Shift Blame
For every 25% HP lost, Combo +2.
Likes to observe other creatures' activities from a distance, sometimes deliberately creating illusions to test their reactions. It rarely interacts with its own kind and is somewhat antisocial. Surprisingly, when petted by a close Roco, the tips of its ears will glow.
For every 25% HP lost, Combo +2.
Actively lower HP to trigger Scapegoat Trait, using Bite's high combo at low HP with Greedy Drain for cleanup, Equivalent Exchange to counter key attacks, Forged Bill to disrupt enemy healing.
A low-HP counter system built around the trait Frame. At low HP, Bite's combo count surges dramatically, paired with Greedy Drain for low-HP comebacks. Equivalent Exchange provides survival and extra drain, while Forged Bill targets healing-type opponents.
Core damage skill. Low 30 Energy cost, base 3-hit combo. With the trait Scapegoat, can reach 5-7 hits at low HP. 115 base Physical Attack ensures damage.
100% lifesteal combined with high-combo Bite allows both damage and quick recovery at low HP, forming perfect synergy with the Ability
+1 priority anti-healing disruption, targets commonly seen healing-type creatures in current meta, 0 Energy cost doesn't occupy action tempo.
Reaction skill, 90% damage reduction ensures survival. Gains 50% lifesteal when reacting to attack. With Greed reaches 150% lifesteal, core for low health comebacks
Standard damage trading tempo: Bite + Greed as main damage methods, Bat for stable lifesteal when needed, Forged Bill to predict and disrupt enemy healing.
Stable physical attack output system. Bite + Greed as core combo, Bat as backup damage and healing option, Forged Bill provides utility disruption. Can perform stably without HP suppression.
Core damage skill. Low 30 Energy cost, base 3-hit combo. With the trait Scapegoat, can reach 5-7 hits at low HP.
100% lifesteal combined with Bite ensures sustained combat capability, compensating for the survival pressure of Dark type being weak to Light/Fighting/Bug
65 Energy Physical damage skill. 100% lifesteal. Serves as stable damage and recovery when unable to safely lower HP to trigger Scapegoat.
+1 priority anti-healing disruption, targets healing-type opponents, 0 Energy cost doesn't interfere with damage output tempo.
Deals Physical DMG. Restores 1 Energy to self.
Self gains 100% lifesteal.
Deals magic damage to the enemy creature.
Enemy gains Physical Attack -130%.
Deals Magic DMG. 1 Combo.
Self gains +100% Physical Attack.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals physical damage and drains 100% HP.
If the enemy recovers HP this turn, they lose 2x instead. Priority +1.
Deals Magic DMG. 2 Combo.
Swap buffs and debuffs with the enemy.
Swap equipped Skills with the enemy.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.
Poison, Cute, Ghost
Light, Martial, Bug, Cute
Ghost, Dark
Progress: 7/7