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Power Ape
NO.074

Power Ape

Normal Martial Phase II Original Form

It spends half its time sleeping, rarely staying awake. When awake, it is extremely energetic. It pounds its chest vigorously to try to stay alert, but after strenuous exercise, it sleeps even more soundly.

Dex Number
074
Category
Sleepyhead Sprite
Height
1.2~1.71 M
Weight
46.5~63.5 KG
Updated
2026-04-02
Distribution
Occasionally seen around towns and in mountainous areas
Trait

Slow Starter

Initial Energy is 0. Before entry, for each successful response by your creatures, recover 5 Energy.

Recommended Skill Sets

Slow-Start Buff Burst Build

Playstyle

Late-game entry, dual buff stacking into high power harvest

Why this set works

Maximize the field-strengthening flow of the Slow Starter trait. Teammate responds to charge → deploy with Power Boost + Qi Sinks to Dantian dual strengthening → Strike Second for instant kill, Inch Punch maintains energy cycle. After dual strengthening叠加, Physical Attack reaches 3.3x original, breaking through tanks with high-power skills.

Power Boost

Why pick this skill

Core buff skill that doubles Physical Attack, highly threatening with 125 base Physical Attack and 0 energy cost for stress-free activation—the burst foundation for slow-starting creatures after warming up.

Qi Sinks to Dantian

Why pick this skill

Sustain + secondary enhancement in one: recovers 60% HP to guarantee field presence, +130% Physical Attack stacks with Power Boost, reduced energy cost mechanic synergizes with slow-burn 'Counter Energy Recovery' Trait, growing stronger over time.

Late Strike

Why pick this skill

High-power same-type output (155 Energy for high power), damage explodes after dual enhancement. Though First Strike -1, base SPD is 60, trading priority for absolute power. After enhancement, can still one-shot even moving second.

Inch Punch

Why pick this skill

Low-cost sustain skill with 30 Energy cost; when combined with trait-based energy restoration, it's nearly free. Restores 1 Energy to accelerate skill cycling, used during buff gaps or endgame cleanup.

Dual Buff Prolonged Battle

Playstyle

Dual buff field presence, counter healing to maintain frontline, Flatten for execution

Why this set works

Balanced type with dual buffs + high power + counter healing. Power Boost + Internal Force stack damage, Flatten for execution, Stress Response uses counter mechanism for HP/energy recovery, converting slow-starting 'Counter' Trait into sustain advantage. Suitable for prolonged battles.

Power Boost

Why pick this skill

Core buff. 0 Energy cost to activate, providing base damage increase for subsequent high-power skills.

Neutralize

Why pick this skill

+40 to all skill power, independent damage multiplier, stacks with Physical Attack buffs, further increasing damage ceiling, 0 energy with no startup cost.

Flatten

Why pick this skill

High-power attack, terrifying Power after double enhancement; 155 Energy cost requires trait Energy recovery or Inch Punch cycling, but the absolute damage is worth it.

Stress Response

Why pick this skill

Core counter skill, recovers 50% HP in defensive stance greatly increasing error tolerance, combined with slow-burn "counter energy regen" can heal while charging, buffed for counterattack

Response Counter Disruption

Playstyle

Late-game entry, dispel + counter burst retaliation, flexible pivot

Why this set works

Abandon enhancement, focusing on Defensive Response counterplay and functional pivot play. Use Slow Heat teammates to enter after charging, Sunbathe to dispel enemies → Technique Strike/Sneak Attack burst counter-kill under Defensive Response state, Inch Punch to maintain energy. Suitable for targeting setup sweepers or as a team pivot disruption point.

Inch Punch

Why pick this skill

Low Energy cost initiator, 30 Energy + recover 1 Energy, used when quick action or energy shortage is needed, can also be used for finishing blows.

Sunbathing

Why pick this skill

0 Energy: Dispels enemy buffs. Essential utility against enhancement-reliant opponents.

Skillful Strike

Why pick this skill

Counter burst skill, 10x power in counter status, combined with 125 Physical Attack can one-shot fragile targets, extremely low 35 energy cost, core of counterattack

Sneak Attack

Why pick this skill

Another counter skill, 3x power when countering, 85 medium energy cost, forms counter double insurance with Technique Strike, covering different energy cost scenarios

Notes
  • Power Ape's base stats lean toward physical attack tank: 125 ATK, 108 DEF, 115 HP, but only 60 SPD. Combined with trait 'Slow Starter' (0 energy on entry, team responds to restore energy), suitable for late entry or as team pivot point.
  • Skill pool focuses on physical output, buffing, and recovery, lacking elemental skills (all skill type fields are empty); coverage relies on raw power.
  • Core contradiction: Trait requires teammates to respond first for charging, but low personal speed makes post-buff first strike suppression difficult; must compensate with high power skills or response mechanics.
Gallery
Power Ape True Body
True Body
Power Ape Fruit
Fruit
Power Ape Pet Egg
Pet Egg
Skills
First Strike
Lv. LV1

First Strike

Energy: 55

Deals Physical DMG. Priority +1.

Inch Punch
Lv. LV1

Inch Punch

Energy: 30

Deals Physical DMG. Restores 1 Energy to self.

Sunbathing
Lv. LV8

Sunbathing

Dispels all buffs from the enemy.

Power Boost
Lv. LV17

Power Boost

Self gains +100% Physical Attack.

Late Strike
Lv. LV24

Late Strike

Energy: 155

Deals Physical DMG. Priority -1.

Neutralize
Lv. LV30

Neutralize

Self gains +40 All Skill Power.

Flatten
Lv. LV35

Flatten

Energy: 155

Deals physical damage to the enemy creature.

Qi Sinks to Dantian
Lv. LV36

Qi Sinks to Dantian

Restore 60% HP to self, gain PATK +130%; this skill's energy cost -3 after each counter, resets after use.

Spinning Kick
Lv. LV39

Spinning Kick

Energy: 80

Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power doubles.

Sever
Lv. LV40

Sever

Energy: 75

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Stress Response
Lv. LV41

Stress Response

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Skillful Strike
Lv. LV45

Skillful Strike

Energy: 35

Deals physical damage. Counter state: This skill's Power becomes 10x.

Sneak Attack
Lv. LV47

Sneak Attack

Energy: 85

Deals physical damage. Counter state: This skill's Power becomes 3x.

Matchups

Weak Against

Martial, Cute, Wing, Phantom

Stats
HP 115
Physical Attack 125
Magic Attack 51
Physical Defense 108
Magic Defense 88
Speed 60
Total 547
Handbook Tasks

Power Ape Archive Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1