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Windchime Shark
NO.108

Windchime Shark

Water Wing Phase I Original Form

If you see them gathering in large numbers on the water surface, it often foretells impending rain. When their tails sway, they create tiny ripples, and the edges of their membranes vibrate gently in the airflow, producing a clear, pleasant sound.

Dex Number
108
Category
Floaty Sprite
Height
0.41~0.59 M
Weight
13.07~16.8 KG
Updated
2026-04-02
Distribution
Commonly found in lakes
Trait

Hydro-Wing Propulsion

Each time an allied creature uses a Water skill, this creature's skill energy cost is reduced by 1 upon entry.

Recommended Skill Sets
Summary

Chime Shark is a Water + Wing dual-type creature, trait [Hydro-Wing Propulsion] grants all skill energy cost -1 when entering after ally uses Water-type skill. Stat distribution favors speed and dual defenses, balanced but low magic and physical attack, suitable as support disruptor or speed attacker. Skill pool includes weather control, energy management, multi-hit damage, and disengage tactics, but lacks powerful same-type high-power skills

Energy Compression Speed Attack Build

Playstyle

Speed Attacker: Uses speed advantage to go first with Rain Dance or buff, triggers ability through teammate synergy to compress energy costs, stacks Water Cannon for sustained output, Deluge for cleanup

Why this set works

An energy cost compression system built around the trait 'Hydro-Wing Propulsion', using Rain Dance to activate weather, Magic Enhancement to boost damage, Water Cannon stacking layers for cost reduction becoming main damage, Deluge as high-burst finisher. In rainy weather with teammates' Water-type skills frequently used, Wind Chime Shark's rotation entry further reduces energy cost, forming a positive cycle.

Water Cannon

Why pick this skill

Core damage skill. Energy Cost permanently -1 after each use. Combined with traits, can quickly reduce to low cost, becoming a stable damage source.

Heavenly Flood

Why pick this skill

High-power burst skill, permanently reduces 6 Energy cost when in Response state. Combined with traits, it can be released at extremely low Energy cost, serving as a finishing move

Rainfall

Why pick this skill

0 Energy Cost weather skill: initiates Rain to boost Water-type skill damage, while creating a Water environment for teammates to trigger own Trait.

Magic Amplification

Why pick this skill

0 Energy Cost buff skill. Increases Magic Attack by 70% to compensate for low base Magic Attack stat. After buffing, Water Cannon/Sky Flood deal considerable damage.

Utility Disruption Pivot Style

Playstyle

Support disruption, uses Wind Hide to control battlefield tempo, Wet provides resources, multi-hit skills consume enemy, switch to teammates when necessary

Why this set works

A utility and disruption-focused support build, Wet provides mark resources, Wind Hide provides tactical escape ability, Splash and Energy Cannon provide multi-hit damage. Suitable as a team pivot, preparing for subsequent entries by frequently rotating to trigger Traits, with Wind Hide's forced escape having strategic value in specific matchups.

Soak

Why pick this skill

0 Energy cost to gain Wet Mark, which can synergize with certain Water-type skills or weather effects, while also serving as a free action to adjust tempo.

Splashing Water

Why pick this skill

4-hit low energy cost skill. May have additional benefits with Wet Mark or Rainy weather. Used for breaking shields or stacking damage hits.

Wind Veil

Why pick this skill

0 Energy cost. Forces both sides to withdraw. Priority -1 but Speed 75 is acceptable. Used for survival, switching teammates to trigger traits, or interrupting enemy tempo.

Energy Cannon

Why pick this skill

50 Energy 2-hit, stable power. Used as transitional damage before Water Cannon stacking or as a finishing move.

Notes
  • Trait requires teammate cooperation to trigger; recommend having other Water-type creatures in team
  • Speed 75 is relatively fast among same tier, can utilize initiative advantage
  • Weak to Electric and Ice, watch for type weakness
  • Hydro Cannon and Deluge have energy cost growth mechanics, suitable for prolonged battles.
Gallery
Windchime Shark True Body
True Body
Windchime Shark Fruit
Fruit
Windchime Shark Pet Egg
Pet Egg
Skills
Magic Amplification
Lv. LV1

Magic Amplification

Self gains +70% Magic Attack.

Water Splash
Lv. LV1

Water Splash

Energy: 30

Deals Magic damage. Self recovers 1 Energy.

Splashing Water
Lv. LV5

Splashing Water

Energy: 20

Deals Magic damage, 4-hit combo.

Wind Veil
Lv. LV7

Wind Veil

Both enemy and self retreat, priority -1.

Whirlwind Storm
Lv. LV13

Whirlwind Storm

Energy: 100

Deals magic damage to the enemy creature.

Soak
Lv. LV21

Soak

Self gains 1 stack of Wet Mark.

Energy Cannon
Lv. LV24

Energy Cannon

Energy: 50

Deals Magic DMG. 2 Combo.

Borrow
Lv. LV28

Borrow

Each turn, randomly transforms into a skill from another creature on your team.

Wing Strike
Lv. LV35

Wing Strike

Energy: 50

Deals Magic damage. Swift.

Rainfall
Lv. LV36

Rainfall

Changes the weather to Rain for 8 turns.

Water Cannon
Lv. LV41

Water Cannon

Energy: 110

Deals Magic damage. After each use, this skill's Energy Cost permanently -1.

Saltwater Bath
Lv. LV47

Saltwater Bath

Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.

Heavenly Flood
Lv. LV49

Heavenly Flood

Energy: 150

Deals Magic damage. Counter status: This skill's Energy Cost permanently -6.

Matchups

Weak Against

Electric, Ice

Stats
HP 54
Physical Attack 46
Magic Attack 46
Physical Defense 63
Magic Defense 63
Speed 75
Total 347
Handbook Tasks

Chimeshark's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1