foundation for Gleam, while restoring Energy to ensure sustain.
0 Energy Response Skill: 70% damage reduction and makes enemy lose 3 energy when attacked, combined with trait can drain 4 enemy energy per turn
0 Energy Response Skill: 80% damage reduction and 20% HP recovery, triggers when responding to attacks. Forms double response coverage with Retaliation for different situations
Lead or opportunity entry, Oxygen Transfer/Taunt for MATK buff stacking, speed disadvantage compensated by Taunt switch acceleration, Aura for high chain cleanup when buffed.
Extreme Magic Attack Burst Stream: Stack high Magic Attack bonuses through Mock + Oxygen Transfer, Spirit Harvest, Drain provides transitional sustain
Core damage skill. 3-hit Magic damage, doubles when switching. Highly effective against enemies who frequently rotate.
0 Energy Cost, Magic Attack +90% boost: Additionally gains +70 Speed when switching, compensating for Speed disadvantage while greatly increasing output.
0 Energy cost, restores 4 Energy + M.ATK +70%. Stacks with Mockery for up to M.ATK +160%, extremely high burst.
Magic damage + 100% lifesteal. Provides sustain and stable damage before enhancements are fully stacked. 30 energy cost can be covered by Oxygen Delivery.
Use Retribution to counter enemy attacks for survival, release Chlorophyll Beam after Oxygen Delivery boost for high damage, Drain for lifesteal sustain between skills, forming an output-recovery loop.
High-damage finisher playstyle, with Chlorophyll Beam as core output, Retaliation for survival, Oxygen Transport and Drain maintaining energy and HP cycling
High cost (120) but sufficiently powerful Magic damage ultimate. Used as finishing move.
0 Energy Cost, Magic Attack +70% boost: Provides damage increase foundation for Chlorophyll Beam, while restoring Energy to support high-cost skills.
0 Energy Response Skill: 70% damage reduction + drains 3 enemy energy, protects safety when using high-cost skills
Magic damage + 100% lifesteal. Low-cost transitional skill. Maintains HP and damage output between Chlorophyll Beam casts.
Deals Magic damage. Self recovers 1 Energy.
Restore 4 energy to self, and gain MATK +70%.
Deals Physical DMG. Restores 1 Energy to self.
Deals Magic damage and drains 100% HP.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Deals Physical DMG. Restores 1 Energy to self.
Enemy gains 1 stack of Spirit Descent Mark.
70% damage reduction, when responding to an attack: enemy loses 3 energy.
Deals physical damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 20% HP.
Deals Physical DMG. Restores 5 Energy to self.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.
Deals magic damage to the enemy creature.
Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.
Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.
Ghost, Dark, Fire, Ice, Wing
Progress: 7/7