High-Concentration Alkaloid
When using a Grass-type skill, the enemy gains 3 stacks of Poison.

Under the continuous pouring of sunlight, it finally bore vibrant fruit, sealing a lifetime of light and heat within. The longer the days, the sweeter the flesh. Its scale-like peel curls up slightly, like a layer of spiked light armor. It still loves to bounce, but each jump causes the sweet juice stored in the flesh to splash out.
When using a Grass-type skill, the enemy gains 3 stacks of Poison.




Deals magic damage, and Lifesteals 100%.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals physical damage, 2 Combos.

Deals Physical DMG. If the enemy switches Roco this turn, restores 7 Energy to self.

Deals Physical DMG. Restores 5 Energy to self.

Deals Physical Damage. Restore 20% HP.

Deals physical damage to the enemy creature.

80% Damage Reduction. Counterattack: Restores 3 energy.

Restore 15% HP and 4 energy to self.

The enemy gains 3 stacks of Parasite.

Gains Combo Count +2, Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.

Self recovers 15% HP, then Withdraws.

Gains +30 Power to all skills, Counter Defense: Changes to Power +60.

Choice: Restore 25% of your HP or restore 8 Energy.

Deals magic damage. For each stack of Poison the enemy has, this skill's Energy Cost -1, and the enemy gains 1 stack of Poison.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

The enemy gains 5 stacks of Poison.

For every stack of the Poison effect the enemy has, the enemy gains -30% Dual Attack.

The enemy gains 3 stacks of Poison. Counter Defense: changed to gaining 8 stacks.

Doubles the stacks of Debuffs on the enemy pet.

Converts all enemy Buffs into an equal number of stacks of Poison.

The carried attack skill gains Additional Poison 3. Counter Defense: Changed to gain Additional Poison 6.

Deals magic damage to the enemy creature.

Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.

70% Damage Reduction. Counterattack.

70% Damage Reduction. Counterattack: Gains +70% Physical Attack and Magical Attack.

Gains Combo Count +3.

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Dispels all Buffs from the enemy.

The enemy gains 1 stack of Thorn Mark.

Self recovers 25% HP, Counter Defense: Changed to recover 50% HP.

Deals magic damage to the enemy creature.

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.

Gains +80% Physical Attack, Counter Defense: Additionally causes the enemy to gain -80% Physical Defense.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

The enemy gains 10 stacks of Burn.

Energy cost of next Skill used -6.

Gains +60% Physical Attack and Physical Defense, Counter Defense: Additionally doubles own Buffs.

The enemy gains 4 stacks of Freeze.

Enemy Priority -1. Counter Defense: Additionally causes the enemy to gain -70% Dual Attack.

Self recovers 2 energy, allied team gains 1 Devotion: Energy cost -2.

Self gains +40 All Skill Power.

Gains +20 Power to all skills, Swift.

Self and enemy gain Charm: Recovers 40% HP.

Steal 3 Energy from the enemy.

Gains 100% Lifesteal.

Gains +30 Speed, additionally gains +80% Physical Attack when this skill is in slot 1 or 3, Transmission 1.

The enemy gains 4 stacks of Starfall Mark.
Fire, Ice, Wing, Dark, Phantom
Grass, Water, Light, Electric, Martial, Cute