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Bouncegrass
NO.064

Bouncegrass

Ivory Orb Form

Grass Poison Phase II Regional Form

The white flowers effectively reflect the intense midday ultraviolet rays. The waxy outer layer of the flower bud serves as an efficient sunlight reflector, protecting the pollen inside. The buds only open slightly after sunset.

Dex Number
064
Category
Spiky Creature
Height
0.59~0.85 M
Weight
34.3~42.9 KG
Updated
2026-04-02
Distribution
Commonly found in grasslands and plains
Trait

Alkaloid

When using a Grass-type skill, the enemy gains 2 stacks of Poison.

Recommended Skill Sets

Severe Poison Attrition Style

Playstyle

Mid-speed field presence drain, rapidly stacks Poison layers to suppress enemy ATK/DEF, uses Wax Membrane sustain to force favorable matchups

Why this set works

With "Alkaloid" trait as core, Poison Spore for rapid poison stacking startup, Corruption to suppress enemy output, Venom Infiltration as low-cost high-frequency damage, and Wax Film for survival. Forms a complete poison-type attrition loop of "stack poison - reduce attack - output - sustain."

Toxic Spore

Why pick this skill

Core Poison Stacking skill. 0 Energy cost to efficiently stack 5 layers of Poison, quickly activating Poison-type synergy mechanics.

Corruption

Why pick this skill

Passive attack-reduction god skill; the more poison stacks on the enemy, the greater the reduction to both attacks. Coordinates with trait + Poison Spore to quickly stack to high layers.

Venom Infiltration

Why pick this skill

Core damage skill with energy cost reduced by enemy Poison stacks (minimum 0), and applies Poison for virtuous cycle.

Wax Membrane

Why pick this skill

Key survival skill: 80% damage reduction when responding to attacks restores 3 Energy, compensating for Speed disadvantage and ensuring field presence.

Debuff Burst Build

Playstyle

Charge-burst playstyle: early game sets up Poison/Parasite, then uses Kick 'Em When They're Down at the right moment to double debuffs, Chlorophyll Beam to finish

Why this set works

Kick Them When They're Down serves as the burst point, Toxic/Poison Spore provide base debuffs, Kick Them When They're Down doubles to form devastating DOT pressure, Chlorophyll Beam as high-power finishing move. Suitable against high-defense or slow teams, achieving instant qualitative change through debuff doubling.

Spore

Why pick this skill

0 Energy Parasite provides continuous healing, enhancing field presence. Forms dual DoT pressure with Poison.

Severe Poison

Why pick this skill

Burst Poison stacking method that gains 8 Poison layers when responding to defense. Extremely high returns against defensive-type pets.

Kick Them When They're Down

Why pick this skill

Doubles enemy debuff stacks, instantly strengthening Poison/Parasite and other effects, game-changing support skill

Chlorophyll Beam

Why pick this skill

High-power Grass-type damage. Combined with trait to apply 2 layers of Poison, while enjoying doubled benefits after Add Insult to Injury.

Combo Field Control Build

Playstyle

Active field control offense, Aromatic Lure disrupts enemy rhythm, Thorn Vine combo burst, Wax Membrane Drain maintains position.

Why this set works

Utilize Aromatic Lure's counter mechanic to interrupt enemy rhythm and create stun windows, Thorn Vine with combo bonus for burst, Drain for sustain, Waxy Film to ensure skill cycle. Proactive offensive control playstyle, suitable against opponents relying on key skills.

Aromatic Lure

Why pick this skill

Interrupt + Stun next turn when responding to defense. Powerful crowd control skill. Compensates for Speed disadvantage to secure initiative.

Absorb

Why pick this skill

100% lifesteal sustain skill, ensuring healthy HP and enhancing sustained combat capability

Thorn Vine

Why pick this skill

2-hit Physical damage skill; combined with Aromatic Lure's +3 hits, can deal high burst damage.

Wax Membrane

Why pick this skill

Counter Attack: Energy Regen +80% Damage Reduction, creates conditions for releasing Aromatic Lure and Thorn Vine

Notes
  • Bounce Grass (Ivory Ball Form) is Grass+Poison dual-type; its trait "Alkaloid" makes Grass-type skills apply 2 layers of Poison, quickly stacking poison with Poison-type skills
  • Base stats lean toward Magic Attack (88) and Magic Defense (84). Physical Attack 80 is moderate. Speed 72 is slow. Suitable for mid-speed stall/control playstyle.
  • Weak to Fire, Ice, Wing, Fantasy, and Dark, watch for type disadvantage
  • Core mechanics: Poison stack accumulation → Corruption reduces attack / Venom Infiltration reduces energy cost / Kick Them When They're Down doubles layers, forming a Poison-type synergy system.
  • Wax Coating provides 80% damage reduction + Counter energy recovery, a crucial survival skill
  • Aromatic Lure provides Combo + and counters interrupt stun, combining both offense and field control.
Gallery
Bouncegrass True Body
True Body
Bouncegrass Fruit
Fruit
Bouncegrass Pet Egg
Pet Egg
Skills
Root Absorption
Lv. LV1

Root Absorption

Restore 15% HP and 4 energy to self.

Absorb
Lv. LV1

Absorb

Energy: 30

Deals Magic damage and drains 100% HP.

Poison Swamp
Lv. LV1

Poison Swamp

Energy: 80

Deals physical damage to the enemy creature.

Toxic Spore
Lv. LV7

Toxic Spore

Enemy gains 5 stacks of Poison.

Thorn Vine
Lv. LV12

Thorn Vine

Energy: 45

Deals physical damage, 2 Combos.

Spore
Lv. LV17

Spore

Enemy gains 1 stack of Parasite.

Wax Membrane
Lv. LV22

Wax Membrane

80% damage reduction, when responding to an attack: restore 3 energy.

Chlorophyll Beam
Lv. LV29

Chlorophyll Beam

Energy: 120

Deals magic damage to the enemy creature.

Needle Shot
Lv. LV30

Needle Shot

Energy: 80

Deals Physical DMG. If the enemy switches Roco this turn, restores 7 Energy to self.

Corruption
Lv. LV33

Corruption

For each Poison stack the enemy has, enemy gains -30% ATK and MATK.

Venom Infiltration
Lv. LV35

Venom Infiltration

Energy: 120

Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.

Severe Poison
Lv. LV36

Severe Poison

Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.

Cactus Sting
Lv. LV38

Cactus Sting

Energy: 150

Deals physical damage to the enemy creature.

Aromatic Lure
Lv. LV40

Aromatic Lure

Self gains +3 Combo Count, Against Defense: additionally causes Interrupt, and enemy gains Daze next turn.

Kick Them When They're Down
Lv. LV47

Kick Them When They're Down

Doubles the number of debuff stacks on the enemy sprite.

Matchups

Weak Against

Fire, Ice, Wing, Phantom, Dark

Stats
HP 79
Physical Attack 80
Magic Attack 88
Physical Defense 59
Magic Defense 84
Speed 72
Total 462
Handbook Tasks

Bouncing Grass's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Confirm 4 different forms of Bounce Grass
Target: 4