Stargazing
For each Meteorite stack the enemy has, your Earth-type skill power increases by 15%.
Discovered by the Locke clan deep within ancient ruins long, long ago, it may already be thousands of years old. Its body is composed of gems and precious metals, making it a coveted prize for those who seek wealth.
For each Meteorite stack the enemy has, your Earth-type skill power increases by 15%.
Speed Attack Burst
Centered around the Stargazing trait, quickly stacking Starfall Marks to strengthen Earth-type skill power, combined with Magic Attack boost to form high-burst magic output. Startrack Fission for quick startup, Supernova Gift for continuous stacking; with both buffs叠加, meteor damage becomes significant.
Core trait-triggering skill. 0 Energy cost to apply 2 stacks of Meteorite Mark to enemy, directly providing +30% power boost to subsequent Earth-type skills. Key to activating Stargazing trait.
Enhanced Mark stacking skill: applies 2 stacks on first use, with increasing stacks per subsequent use. Combined with trait, it greatly enhances Earth-type skill output, serving as the core of prolonged battles.
Earth-type Magic damage skill. Benefits from Stargazer trait bonuses. Power significantly increases after stacking multiple Starfall Marks. Can form burst damage when combined with Magic Boost.
0 Energy Cost Magic Attack buff skill, +70% Magic Attack directly enhances Meteor output, forms double buff with Stargazer trait, essential support for Magic Attack build
Stall Crowd Control
Balances mark stacking, field control, physical damage, and defense buffing. Quicksand restricts enemy rotation to ensure marks apply, Rock Throw grows stronger in prolonged combat, Jun Momentum provides solid defense, forming an攻守兼备的持久战体系.
Core trait-triggering skill. 0 Energy cost for rapid mark stacking, providing power boost to Earth-type skills while serving as response turn usage.
Forces the target to stay for 3 turns with Defense Break effect; reduces enemy's dual Defense by 60% when countering Defense, forming suppression with mark stacking and limiting enemy rotation to avoid marks
Ground-type physical damage skill. High 140 Energy cost, but permanently reduces by 5 per use. Can grow into a low-cost high-power skill in prolonged battles, benefiting from Stargazing trait bonuses.
0 Energy: Dual defense enhancement—+140% Physical Defense greatly improves survivability. Speed -30 has limited impact on its already low Speed (51); buffs double when responding to defense to form an iron wall.
Environment Suppression
Survival and cleanup as the core, Harden provides reliable damage reduction, Stellar Fission stacks marks, Sand Surge creates weather advantage, Collapse handles cleanup and self-buffing. Suitable for executing fragile pets and growing stronger.
0 Energy: 90% damage reduction when responding to attacks; if the last skill used was an attack, Energy cost -2. Can be used as a defensive turn in rotations to ensure survival.
Stacks marks to activate trait, 0 energy cost doesn't interfere with skill rotation, provides power boost foundation for Earth-type skills
Gains +70% magic attack after defeating enemy, growth-oriented harvest skill, combined with mark bonus can raise execution threshold, self-enhancement after defeat forms snowball
0 Energy Cost weather skill: 8-turn Sandstorm weather. Earth-type creatures typically benefit from Sandstorm environment, creating favorable combat conditions for self.
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
Deals Physical DMG. Restores 1 Energy to self.
Enemy gains 2 stacks of Meteorite.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
Deals physical damage, 1 Combo.
Self gains +100% Physical Attack.
90% damage reduction, when responding to an attack.
Deals magic damage to the enemy creature.
Enemy gains 2 stacks of Meteorite. Each time used, the Meteorite stacks granted increase by 1.
Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.
Self gains +140% Physical Defense and -30 Speed.
Changes the weather to Sandstorm for 8 turns.
Enemy cannot switch creatures for 3 turns. When responding to Defense: Enemy gains -60% DEF and MDEF.
Deals physical damage. At turn end, this skill's Energy cost permanently -5.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Grass, Water, Ice, Mech, Ghost, Bug
Progress: 7/7