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Thousandthorn Helm(千棘盔)
NO.078

Thousandthorn Helm(千棘盔)

WaterPoisonFinal FormOriginal Form

It usually moves sluggishly, but when in danger, it can briefly accelerate to escape light and threat zones. When lightly touched, its spines quickly converge and point toward the point of contact; the venom sacs at the tips of the spines can cause stinging pain and mild numbness.

Dex Number
078
Category
Spiky Creature
Height
1.11~1.33 M
Weight
98.6~115 KG
Updated
2026-06-07
Distribution
Unknown
Trait

Dissolution Spread

For each Poison-type skill brought into battle, Water-type skills inflict 1 stack of Poison on enemies.

Recommended Skill Sets

Poison Drain Build

Playstyle

Quickly stack Poison layers with Corrosive Acid and Plague Breath, use Corruption to drastically reduce enemy dual attack for survival, finish with low-cost high-power Venom Infiltration. Traits allow Water skills to assist in applying Poison, enabling sustained attrition pressure.

Why this set works

Maximizes the synergy between trait Dissolution Spread and poison stack count, quickly stacking poison through dual Poison-type skills, Corruption to weaken enemy output, Venom Infiltration as core finishing means, forming the complete cycle of poison stacking - weakening - burst.

Venom Infiltration

Why pick this skill

Core damage skill with 120 high-power Magic Attack. More Poison stacks on the enemy means lower Energy cost and additional Poison stacking, synergizing with the Trait. After stacking high Poison layers, it enables low-cost, high-frequency output.

Corrosive Acid

Why pick this skill

Quick Poison stacking method, 35 energy cost for 2 Poison layers, creates conditions for Venom Infiltration cost reduction and Corruption attack reduction, key to starting combos

Plague Breath

Why pick this skill

0 Energy Poison Stacking skill, supplements poison stacks at no cost, works with traits to allow Water-type skills to also inflict poison, continuously suppressing enemy HP

Corruption

Why pick this skill

Core support skill that directly converts enemy poison stacks into dual attack reduction, -30% dual attack per stack. When fully stacked, greatly weakens enemy damage output and ensures self-survival.

Brine Burst Style

Playstyle

Activate Salt Bath to reduce energy cost on turn 1 or safe timing, subsequently use low-cost high-Power Spring for burst damage, Corrosive Acid to quickly stack Poison triggering trait to add Poison to Spring, Venom Infiltration as Poison-type cleanup, flexibly choose damage skills based on enemy resistance.

Why this set works

Brine Bath serves as the core engine, reducing energy cost to boost Geyser power, while carrying Poison-type skills to trigger the trait adding poison to Water-type skills, balancing Water/Poison dual-attribute damage and sustained pressure.

Spring

Why pick this skill

Core damage skill where Power increases as Energy cost decreases. Combined with Salt Bath's Energy reduction effect, achieves high Power output. Main damage source for Water-type's same-type attacks.

Saltwater Bath

Why pick this skill

0 Energy Cost support skill: Provides All Skills Energy Cost -2 (-3 when countering Defense), directly boosting Spring Gush Power (+10 Power per -1 Energy Cost)—the core engine for enhanced output.

Corrosive Acid

Why pick this skill

Quick Poison stacking method, prepares for Venom Infiltration, also triggers trait as Poison-type skill, allowing Geyser to also apply Poison enhancing suppression

Venom Infiltration

Why pick this skill

High-power Poison output, Energy reduced after Salt Bath. Forms dual output option with Spring Burst, flexibly switched based on enemy attribute weakness.

Conservative Counterplay

Playstyle

Utilize Bubble Illusion to anticipate enemy key skills for damage reduction and switching, ensuring self-survival; when on field, quickly stack Poison through Corrosive Acid and Plague Breath, finding safe timing to output with Toxic Infiltration. Not suitable for prolonged field presence, better suited as an attrition point and counter position in team rotation.

Why this set works

Bubble Phantom serves as the core survival tool, achieving damage reduction and escape by predicting enemy high-threat skills. Dual Poison-type skills ensure poison stacking efficiency, with Venom Infiltration as the safe damage option. Overall leans toward conservative attrition and team support.

Bubble Phantom

Why pick this skill

0 Energy: Counter skill—80% damage reduction against enemy high-threat attacks. After successful response, self escapes and switches positions, key to ensuring survival and team rotation.

Venom Infiltration

Why pick this skill

Core damage skill. Utilizes Poison stack energy reduction mechanic, becomes a low-cost high-power cleanup tool after stacking Poison.

Corrosive Acid

Why pick this skill

Quick Poison stack startup skill, creates conditions for Venom Infiltration, also triggers trait as Poison-type skill

Plague Breath

Why pick this skill

0 Energy Poison Stacking supplement method, maintains poison stacks at no cost, securing the energy reduction benefits of Venom Infiltration

Notes
  • Thousand Thorn Helm's trait Dissolving Spread causes Water skills to apply additional poison stacks when carrying Poison skills, so move sets must balance Poison skill quantity with practical function.
  • Base stats show Magic Attack 99, Magic Defense 111, Speed 100. Positioned as special attacker and attrition type, with extremely low Physical Attack 41. Physical output should be avoided.
  • The skill pool has abundant Poison-type skills, but lacks direct high-power same-type Water attacks, requiring reliance on Poison Infiltration and Spring as main damage sources
  • Weak to Electric, Earth, Fantasy, and Dark; watch how type disadvantage affects field presence
Gallery
Thousandthorn Helm(千棘盔) True Body
True Body
Thousandthorn Helm(千棘盔) Shiny Form
Shiny Form
Thousandthorn Helm(千棘盔) Pet Egg
Pet Egg
Thousandthorn Helm(千棘盔) Pet Egg Alternate Color
Pet Egg Alternate Color
Thousandthorn Helm(千棘盔) Fruit
Fruit
Skills
Defense
Lv. Lv.1

Defense

Normal
Energy: 1Defense

Reduces damage taken by 70%. Counters attacks.

