Dissolution Spread
For each Poison-type skill brought into battle, Water-type skills inflict 1 stack of Poison on enemies.
Worn Form
In water, ordinary Spiny Helmet Bugs easily get tangled in seaweed due to their long spines, while worn Spiny Helmet Bugs have short spines that both protect them and reduce movement resistance. When disturbed, they curl into a ball and defend with their hard spiny armor.
For each Poison-type skill brought into battle, Water-type skills inflict 1 stack of Poison on enemies.
At the start, use Corrosive Acid or Plague Breath to quickly stack Poison; mid-game frequently use Venom Infiltration after its energy cost is reduced; Bubble Illusion for survival or baiting. Suppress enemy HP through high-frequency Poison stacking; Venom Infiltration serves both damage output and Poison renewal.
Maximize the trait [Dissolution Diffusion]: Carry 3 Poison-type skills (Corrosive Acid, Venom Infiltration, Plague Breath), enabling all Water-type skills to inflict poison. This build centers on Poison-type skills themselves, reducing Venom Infiltration's energy cost through quick poison stacking, Bubble Illusion ensures survival. The drawback is completely abandoning Water-type output, relying on Poison-type skills for damage.
Core damage skill with energy cost decreasing with more enemy Poison stacks (minimum 20), and applies 1 Poison stack on hit. Forms virtuous cycle of Poison stacking → cost reduction → more Poison stacking, while triggering Trait to add Poison to Water-type skills.
Stable 2-layer Poison application opener. Quickly stacks poison layers early to activate Venom Infiltration's cost reduction effect, while triggering traits as a Poison-type skill.
Zero-cost Poison mark application, can续毒.→maintain Poison when out of Energy, or quickly stack layers with other skills; Poison marks and Poison effects can coexist, providing more layer calculations for Venom Infiltration
Reaction skill provides 80% damage reduction + hit escape. Compensates for Thornhelm Bug's low physical defense survival weakness. Zero energy can save life at critical moments. Escape mechanism creates switching opportunity.
At the start, Brine Bath activates the energy reduction aura; Water Storage further reduces energy cost; Corrosive Acid applies Poison to trigger the trait; finally Spring gushes low-cost high-damage output. Achieve single-turn high burst through energy control, suitable for quickly breaking through enemies.
Built around Energy reduction-damage increase mechanic: Water Storage + Salt Bath double reduction to press Spring to extremely low Energy cost, triggering high power bonuses. Carrying 1 Poison-type skill (Corrosive Acid) activates trait, allowing Spring to apply Poison for sustained damage. Compared to the first set, focuses more on burst output rather than sustained Poison stacking.
Core damage skill. Combined with Water Storage/Brine Bath's cost reduction, can reduce Gushing Spring's Energy cost to extremely low levels (minimum 20), gaining high Power bonus (+40), achieving low-cost high burst damage.
Key skill for starting the cost-reduction chain. Next skill's Energy cost -6. Combined with Salt Bath, can reduce Gushing Spring's cost from 60→54→even lower, maximizing damage boost returns.
Global energy reduction aura: -2 to all skill costs for self, -3 when countering defense. Stacked with Water Storage makes Spring almost free with massively increased power, while triggering trait to add Poison to Spring.
Core Poison application skill. Applies 2 stacks of Poison to trigger Trait, causing subsequent Water-type skills (Spring) to apply Poison. Also satisfies Trait trigger conditions as a Poison-type skill.
Observe if the enemy has buff skills: if yes, use Poison Mist to convert; if no, use Venom Infiltration for direct damage. Water Splash maintains energy, Bubble Illusion handles key attacks. Create advantageous matchups through Poison Mist's strategic value.
Specialized counter against buff-type enemies: Poison Mist converts enemy buffs into Poison, removing threats while stacking Poison for your team. Pair with Venom Infiltration for quick damage output, Water Splash for energy cycling, and Bubble Phantom as a safety net. Effective against enhancement-focused opponents, but the damage pace is slightly slower than the second set in standard matchups.
Enemy buffs are converted into Poison. Has strategic value against buff-reliant enemy formations; converted Poison stacks can immediately be utilized by Venom Infiltration to reduce energy cost, serving both utility and damage setup.
Core damage. Uses Poison Mist-converted Poison stacks to greatly reduce Energy cost, while applying additional Poison for pressure. Poison-type skill triggers trait.
Energy recovery skill: 30 energy cost for 1 energy recovery, supplements energy when Venom Infiltration has high energy cost (insufficient enemy poison stacks), or use with energy reduction chains.
Reaction skill provides survival guarantee. Zero energy usable at critical moments without disrupting damage rhythm
Deals Magic damage. Self recovers 1 Energy.
Energy cost of next Skill used -6.
Deals Magic damage. Enemy gains 2 Poison stacks.
For each Poison stack the enemy has, enemy gains -30% ATK and MATK.
Deals magic damage to the enemy creature.
Enemy gains 1 stack of Poison Mark.
80% damage reduction, when responding to an attack: retreat.
Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.
Converts all enemy buffs into Poison.
Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.
Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.
Deals Magic damage. If it defeats the target, converts Poison into Poison Mark.
Electric, Earth, Phantom, Dark
Progress: 7/7