Dissolution Spread
For each Poison-type skill brought into battle, Water-type skills inflict 1 stack of Poison on enemies.

Shells, wood chips, and seaweed often get stuck on its spines. The long spines contain numerous photoreceptor cells, making them extremely sensitive to light with negative phototaxis. To escape light, it grabs various objects during the day to shield itself. When food is abundant, its movement range also slightly increases.
For each Poison-type skill brought into battle, Water-type skills inflict 1 stack of Poison on enemies.
Speed Attack Suppression: Quickly stacks Poison layers, uses energy cost reduction mechanics for high-frequency high-damage output, while Corruption weakens enemies. Suitable for mid-speed matchups.
Rapid poison stacking startup with "Corrosive Acid," "Water Splash" for sustain and trait triggering, "Corruption" to weaken enemy output, and finally "Venom Infiltration" for low-cost high-damage burst after poison stacks accumulate, forming a complete poison-type fast attack cycle.
Core damage skill with energy cost decreasing with more enemy Poison stacks (minimum 0 Energy), and applies 1 additional Poison stack per use. Combined with Trait "Dissolution Spread" for double Poison stacking—Thornhelm's main skill for late-game burst and sustained pressure.
Efficient poison stacking method. Directly grants enemy 2 Poison layers, creating cost reduction condition for 'Venom Infiltration'. Also enables subsequent Water-type skills to apply Poison via trait. Core opener.
0 Energy Cost support skill: More enemy Poison stacks = greater attack reduction (-30% dual ATK per stack). Effectively weakens enemy output and improves self-survival after poison stacking matures, perfectly synergizing with Poison system.
Low-cost (30) Water-type skill. Deals damage while recovering 1 energy, alleviating Spiny Helmet Bug's high-cost skill sustainability pressure. When carrying Poison-type skills, triggers trait to give enemy 1 additional Poison stack, combining output and poison stacking functions.
Energy Control: Use multiple cost reduction effects to release high-power skills early, quickly suppressing enemy HP, relying on Speed advantage to seize tempo
An extreme energy reduction build centered around "Salt Bath" and "Water Storage". "Spring" enjoys double cost reduction bonuses to deal high-power Water-type damage, while "Venom Infiltration" becomes a 0-energy cost finisher after poison stacking. Faster overall tempo, suitable for aggressive matchups.
0 Energy: Water-type skill, deals damage and gains +10 power per 1 Energy Cost reduced, combined with "Salt Bath"'s cost reduction can greatly boost output, while triggering Trait to apply Poison, ideal low-cost high-damage choice.
0 Energy Cost support: Provides All Skills Energy Cost -2 (-3 when countering Defense), directly boosting [Spring Gush] Power and lowering [Venom Infiltration] threshold—the core engine of Energy Cost control system.
Core Poison-type damage. Can achieve extremely low or even 0 energy cost release after Poison layer and cost reduction stacking. Combined with "Brine Bath" cost reduction, can enter burst phase earlier.
0 Energy startup technique, next skill energy cost -6, can let "Spring" or "Venom Infiltration" get significant cost reduction in first turn, quickly establishing advantage, also works with "Brine Bath" for extreme energy reduction
Sustained attrition: uses damage reduction and disengagement to buy turns, steadily stacks undispellable poison marks, late game suppresses enemy damage through Corruption, Venom Infiltration for cleanup. Suitable for unfavorable situations or against high-attack opponents
Using Bubble Illusion for survival, Plague Breath and Venom Infiltration for sustained Poison stacking, Corruption to weaken enemy damage, forming a defense-counter prolonged battle system, suited for dragging high-burst enemies into late-game for victory.
0-cost counter-skill granting 80% damage reduction and automatic disengagement when responding to an attack—critical survival tool for Spikeshell, compensating for its four-type weakness and enabling Poison stacking or Charge buildup.
0 Energy Poison Stacking method, grants 1 stack of Poison Mark (undispellable), serves as a supplementary poison stacking method for "Corrosive Acid", ensuring stable growth of poison stacks.
Core damage. Higher returns with more Poison stacks. Steadily stack Poison in the safe environment created by "Bubble Illusion", achieve low-cost finishing in late game.
The more poison layers on the enemy, the higher the attack reduction. Combined with [Plague Breath]'s mark poison stacking, has extremely strong suppression in prolonged battles while improving self-survival.






Reduces damage taken by 70%. Counters attacks.

Deals Magic damage. Self recovers 1 Energy.

Energy cost of next Skill used -6.

Deals Magic damage. Enemy gains 2 Poison stacks.

For each Poison stack the enemy has, enemy gains -30% ATK and MATK.

Deals magic damage to the enemy creature.

Enemy gains 1 stack of Poison Mark.

80% damage reduction, when responding to an attack: retreat.

Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.

Converts all enemy buffs into Poison.

Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.

Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.

Deals Magic damage. If it defeats the target, converts Poison into Poison Mark.

Deals magic damage to the enemy creature.

Restore 10 energy to self.

Enemy gains 10 stacks of Burn.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Enemy gains 4 stacks of Freeze.

Charge up to deal magic damage to the enemy.

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Deals physical damage to the enemy creature.

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Self gains +40 All Skill Power.

Self gains +20 All Skill Power, Swiftness.

Self and the enemy gain Adorify: Restores 40% HP.

Steal 3 Energy from the enemy.

Self gains 100% lifesteal.

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Enemy gains 4 stacks of Starfall Mark.

Self gains 1 stack of Wet Mark.

Deals magic damage to the enemy creature.

Enemy gains All Skill Power -20; self gains All Skill Power +20.

Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.

Deals magic damage to the enemy creature.

Self gains +140% Physical Defense.

Self gains +170% Magic Defense.

Dispels all buffs from the enemy.

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.

Self gains +190% Magic Attack.

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Deals magic damage. This skill's Power +10 for each stack of poison the opponent has. Counter state: Changed to this skill's Power +40.

Dispels its own debuffs. For each stack of debuffs it has, this skill's energy cost is reduced by 1. Adaptive Change: Water-type attack skill.
Earth, Electric, Dark, Phantom
Fire, Poison, Bug, Martial, Cute, Mech
Progress: 4 items