Fast Charge
Recover 10 Energy when leaving.
The entire Miemie is very fluffy, and every fluffy hair carries electricity. Get slightly close and you'll get zapped with static 'bzzt'. After releasing energy, it enters a low battery state, becoming listless and eating a lot.
Recover 10 Energy when leaving.
Repeated re-entry to stack layers, late-game high magic damage cleanup
Use Fast Charge trait + dual re-entry skills (Flash Strike Return, Focus) for frequent disengagement, quickly maxing Thunderbolt power stacks, Encouragement for field presence capital, extremely high Thunderbolt output once developed.
Core damage skill. Power permanently +20 each entry. Combined with Fast Charge trait for frequent exit/re-entry, can quickly stack layers. Late game Magic damage is considerable.
2-hit Physical damage + Auto Retreat, triggering Fast Charge Energy recovery. Maintains damage tempo while being key to stacking Thunderfall layers.
0 Energy Cost buff. Greatly increases Magic Defense by 170%, compensating for base Magic Defense 57 weakness, providing survival for field stacking Thunderbolts.
80% damage reduction + return to field after being hit, both survives and actively triggers Fast Charge energy recovery, forms dual return cycle with Flash Strike Retreat
Extreme Field Presence Paralysis Stack Count: Dual damage reduction + dual defense enhancement to tank damage, infinite skill consumption
Electrify's permanent use count increase synergizes with Electromagnetic Deflection's count bonus. Combined with dual defensive skills for extreme tanking and First Strike for cleanup, this creates an infinite-ammo war of attrition
Core damage. Permanently increases uses each time it leaves the field. Combined with Fast Charge and return skills for infinite sustain, more uses the longer the battle.
Priority +1 Physical damage, 75 Speed combined with priority allows seizing initiative, covering the magic damage blind spot of Electrified.
0 Energy Cost, 70% damage reduction. After responding to attacks, grants +1 skill use next turn. Synergizes with Electrification's growth mechanic to accelerate stack accumulation.
0 energy cost +140% Defense, activated when countering Physical Attackers. Combined with Electromagnetic Deflection for double damage reduction, greatly extending field presence duration.
Frequently force enemy retreat, interrupt their stacking/buffing rhythm, guerrilla tactics
Dual forced retreat skills (Remote Access, Forced Restart) for extreme disruption. First Strike for HP advantage, Flash Strike U-turn for mobility. Specializes in disrupting opponent tempo rather than self-output.
Forces enemy to return to field, disrupting opponent's tempo; targets enemy cores that rely on stacking layers through prolonged presence
Magic damage + forces enemy to switch when in Counter state. Forms dual switch pressure with Remote Access, completely disrupting opponent's strategy.
+1 priority strike, lower HP or cleanup before forcing retreat.
2 hits + auto retreat. Triggers fast charge after output, maintains healthy energy for next round of disruption.
Deals physical damage to the enemy creature.
Self gains +140% Physical Defense.
Deals Physical DMG. Priority +1.
Returns the enemy sprite to the field.
Deals Magic damage. Each time leaving the field, this skill's uses permanently +1.
Enemy gains Speed -40, 3-hit combo.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals Magic damage. Each time entering battle, this skill's Power permanently +20.
Self gains +170% Magic Defense.
Deals physical damage, 2 Combos. Self retreats.
70% damage reduction, when responding to an attack: selected skill usage count +1 next turn.
Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.
Water, Wing
Earth
Wing, Electric, Mech
Progress: 7/7