Shift Blame
For every 25% HP lost, Combo +2.
Often travels around, occasionally transforming into the appearance of other sprites to secretly infiltrate other tribes, presumably to train its transformation abilities. Usually prefers to live alone.
For every 25% HP lost, Combo +2.
Use Equivalent Exchange's damage reduction and drain plus Bat's drain effect to actively control HP. Maintain HP in 50%-75% range to trigger trait combo bonus. Use Bite for high combo damage. Roar targets physical attackers for attack reduction to ensure survival.
A HP-control burst build centered on the trait 'Scapegoat', using Equivalent Exchange and Bat to precisely maintain HP between 50%-75%, triggering high combo bonuses followed by Bite for damage output, with Roar providing defensive security.
Core burst skill, base 3 hits. Combined with trait 'Shift Blame', it can reach 5 hits when HP is below 75%, and 7 hits when below 50%. This is Purple Night's main damage output method.
Stable physical damage + 100% lifesteal, providing sustain. Synergizes with low-HP high-combo trait playstyle requiring HP management. Bat's lifesteal enables precise HP control.
A powerful defense-oriented skill with 90% damage reduction when countering attacks, and 50% lifesteal upon trigger—both preserving life and continuing lifesteal for HP control, perfectly matching the 'Scapegoat' trait
0 Energy Cost support skill: Greatly reduces enemy Physical Attack by 130%. Effectively improves survival against Physical attackers, creating safe environment for low-HP burst.
Maintain sustained damage with Bite and Bat, flexibly using Forged Bill to counter healing or Fraudulent Contract to disrupt enemy buff rhythms depending on opponent type. Suitable against opponents with recovery or buff-dependent strategies.
A guerrilla style balancing damage and disruption. Retains the core Bite + Bat combo for sustained damage, adding Fake Invoice and Fraudulent Contract for disruption cards that work wonders against specific opponents.
Core burst skill, extremely high hit count at low HP. This is the only high-hit Physical Attack skill of this type.
100% lifesteal ensures sustain, with 92 base Physical Attack the damage is considerable, used to maintain HP line and sustained output.
Key interference skill for countering healing, first strike +1 ensures priority action, highly effective against healing-type creatures or opponents with lifesteal skills
0 Energy cost powerful disruption. Exchanges buffs and debuffs with the enemy. Can transfer possible negative states to the opponent, or seize enemy buffs.
Centered around Demon Claw as energy engine, low-cost energy recovery ensuring Bite and Bat's release frequency, Equivalent Exchange as defensive safety net, forming a rhythm of 'Demon Claw energy recovery → high-cost damage output → Equivalent Exchange survival → continue cycle'
Energy Cycle Sustain Build: addresses Bite and Bat's high energy cost issues, using Demon Claw's energy restore effect to maintain skill release frequency; Equivalent Exchange provides dual defense and lifesteal protection
30 Energy low-cost Physical damage, restores 1 Energy after attacking. Used to alleviate pressure from high-cost skills and maintain skill cycling.
Core burst skill, high combo count deals extremely high damage under trait bonus, but energy cost requires Demon Claw to supplement
High lifesteal sustain skill. 65 energy cost is high, requiring Magic Claw's energy recovery to support continuous use.
0-cost survival skill, 90% damage reduction against attacks + 50% lifesteal, both preserves life and restores energy, creating opportunities for next round's Demon Claw + Bite
Deals Physical DMG. Restores 1 Energy to self.
Self gains 100% lifesteal.
Deals magic damage to the enemy creature.
Enemy gains Physical Attack -130%.
Deals Magic DMG. 1 Combo.
Self gains +100% Physical Attack.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals physical damage and drains 100% HP.
If the enemy recovers HP this turn, they lose 2x instead. Priority +1.
Deals Magic DMG. 2 Combo.
Swap buffs and debuffs with the enemy.
Swap equipped Skills with the enemy.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.
Poison, Cute, Ghost
Light, Martial, Bug, Cute
Ghost, Dark
Progress: 7/7