Dissolution Corrosion
For each Poison-type skill brought into battle, Water-type skills inflict 2 stacks of Poison on enemies.
There have been few reports of such a peculiar sprite. A single glance seems to cause stinging pain. Larger than birds, with spikes sharper than blades. The insect body itself can no longer be found. They no longer need to worry about protecting themselves—rather, other creatures need to worry about them.
For each Poison-type skill brought into battle, Water-type skills inflict 2 stacks of Poison on enemies.
At the start, Brine Bath reduces energy cost; Corrosive Acid stacks Poison to activate; Venom Infiltration reaps; Water Splash fills energy.
Use Salt Bath to reduce energy costs. Corrosive Acid for quick poison stacking startup. Venom Infiltration as core output utilizing low-cost high-power cleanup. Water Splash supplements damage and recovers energy. Trait Dissolving Corrosion allows Water Splash to also stack poison, forming a complete poison system.
Core burst skill, the more Poison stacks on enemy, the lower the Energy cost (can reach 0 Energy minimum), and each use additionally inflicts 1 Poison stack, forming a virtuous cycle of stacking Poison - reducing cost - stacking more Poison.
Core support skill that provides -2 energy cost to all skills (-3 when responding to defense), greatly reducing the energy threshold for high-cost skills like Venom Infiltration. Energy guarantee for sustained output.
Trait Dissolution requires Poison-type skills to trigger Poison from Water-type skills. Corrosive Acid is a skill that reliably stacks 2 layers of Poison, creating the activation condition for Venom Infiltration.
Low-cost Water-type skill that can inflict Poison on attack when combined with its trait, while self-recovering 1 energy to alleviate energy pressure, serving as a filler skill during Venom Infiltration downtime.
Plague Breath applies permanent poison, Corruption weakens enemy damage output, Venom Infiltration finds opportunities to deal damage, Foam Mirage handles fatal blows from super effective types.
Plague Breath provides permanent poison stacks, Corruption utilizes poison stacks to weaken enemy offenses, Venom Infiltration for damage, Bubble Phantom for survival. Compensates for low physical defense through weakening enemy output + self-preservation.
Core burst skill, relies on Poison stacks to reduce Energy cost. This is the main damage output method of this build.
0 Energy cost to apply 1 stack of Poison Mark (permanent Poison) on the enemy. Provides stable stack source for Venom Infiltration without disrupting turn output rhythm.
The more poison layers on the enemy, the greater the dual attack reduction ( -30% per layer). Combined with multi-layer poison, can significantly weaken enemy output capability and improve self-survival.
Reaction skill, 80% damage reduction + hit escape. Addresses Thousand Thorn Sea Needle's weakness to Electric/Earth/Phantom/Evil, providing critical survival measure
Brine Bath reduces energy cost at battle start, Corrosive Acid stacks poison to initiate, Poison Mist targets buffed enemies or supplements poison, Spring as stable high-power damage to clean up.
Brine Bath reduces Spring's energy cost while increasing damage, Corrosive Acid initiates poison, Poison Mist targets buffers and supplements poison, Spring serves as main damage output. Compared to Venom Infiltration style, Spring has more stable power after energy cost reduction and doesn't rely on existing enemy poison stacks.
Core damage skill. Combined with Brine Bath's Energy reduction, can be cast at low Energy cost. Power increases as Energy cost decreases (+10 Power per -1 Energy).
Key support: Energy Cost reduction has direct damage increase effect on Geyser while benefiting other skills—the operational core of the entire strategy.
Essential for triggering trait; 2 stacks of Poison to start, creating a Poison environment for subsequent moves.
Converts enemy buffs into Poison, highly effective against buff-reliant enemy creatures while supplementing Poison stack count
Deals Magic damage. Self recovers 1 Energy.
Energy cost of next Skill used -6.
Deals Magic damage. Enemy gains 2 Poison stacks.
For each Poison stack the enemy has, enemy gains -30% ATK and MATK.
Deals magic damage to the enemy creature.
Enemy gains 1 stack of Poison Mark.
80% damage reduction, when responding to an attack: retreat.
Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.
Converts all enemy buffs into Poison.
Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.
Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.
Deals Magic damage. If it defeats the target, converts Poison into Poison Mark.
Electric, Earth, Phantom, Dark
Progress: 7/7