Water Splash
Lv. Lv.1

Water Splash

Water
Power: 30Magic Attack

Deals Magic damage. Self recovers 1 Energy.

Water Storage
Lv. Lv.8

Water Storage

Water
Energy: 1Status

Energy cost of next Skill used -6.

Corrosive Acid
Lv. Lv.9

Corrosive Acid

Poison
Energy: 2Power: 35Magic Attack

Deals Magic damage. Enemy gains 2 Poison stacks.

Corruption
Lv. Lv.16

Corruption

Poison
Energy: 1Status

For each Poison stack the enemy has, enemy gains -30% ATK and MATK.

Wishing Star
Lv. Lv.28

Wishing Star

Normal
Energy: 3Power: 110Magic Attack

Deals magic damage to the enemy creature.

Plague Breath
Lv. Lv.35

Plague Breath

Poison
Energy: 3Status

Enemy gains 1 stack of Poison Mark.

Bubble Phantom
Lv. Lv.36

Bubble Phantom

Water
Energy: 2Defense

80% damage reduction, when responding to an attack: retreat.

Venom Infiltration
Lv. Lv.37

Venom Infiltration

Poison
Energy: 5Power: 120Magic Attack

Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.

Poison Mist
Lv. Lv.40

Poison Mist

Poison
Energy: 7Status

Converts all enemy buffs into Poison.

Spring
Lv. Lv.41

Spring

Water
Energy: 6Power: 90Magic Attack

Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.

Saltwater Bath
Lv. Lv.49

Saltwater Bath

Water
Energy: 2Status

Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.

Infection
Lv. Lv.50

Infection

Poison
Energy: 4Power: 110Magic Attack

Deals Magic damage. If it defeats the target, converts Poison into Poison Mark.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2Power: 90Magic Attack

Deals magic damage to the enemy creature.

Etiolation
Lv. Grass Lineage

Etiolation

Grass
Energy: 2Status

Restore 10 energy to self.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2Status

Enemy gains 10 stacks of Burn.

Water Blaster
Lv. Water Bloodline

Water Blaster

Water
Energy: 2Power: 80Magic Attack

Deals magic damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3Power: 100Magic Attack

Deals magic damage to the enemy creature.

Mud Armor
Lv. Earth Lineage

Mud Armor

Earth
Energy: 2Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3Power: 200Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2Power: 80Physical Attack

Deals physical damage to the enemy creature.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3Status

Self and the enemy gain Adorify: Restores 40% HP.

Soul Snare
Lv. Nether Bloodline

Soul Snare

Ghost
Energy: 1Status

Steal 3 Energy from the enemy.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2Status

Self gains 100% lifesteal.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4Status

Enemy gains 4 stacks of Starfall Mark.

Soak
Lv.

Soak

Water
Energy: 4Status

Self gains 1 stack of Wet Mark.

Plunder
Lv.

Plunder

Dark
Energy: 1Power: 60Magic Attack

Deals magic damage to the enemy creature.

Power Devour
Lv.

Power Devour

Dark
Energy: 4Status

Enemy gains All Skill Power -20; self gains All Skill Power +20.

Backroom Deal
Lv.

Backroom Deal

Dark
Energy: 1Status

Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.

Annihilation
Lv.

Annihilation

Normal
Energy: 5Power: 155Magic Attack

Deals magic damage to the enemy creature.

Reinforce
Lv.

Reinforce

Normal
Energy: 2Status

Self gains +140% Physical Defense.

Cheer On
Lv.

Cheer On

Normal
Energy: 3Status

Self gains +170% Magic Defense.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1Status

Dispels all buffs from the enemy.

Stress Response
Lv.

Stress Response

Normal
Energy: 2Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Severe Poison
Lv.

Severe Poison

Poison
Energy: 2Status

Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.

Moisture
Lv.

Moisture

Water
Energy: 7Status

Self gains +190% Magic Attack.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Zhen Poison
Lv.

Zhen Poison

Poison
Energy: 3Power: 75Magic Attack

Deals magic damage. This skill's Power +10 for each stack of poison the opponent has. Counter state: Changed to this skill's Power +40.

Cleanse
Lv.

Cleanse

Water
Status

Dispels its own debuffs. For each stack of debuffs it has, this skill's energy cost is reduced by 1. Adaptive Change: Water-type attack skill.

Matchups

受击伤害增加

Earth, Electric, Dark, Phantom

受击伤害降低

Fire, Poison, Bug, Martial, Cute, Mech

Stats
HP118
Physical Attack41
Magic Attack99
Physical Defense76
Magic Defense111
Speed100
Total545
Handbook Tasks

Codex Project

Progress: 9 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Confirm 2 different forms of Thousand Thorn Helmet
Obtain "Destined Hero" Medal
Use Water Storage once
Target: 1
Use Spring 2 times
Target: 2
Catch 1 Shiny Mutant Pokémon
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Wishing Star x1
Research Points x20
Light-Splitting Crystal x300
Research Points x50
Water Storage x1
Recipe - Water Storage x1
Research Points x10
Spring x1
Recipe - Gushing Spring x1
Research Points x10
Soul Ring Seal x1
Research Points x50