Dissolution Spread
For each Poison-type skill brought into battle, Water-type skills inflict 1 stack of Poison on enemies.
Worn Form
If you see many creatures with short spines emerging from the water, those are Seacap Bugs breathing. They don't attack actively; their spines are short and rounded. If you touch their spines with your hand, you'll feel a gentle prick—not very painful.
For each Poison-type skill brought into battle, Water-type skills inflict 1 stack of Poison on enemies.
Rapidly stack Poison layers, using Venom Infiltration's cost reduction mechanism for sustained output. Bubble Illusion preserves life to stall turns, letting Poison damage gradually accumulate.
Maximize 'Dissolution Spread' trait: Dual Poison skills (Corrosive Acid + Plague Breath) activate trait, adding Poison to Water skills; Venom Infiltration as main damage enjoys Poison stack cost reduction and damage boost, Bubble Illusion ensures survival. Core strategy: Poison stacking attrition
Core Poison-type skill. Deals magic damage directly and applies 2 layers of Poison, quickly stacking poison layers while triggering trait to add poison effect to Water-type skills.
0 Energy: Poison-type skill, can actively stack Poison layers, used with Trait, creates activation conditions for Venom Infiltration and Corruption.
Core damage skill with energy cost decreasing with more enemy Poison stacks (minimum 0), and can apply additional Poison. Forms double Poison stacking with Trait.
Survival skill. 80% damage reduction + retreat when responding to attack. Compensates for Sea Helmet Bug's low base stat survival weakness, ensuring poison stacking process completion.
Use Water Storage for pre-charge on turn 1 or key turns, subsequently release high-Power Spring or low-cost Venom Infiltration for burst damage, Plague Breath to maintain Poison stacks and secure skill value.
Use 'Water Storage's energy cost reduction linked with 'Spring' power boost mechanic (-6 cost = +60 power), while carrying Poison-type skills to trigger trait for poison application on Water-type skills; Venom Infiltration as another damage source enjoying poison cost reduction. This build balances burst and sustained output.
0 Energy Cost skill. Next skill energy cost -6. Allows high-cost skills (Venom Infiltration, Infection) to release early, or gives Spring Burst higher power bonus.
Core damage skill. Combined with Water Storage to significantly reduce actual Energy cost. The more Poison stacks the enemy has, the cheaper it becomes. Also applies Poison maintenance stacks.
Water-type damage skill, +10 power per -1 energy cost. Combined with Water Storage's -6 energy cost, can reach 60 power. Also triggers trait to apply 1 stack of Poison.
0 Energy: Poison-type skill, used to quickly activate Poison layers, allowing Venom Infiltration and Gushing Spring to reach full benefit state faster.
Quickly stack Poison layers then use Corruption to greatly weaken enemy output capability, use Bubble Phantom to evade damage, serves as disruption support role in team, allowing teammates to output safely.
Abandons active output, focuses on support weakening: Corrosive Acid + Plague Breath rapid Poison stacking. Corruption massively reduces enemy dual Attack (2 stacks = -60%). Bubble Phantom ensures self-survival. Suitable as team interference support, creating output environment for teammates.
Core Poison-type skill. 2 layers of Poison for quick startup, creating conditions for subsequent Corruption and Venom Infiltration.
The more poison layers on the enemy, the greater the dual attack reduction ( -30% per layer). Just 2 poison layers means -60% dual attack, strongly weakening enemy output capability.
0 Energy: Poison-type skill, can flexibly supplement Poison layers, ensuring Corruption's attack reduction effect and Venom Infiltration's energy cost reduction effect remain active.
Survival method against enemy high output, 80% damage reduction + retreat can effectively avoid fatal damage
Deals Magic damage. Self recovers 1 Energy.
Energy cost of next Skill used -6.
Deals Magic damage. Enemy gains 2 Poison stacks.
For each Poison stack the enemy has, enemy gains -30% ATK and MATK.
Deals magic damage to the enemy creature.
Enemy gains 1 stack of Poison Mark.
80% damage reduction, when responding to an attack: retreat.
Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.
Converts all enemy buffs into Poison.
Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.
Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.
Deals Magic damage. If it defeats the target, converts Poison into Poison Mark.
Electric, Earth, Phantom, Dark
Progress: 7/7