Slow Starter
Initial Energy is 0. Before entry, for each successful response by your creatures, recover 5 Energy.
It spends half its time sleeping, rarely staying awake. When awake, it is extremely energetic. It pounds its chest vigorously to try to stay alert, but after strenuous exercise, it sleeps even more soundly.
Initial Energy is 0. Before entry, for each successful response by your creatures, recover 5 Energy.
Late-game entry, dual buff stacking into high power harvest
Maximize the field-strengthening flow of the Slow Starter trait. Teammate responds to charge → deploy with Power Boost + Qi Sinks to Dantian dual strengthening → Strike Second for instant kill, Inch Punch maintains energy cycle. After dual strengthening叠加, Physical Attack reaches 3.3x original, breaking through tanks with high-power skills.
Core buff skill that doubles Physical Attack, highly threatening with 125 base Physical Attack and 0 energy cost for stress-free activation—the burst foundation for slow-starting creatures after warming up.
Sustain + secondary enhancement in one: recovers 60% HP to guarantee field presence, +130% Physical Attack stacks with Power Boost, reduced energy cost mechanic synergizes with slow-burn 'Counter Energy Recovery' Trait, growing stronger over time.
High-power same-type output (155 Energy for high power), damage explodes after dual enhancement. Though First Strike -1, base SPD is 60, trading priority for absolute power. After enhancement, can still one-shot even moving second.
Low-cost sustain skill with 30 Energy cost; when combined with trait-based energy restoration, it's nearly free. Restores 1 Energy to accelerate skill cycling, used during buff gaps or endgame cleanup.
Dual buff field presence, counter healing to maintain frontline, Flatten for execution
Balanced type with dual buffs + high power + counter healing. Power Boost + Internal Force stack damage, Flatten for execution, Stress Response uses counter mechanism for HP/energy recovery, converting slow-starting 'Counter' Trait into sustain advantage. Suitable for prolonged battles.
Core buff. 0 Energy cost to activate, providing base damage increase for subsequent high-power skills.
+40 to all skill power, independent damage multiplier, stacks with Physical Attack buffs, further increasing damage ceiling, 0 energy with no startup cost.
High-power attack, terrifying Power after double enhancement; 155 Energy cost requires trait Energy recovery or Inch Punch cycling, but the absolute damage is worth it.
Core counter skill, recovers 50% HP in defensive stance greatly increasing error tolerance, combined with slow-burn "counter energy regen" can heal while charging, buffed for counterattack
Late-game entry, dispel + counter burst retaliation, flexible pivot
Abandon enhancement, focusing on Defensive Response counterplay and functional pivot play. Use Slow Heat teammates to enter after charging, Sunbathe to dispel enemies → Technique Strike/Sneak Attack burst counter-kill under Defensive Response state, Inch Punch to maintain energy. Suitable for targeting setup sweepers or as a team pivot disruption point.
Low Energy cost initiator, 30 Energy + recover 1 Energy, used when quick action or energy shortage is needed, can also be used for finishing blows.
0 Energy: Dispels enemy buffs. Essential utility against enhancement-reliant opponents.
Counter burst skill, 10x power in counter status, combined with 125 Physical Attack can one-shot fragile targets, extremely low 35 energy cost, core of counterattack
Another counter skill, 3x power when countering, 85 medium energy cost, forms counter double insurance with Technique Strike, covering different energy cost scenarios
Deals Physical DMG. Priority +1.
Deals Physical DMG. Restores 1 Energy to self.
Dispels all buffs from the enemy.
Self gains +100% Physical Attack.
Deals Physical DMG. Priority -1.
Self gains +40 All Skill Power.
Deals physical damage to the enemy creature.
Restore 60% HP to self, gain PATK +130%; this skill's energy cost -3 after each counter, resets after use.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power doubles.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Deals physical damage. Counter state: This skill's Power becomes 10x.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Martial, Cute, Wing, Phantom
Progress: 7/7