Fast Charge
Recover 10 Energy when leaving.
The fur tuft on its head sheds periodically and instantly sprouts a new one. When in danger, Sparkball Baa will quickly shed the fur tuft on its head to distract enemies.
Recover 10 Energy when leaving.
Guerrilla Attrition
Use 125 high speed and trait 'Fast Charge', frequently switch out to recover energy through 'Blitz Return' and 'Focus', stack 'Thunderbolt' power, forming high-speed guerrilla playstyle
Core guerrilla skill. 2-hit physical damage + auto retreat, perfectly triggers trait 'Fast Charge' to recover 10 energy. Extremely low 45 energy cost allows frequent use.
Scaling Magic Attack skill. Permanently gains +20 power per entry, rapid stacking through frequent re-entry, core late-game output.
Priority +1 Physical skill, compensating for Blitz Return's lack of priority, used for cleanup or interrupting.
Reaction skill, 80% damage reduction ensures survival. Auto-returns after being hit to trigger trait again, forming 'enter-react-return' loop
Disruption Attrition
Use 'Electrification' as damage core, stack counts through frequent retreat, paired with 'Ionization Blast' for Speed reduction disruption and 'Remote Access' for control, going Magic Attack disruption route.
Core Magic Attack skill. Permanently gains +1 use count per retreat. Combined with multiple re-entries, can break use count limits.
0 Energy disruption skill. 3-hit combo reduces Speed by 40, weakening enemy first-strike capability and creating opportunities for teammates.
Forces enemy to return to field, disrupting their tempo; best released with high-Speed priority
Reaction skill, 70% damage reduction and skill uses +1 next turn. Allows key skills like 'Electrified' to be used one extra time
Enhanced Damage Output
Dual defense buffing improves field presence. 'Thunderbolt' stacks power then outputs, 'Forced Restart' responds to enemy status. Suitable for slow buffing playstyle.
Physical Defense +140% enhancement, targeting physical attackers, improving field presence capability
Magic Defense +170% boost, targeting Magic attackers. Dual defense boosts can handle different opponents
Scaling Magic Attack core, high-power output when fully stacked.
A status-countering skill with magic damage + forced enemy return to bench. Used to counter boosters or for finishing.
Deals physical damage to the enemy creature.
Self gains +140% Physical Defense.
Deals Physical DMG. Priority +1.
Returns the enemy sprite to the field.
Deals Magic damage. Each time leaving the field, this skill's uses permanently +1.
Enemy gains Speed -40, 3-hit combo.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals Magic damage. Each time entering battle, this skill's Power permanently +20.
Self gains +170% Magic Defense.
Deals physical damage, 2 Combos. Self retreats.
70% damage reduction, when responding to an attack: selected skill usage count +1 next turn.
Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.
Water, Wing
Earth
Wing, Electric, Mech
Progress: 7/7