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Oracle Shark
NO.110

Oracle Shark

Water Wing Final Form Boss Form

During heavy rain, it stores water in its body; when drought comes, it flaps its wing membranes mid-air, sending moisture upward to form mist walls that gather into rain clouds. "Along this journey, stumbling and falling, sometimes happy, sometimes melancholic, yet it remains strong, willing to continue even if there truly is no end."

Dex Number
110
Category
Floaty Sprite
Height
1.79~2.26 M
Weight
107.6~165.5 KG
Updated
2026-04-02
Distribution
Commonly found in lakes
Trait

Hydro-Wing Ascension

Each time an allied creature uses a Water skill, this creature's skill energy cost is reduced by 1 upon entry, and skills with 0 energy cost gain +30% power.

Recommended Skill Sets

Weather Support Disruption Build

Playstyle

Support disruption, crowd control and sustain

Why this set works

Utilize Rainfall to start Rainy weather and trigger trait count, Brine Bath greatly reduces energy cost making Soak and similar skills 0-cost high-power output, Wind Hide provides survival. This build fully utilizes Oracle Shark's 125 speed base stat priority advantage, focusing on support interference while maintaining certain output capability.

Rainfall

Why pick this skill

Core support skill that changes the weather to Rain for 8 turns. Provides a buffing environment for Water-type teammates while also triggering the 'Water-type skill use count' required by its own trait.

Soak

Why pick this skill

0 Energy Cost skill. +30% power after trait trigger, gains Wet Mark to set up follow-up skills. Combined with Salt Bath may become 0-cost high-power output method.

Saltwater Bath

Why pick this skill

Core Energy Cost Reduction skill. Grants all skills -2 energy cost (-3 when defending). Combined with trait "All Skills Energy Cost -1", enables multiple skills to reach 0 energy cost, greatly enhancing sustained combat capability.

Wind Veil

Why pick this skill

A tactical skill that forces both sides to withdraw. Priority -1 means it activates second, protecting teammates or enabling self-retreat in critical moments; best used with high base Speed

Late-Game Scaling Damage Build

Playstyle

Enhanced Output, Late-Game Power

Why this set works

Magic Boost compensates for low base stats, Salt Bath + trait achieves energy cost compression, Soak as 0-cost high-power transitional damage, Water Cannon grows into low-cost main damage late game. This build attempts to unlock Oracle Shark's damage potential but requires teammate coordination to trigger trait.

Magic Amplification

Why pick this skill

Core damage amplification skill. +70% Magic Attack compensates for the low 77 base Magic Attack stat, providing foundation for subsequent magic damage skills.

Soak

Why pick this skill

0 Energy Cost skill. +30% power after trait trigger, gains Wet Mark. Efficient output method after stacking full buffs.

Saltwater Bath

Why pick this skill

Core Energy Cost Reduction skill. Obtains permanent -2/-3 energy cost buff. Combined with traits, enables key skills to reach 0 energy cost.

Water Cannon

Why pick this skill

High-power Water ultimate, permanently -1 Energy per use. Combined with Salt Bath and trait, can quickly reduce to low or even 0 Energy, becoming main late-game damage output.

Multi-hit Suppression Burst Build

Playstyle

Multi-hit Suppression, Status Burst

Why this set works

Splash's low-energy multi-hit attacks quickly stack traits and break shields. Brine Bath initiates energy compression. Wet serves as 0-energy filler. Deluge becomes a low-energy high-power finisher in Response state. This build balances early-game pressure and late-game burst.

Splashing Water

Why pick this skill

4-hit magic damage. 20 Energy is relatively low, only 15 Energy after trait -1. An effective method for multi-hit shield breaking and stacking traits.

Soak

Why pick this skill

0 Energy Cost skill. +30% power after trait trigger. Wet Mark can synergize with certain skills (if any synergy exists) or serve as resource reserve.

Saltwater Bath

Why pick this skill

Core Energy Cost Management skill. -2/-3 energy cost reduction provides greater benefit to high-cost skills. Key enabler for Splashing Water and Heavenly Deluge.

Heavenly Flood

Why pick this skill

Highest power Water-type ultimate, 150 energy cost but permanently -6 when responding to status, combined with Salt Bath and trait can greatly compress energy cost, is a burst finishing means.

Notes
  • Oracle Shark's trait 'Water Wing Ascension' requires teammates to use Water-type skills to trigger, upon entry gains all skills energy cost -1 and 0 energy cost skill power +30% buff
  • Oracle Shark has a high Speed base stat of 125, but dual attack only 77, more suitable as support/interference role rather than main output
  • Water-type skill labels are missing from the skill list, but based on names, Water Splash, Splash, Wet, Rainfall, Water Cannon, Salt Bath, and Deluge should be Water-type skills
  • Borrowed skills have excessive randomness, unsuitable for stable move sets.
  • Wind Hide has forced field switch effect, usable for tactical retreat
  • Brine Bath can greatly reduce its own energy cost, and with trait synergy can achieve 0-cost high-power damage output.
  • Hydro Cannon and Deluge are high-cost ultimates, but Hydro Cannon permanently reduces energy cost, while Deluge drastically reduces cost when triggered by reactive conditions.
Gallery
Oracle Shark True Body
True Body
Skills
Magic Amplification
Lv. LV1

Magic Amplification

Self gains +70% Magic Attack.

Water Splash
Lv. LV1

Water Splash

Energy: 30

Deals Magic damage. Self recovers 1 Energy.

Splashing Water
Lv. LV5

Splashing Water

Energy: 20

Deals Magic damage, 4-hit combo.

Wind Veil
Lv. LV7

Wind Veil

Both enemy and self retreat, priority -1.

Whirlwind Storm
Lv. LV13

Whirlwind Storm

Energy: 100

Deals magic damage to the enemy creature.

Soak
Lv. LV21

Soak

Self gains 1 stack of Wet Mark.

Energy Cannon
Lv. LV24

Energy Cannon

Energy: 50

Deals Magic DMG. 2 Combo.

Borrow
Lv. LV28

Borrow

Each turn, randomly transforms into a skill from another creature on your team.

Wing Strike
Lv. LV35

Wing Strike

Energy: 50

Deals Magic damage. Swift.

Rainfall
Lv. LV36

Rainfall

Changes the weather to Rain for 8 turns.

Water Cannon
Lv. LV41

Water Cannon

Energy: 110

Deals Magic damage. After each use, this skill's Energy Cost permanently -1.

Saltwater Bath
Lv. LV47

Saltwater Bath

Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.

Heavenly Flood
Lv. LV49

Heavenly Flood

Energy: 150

Deals Magic damage. Counter status: This skill's Energy Cost permanently -6.

Matchups

Weak Against

Electric, Ice

Stats
HP 90
Physical Attack 77
Magic Attack 77
Physical Defense 105
Magic Defense 105
Speed 125
Total 579
Handbook Tasks

Oracle Shark's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Use Evolution Power to evolve a creature into a Leader
Target: Use Evolution Power to evolve a creature into a Leader