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Bounceseed
NO.063

Bounceseed

Ivory Orb Form

Grass Poison Phase I Regional Form

Growing under intense ultraviolet radiation in arid regions, this form of Bouncing Seed has evolved cream-white flowers. They are sluggish during the day, mainly relying on absorbing trace moisture from the air when temperatures drop at night.

Dex Number
063
Category
Succulent Sprite
Height
0.46~0.67 M
Weight
4.3~5.6 KG
Updated
2026-04-02
Distribution
Commonly found in grasslands and plains
Trait

Alkaloid

When using a Grass-type skill, the enemy gains 2 stacks of Poison.

Recommended Skill Sets

Poison Drain Build

Playstyle

Slow attrition type: quickly stack poison to suppress enemy offense and defense, use Corruption to weaken opponents then sustain with low-cost Venom Infiltration, with Root Absorption to maintain HP, suitable for prolonged battles

Why this set works

With poison stacking as core, rapid startup via Poison Spore, Corruption to suppress enemy output, Venom Infiltration as main magic damage output with sustained poison renewal, Root Absorption for sustain. Alkaloid trait causes Grass-type skills to stack additional poison, but this build carries no Grass-type damage skills, focusing purely on poison-type system operation.

Venom Infiltration

Why pick this skill

Core damage skill. 120 Energy cost is high, but with trait Alkaloid and skills like Toxic Spores and Severe Poison for rapid Poison stacking, actual Energy cost is greatly reduced. Each use adds 1 Poison layer, creating a positive cycle. Magic damage type matches 66 base Magic Attack.

Toxic Spore

Why pick this skill

Quick Poison stack startup skill, 0 energy cost directly grants 5 Poison layers, creates conditions for Venom Infiltration cost reduction. Trait Alkaloid makes Grass-type skills grant additional +2 Poison layers, but Poison Spore itself is not Grass-type, extremely efficient as pure Poison stacking method.

Corruption

Why pick this skill

Core disruption skill. Reduces enemy P.ATK and M.ATK based on their Poison stacks, -30% per layer. Combined with Toxic Spore's 5 Poison layers, this can directly reduce 150% of enemy dual attack (actual effect may be capped or heavily reduced by mechanics), greatly suppressing enemy damage output and creating survival space for slower builds.

Root Absorption

Why pick this skill

Sustain and energy management skill: 0 energy cost recovers 15% HP and 4 Energy. Bouncing Seed has slow Speed, requiring guaranteed energy cycle; meanwhile low Physical Defense (44) needs recovery methods to maintain field presence, supporting poison stacking attrition tactics.

Defensive Counter Build

Playstyle

Prediction defensive counterattack, use Wax Membrane to block damage and recover energy, trigger Deadly Poison responding to defense effects for quick poison stacking, Kick Them When Down doubles stacks then Venom Infiltration for low-cost high output, suitable against burst-type opponents.

Why this set works

Centered around Wax Membrane for defense, combined with Severe Poison (Defensive Response) to quickly stack high poison layers, Kick 'Em When They're Down to double layers for burst, and Venom Infiltration as main damage output. Utilize speed disadvantage to predict enemy actions, turning passivity into poison stacking advantage.

Wax Membrane

Why pick this skill

0 Energy Defense skill, provides 80% damage reduction against enemy burst, and recovers 3 Energy when countering attacks. Bouncing Seed has only 44 Physical Defense, urgently needs damage reduction against physical attackers (especially Fire, Dark and other super-effective types), while Energy recovery assists skill cycling.

Venom Infiltration

Why pick this skill

Core damage skill with 120 Energy cost dealing Magic damage, with Energy cost reduced by Poison stacks. With Wax Film equipped, Poison can be stacked during safe turns, then use the reduced-cost Venom Infiltration to counterattack next turn, forming a defensive counter rhythm.

Severe Poison

Why pick this skill

0 Energy Poison Stacking skill, upgrades to 8 stacks of Poison when responding to Defense, synergizes with Wax Membrane: predict enemy attack to activate Wax Membrane, next turn Toxic (triggers 8 stacks when responding to Defense), rapidly stacking high-level poison.

Kick Them When They're Down

Why pick this skill

Finisher that doubles enemy debuff stacks, use after Toxic 8 stacks or Poison Spore 5 stacks to double Poison stacks to 16 or 10, greatly increasing Venom Infiltration's cost reduction space and Corruption's (if present) attack reduction, or simply accelerate Poison damage to kill opponents

Dual DoT Sustain Build

Playstyle

Continuous suppression type: uses Spore Parasite + Poison Spore double DOT to cut enemy HP each turn, Drain for instant lifesteal to sustain self, Venom Infiltration as main damage source, suitable against opponents lacking dispel capabilities

Why this set works

Triple recovery system (Drain lifesteal, Spore parasitism, Root Absorption/this build actually uses Drain+Spore dual recovery) ensures field presence, dual DoTs (Poison+Parasite) apply sustained pressure, Venom Infiltration as main damage. Sacrificing Root Absorption for Drain's instant lifesteal provides more direct recovery against high-burst opponents.

