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Slumber King
NO.075

Slumber King

Normal Martial Final Form Original Form

Its eyes are hard to find; you mainly tell if it's awake by its snoring. It can sleep soundly even when danger is right in front of it—perhaps its powerful physique gives it such confidence.

Dex Number
075
Category
Sleepyhead Sprite
Height
1.61~2.31 M
Weight
124.5~136.5 KG
Updated
2026-04-02
Distribution
Crescent Lake Shore / Windrest Pass
Trait

Slow Starter

Initial Energy is 0. Before entry, for each successful response by your creatures, recover 5 Energy.

Recommended Skill Sets

Slow-Start Sustained Burst Build

Playstyle

Late-game field presence, relies on teammate setup to trigger trait energy recovery, stacks physical attack through Qi Sink Dantian, then uses low speed to trigger Technique Strike counter burst, grows stronger in prolonged battles

Why this set works

Qi Sinking serves as the core, rapidly restoring energy through Inch Punch and the trait, using low speed to trigger Skillful Strike's counter burst, Sunbathing provides functional dispel, forming a complete sustain-burst-utility cycle.

Qi Sinks to Dantian

Why pick this skill

Core sustain burst skill, recovers 60% HP and gains +130% Physical Attack, can be sustained after trait Energy recovery, the foundation of Drowsy King's field output

Inch Punch

Why pick this skill

Low-cost energy recovery skill: 30 energy cost for 1 energy recovery, synergizes with the Slow Starter trait to quickly accumulate energy, ensuring the release frequency of Qi Sinks to Dantian.

Skillful Strike

Why pick this skill

10x power in counter status, extremely low 35 energy cost, is Drowsy King's burst method after successful counter, combined with low-speed backline triggering counter

Sunbathing

Why pick this skill

0 Energy: Dispels all enemy buffs. Targets buff-reliant Elves, while costing no energy to sustain cycling.

Response Counter Control

Playstyle

Actively seek reactive Counter, use Sever to interrupt key skills, Sneak Attack and Technical Strike (if available) burst after Counter, Stress Response maintains HP, wear down opponent through rhythm control.

Why this set works

Built around Counter mechanic. Low-speed trait stably triggers counter state, Sneak Attack and Sever provide counter benefits, Stress Response ensures survival, Power Boost provides early-game activation. Forms a counter-specialized system of control + burst + survival.

Sneak Attack

Why pick this skill

3x power in counter status, moderate 85 energy cost, as another counter burst option besides Technique Strike, covering different energy cost ranges

Stress Response

Why pick this skill

Recovers 50% HP when responding to defense. 0 Energy cost survival skill. Combined with low Speed to trigger defensive response as second mover, greatly boosts survivability.

Sever

Why pick this skill

Additionally interrupts countered skill in Counter state, 75 Energy cost provides control effect, interrupting key skills to disrupt opponent's tempo.

Power Boost

Why pick this skill

0 Energy Physical Attack doubling, enabling quick activation at battle start, combining with subsequent counter skills to form high Physical Attack pressure.

Extreme damage build

Playstyle

After Hua Jin activates, judge by speed to use First Strike for speed advantage or Second Strike/Flatten for damage. Doesn't rely on responses, directly suppresses with high-power skills. Suitable for quick battles.

Why this set works

Abandon the Defensive Response mechanic, relying purely on high Physical Attack base stats and Softening's power bonus. Deal extreme damage through Flatten and Strike Second, with Strike First providing speed control. A simple and brutal damage configuration.

Flatten

Why pick this skill

155 Energy Cost high-power Physical damage skill, combined with 'Inner Strength's' all skills power +40, becomes highest damage output method

Neutralize

Why pick this skill

0 Energy gain All Skill Power +40, directly boosting Flatten and Second Strike damage. Pure offensive buff.

First Strike

Why pick this skill

+1 priority 55 Energy cost skill, compensates for Dozing King's Speed disadvantage, used when speed race is needed, or to clean up low-HP targets.

Late Strike

Why pick this skill

Priority -1 skill with 155 Energy cost; when confirmed slower than opponent, effectively becomes Last Strike +1, combined with Neutralize to deal extremely high damage

Notes
  • Drowsy King has extremely high Attack (157) and excellent dual defenses, but low Speed (75). Combined with its trait 'Slow Starter', it requires teammate setup to activate quickly.
  • Normal + Martial type is weak to Martial, Cute, Wing, and Phantom types, need to avoid these
  • Core mechanics revolve around "Defending"; multiple skills gain additional benefits when in defending state.
  • Qi Sink Dantian is core sustain+burst skill, but extremely high energy cost—needs coordination with Inch Punch or trait for energy recovery.
  • Late Strike has 155 energy cost same as Flatten, but priority -1 may become going-second +1 with low Speed, requiring judgment based on opponent's Speed
Gallery
Slumber King True Body
True Body
Slumber King Fruit
Fruit
Slumber King Pet Egg
Pet Egg
Skills
First Strike
Lv. LV1

First Strike

Energy: 55

Deals Physical DMG. Priority +1.

Inch Punch
Lv. LV1

Inch Punch

Energy: 30

Deals Physical DMG. Restores 1 Energy to self.

Sunbathing
Lv. LV8

Sunbathing

Dispels all buffs from the enemy.

Power Boost
Lv. LV17

Power Boost

Self gains +100% Physical Attack.

Late Strike
Lv. LV24

Late Strike

Energy: 155

Deals Physical DMG. Priority -1.

Neutralize
Lv. LV30

Neutralize

Self gains +40 All Skill Power.

Flatten
Lv. LV35

Flatten

Energy: 155

Deals physical damage to the enemy creature.

Qi Sinks to Dantian
Lv. LV36

Qi Sinks to Dantian

Restore 60% HP to self, gain PATK +130%; this skill's energy cost -3 after each counter, resets after use.

Spinning Kick
Lv. LV39

Spinning Kick

Energy: 80

Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power doubles.

Sever
Lv. LV40

Sever

Energy: 75

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Stress Response
Lv. LV41

Stress Response

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Skillful Strike
Lv. LV45

Skillful Strike

Energy: 35

Deals physical damage. Counter state: This skill's Power becomes 10x.

Sneak Attack
Lv. LV47

Sneak Attack

Energy: 85

Deals physical damage. Counter state: This skill's Power becomes 3x.

Matchups

Weak Against

Martial, Cute, Wing, Phantom

Stats
HP 144
Physical Attack 157
Magic Attack 64
Physical Defense 135
Magic Defense 110
Speed 75
Total 685
Handbook Tasks

Sleepy King Pokédex Tasks

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Target: Obtain "Destined Hero" Medal