Fast Charge
Recover 10 Energy when leaving.
Often seen gathering to discharge electricity randomly, performing strange dances while discharging, appearing very happy. If you bury your face in their fur and take a deep breath, you'll get severely shocked while smelling a burnt, strange odor.
Recover 10 Energy when leaving.
High-Speed roaming, frequent exit and entry, late-game Thunderbolt has extremely high power, unlimited Electrified usage, self-sufficient energy
Utilize Pink Sheep's speed advantage and 'Fast Charge' trait, through Flash Strike U-turn and Focus active retreat, repeatedly triggering Thunderfall entry stacking and Paralysis usage growth, forming a growing-stronger guerrilla tactic.
Core damage skill. Power permanently +20 each entry. Combined with frequent exit traits, can quickly max out damage. 100 Energy Cost sustainable with Fast Charge support.
Innate exit effect: 45 low-cost 2-hit physical damage, triggers Fast Charge to restore 10 Energy, while triggering Thunderfall entry stacking, forming a 'hit-leave-return' cycle.
Permanently increases use count with field exits, unlimited use in late game, 60-cost magic damage supplements coverage, forms dual-STAB output with Thunder.
Reaction skill, 80% damage reduction and returns at turn end. Saves life while actively triggering exit/entry effects. With Fast Charge achieves positive energy loop
Start with double defense buff, use Ionization Blast for sustained damage and slowing opponent, Thunderbolt for finishing, suitable for prolonged battles against non-superior attributes
Addressing Pink Sheep's low Defense base stats: Encourage + Fortify dual defense boosts improve field presence, Ionization Blast provides sustained damage and speed control, with Thunderbolt as the core harvesting skill.
Core damage skill. Entry stacking mechanic suits multiple switches. Magic damage coverage combined with Drumbeat buff improves survivability.
Magic Defense +170% significantly boosts special defense durability, enhancing staying power against Magic attackers to buy time for Thunderbolt stacking
Physical Defense +140% improves Physical Defense durability, combined with Encouragement forms dual defense enhancement, compensating for Pink Sheep's mediocre defense base stats
0 Energy Cost, 3-hit combo. Inflicts Speed -40 debuff on enemy. Provides both damage output and speed control. Combined with dual defense buffs, enables sustained field presence.
High-speed priority suppression. Remote Access interrupts enemy's key turn. Forced Restart counters and returns when in Counter state. Frequent switching disrupts opponent's tempo.
Utilize speed advantage and dual re-entry skills to disrupt opponent rhythm. First Strike ensures preemptive damage, Thunderbolt serves as core damage, while Forced Restart and Remote Access form an interference chain.
Priority +1 Physical skill with moderate 55 Energy cost, 100 Speed guarantees priority, used for finishing off or suppressing low-Speed opponents.
Core Magic damage output with entry stacking mechanic. Synergizes with Forced Restart's re-entry effect for multiple triggers.
Reaction skill, deals magic damage and forces enemy return at turn end. Can damage while disrupting enemy tempo, also triggers own exit/entry
0 Energy Cost forces enemy retreat. Forcibly interrupts enemy buffing or output rhythm. Combined with Forced Restart forms double retreat interference.
Deals physical damage to the enemy creature.
Self gains +140% Physical Defense.
Deals Physical DMG. Priority +1.
Returns the enemy sprite to the field.
Deals Magic damage. Each time leaving the field, this skill's uses permanently +1.
Enemy gains Speed -40, 3-hit combo.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals Magic damage. Each time entering battle, this skill's Power permanently +20.
Self gains +170% Magic Defense.
Deals physical damage, 2 Combos. Self retreats.
70% damage reduction, when responding to an attack: selected skill usage count +1 next turn.
Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.
Water, Wing
Earth
Wing, Electric, Mech
Progress: 7/7