Absorb

Why pick this skill

Lifesteal skill. Deals Magic damage and recovers 100% of damage as HP. Bouncing Seed's 66 Magic Attack is decent; Drain provides stable sustain, compensating for Root Absorption's lower recovery (15%). Critical for maintaining HP against high-output opponents.

Spore

Why pick this skill

0 Energy Cost: Grants 1 Parasite stack. Sustained drain effect combines with Drain and Root Absorption for triple recovery, greatly enhancing field presence. Parasite and Poison can coexist, with dual DoT suppressing enemy HP.

Venom Infiltration

Why pick this skill

Core damage skill with Energy cost reduction based on Poison stacks. This build quickly stacks Poison through Spore + Poison Spore/Severe Poison, ensuring Venom Infiltration runs at low Energy. Magic damage type matches base stats.

Toxic Spore

Why pick this skill

Quick Poison stack startup, 0 energy cost 5 Poison layers, creates conditions for Venom Infiltration. Forms dual DoT opening with Spore, stronger suppression.

Notes
  • Bounce Seed (Ivory Ball Form) is Grass+Poison dual-type; its Alkaloid trait makes Grass-type skills apply extra Poison layers, forming a Poison stacking system with Poison-type skills. Base stats lean toward Magic Attack (66) and Magic Defense (63), Physical Attack (60) is acceptable but Physical Defense (44) is low, Speed (54) is slow. Skill pool centers on Poison stacking, lifesteal sustain, and energy management, lacking powerful burst skills, positioned toward attrition/disruption.
  • Weak to Fire, Ice, Wing, Fantasy, and Dark, watch for type disadvantage.
  • Key mechanics: Venom Infiltration reduces energy cost and adds Poison based on enemy Poison stacks; Corruption reduces dual attack based on Poison stacks; Kick Them When They're Down doubles debuff stacks; Waxy Film provides high damage reduction and energy recovery.
Gallery
Bounceseed True Body
True Body
Bounceseed Fruit
Fruit
Bounceseed Pet Egg
Pet Egg
Skills
Root Absorption
Lv. LV1

Root Absorption

Restore 15% HP and 4 energy to self.

Absorb
Lv. LV1

Absorb

Energy: 30

Deals Magic damage and drains 100% HP.

Poison Swamp
Lv. LV1

Poison Swamp

Energy: 80

Deals physical damage to the enemy creature.

Toxic Spore
Lv. LV7

Toxic Spore

Enemy gains 5 stacks of Poison.

Thorn Vine
Lv. LV12

Thorn Vine

Energy: 45

Deals physical damage, 2 Combos.

Spore
Lv. LV17

Spore

Enemy gains 1 stack of Parasite.

Wax Membrane
Lv. LV22

Wax Membrane

80% damage reduction, when responding to an attack: restore 3 energy.

Chlorophyll Beam
Lv. LV29

Chlorophyll Beam

Energy: 120

Deals magic damage to the enemy creature.

Needle Shot
Lv. LV30

Needle Shot

Energy: 80

Deals Physical DMG. If the enemy switches Roco this turn, restores 7 Energy to self.

Corruption
Lv. LV33

Corruption

For each Poison stack the enemy has, enemy gains -30% ATK and MATK.

Venom Infiltration
Lv. LV35

Venom Infiltration

Energy: 120

Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.

Severe Poison
Lv. LV36

Severe Poison

Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.

Cactus Sting
Lv. LV38

Cactus Sting

Energy: 150

Deals physical damage to the enemy creature.

Aromatic Lure
Lv. LV40

Aromatic Lure

Self gains +3 Combo Count, Against Defense: additionally causes Interrupt, and enemy gains Daze next turn.

Kick Them When They're Down
Lv. LV47

Kick Them When They're Down

Doubles the number of debuff stacks on the enemy sprite.

Matchups

Weak Against

Fire, Ice, Wing, Phantom, Dark

Stats
HP 59
Physical Attack 60
Magic Attack 66
Physical Defense 44
Magic Defense 63
Speed 54
Total 346
Handbook Tasks

Bouncing Seed's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Confirm 4 different forms of Bounce Seed
Target: 4