Falling Star
For each Meteorite stack the enemy has, your skill power increases by 15%.
They are inheritors of ancient celestial ceremonies, engraving the observed patterns of stellar motion onto their bodies, continuing the thread of civilization. The ancient symbols on them exceed the cognitive scope of modern Locke and cannot be identified or interpreted.
For each Meteorite stack the enemy has, your skill power increases by 15%.
At the start, use [Orbital Fission] and [Supernova Gift] to quickly stack Starfall Marks. Mid-game utilizes the trait-boosted high-power [Collapse] for output. [Harden] is used to counter enemy key attacks. After defeating enemies, Magic Attack gains further strengthen output capability.
A magic burst build centered on the trait 'Falling Star', quickly accumulating Starfall Marks through dual stacking skills, using the trait-boosted high-power 'Collapse' for cleanup, with 'Harden' providing necessary survival security.
Core stacking skill. 0 Energy cost, usable from the start. Provides base stacks for the trait "Falling Star," later combining with "Supernova Gift" to rapidly stack marks.
Advanced stacking skill: Increases granted stacks per use. Combined with Orbital Fission can stack enemy marks to high levels in few turns, maximizing trait power bonus.
High-power Magic output skill, combined with stacked trait bonus can deal extremely high damage. Defeating enemies also grants Magic Attack boost, creating snowball effect
0 Energy Defense skill, 90% damage reduction when countering attacks, ensures survival during stacking process; -2 Energy cost when last used attack skill enables flexible cycling
Start stacking layers and activate [Jun Shi] and [Mud Armor] to establish defense and attack buffs, use [Rock Throw] for damage, as rounds progress [Rock Throw]'s energy cost gradually decreases, forming a low-cost high-power sustained output pattern, high defense stats offset speed disadvantage
Physical endurance damage build, utilizing the decreasing energy cost of 'Rock Throw' for prolonged battles; 'Mud Armor' and 'Tectonic Force' provide dual offensive and defensive buffs, with stacked trait bonuses compensating for 'Rock Throw's high initial energy cost
Core stacking skill. 0 Energy cost to establish mark foundation at the start, providing trait bonuses for all subsequent damage skills.
High energy cost Physical skill, but has energy cost decay mechanic (permanently -5 at turn end), becomes low-cost high-power skill after prolonged use, suitable for endurance battles.
0 Energy Cost: massive Physical Attack buff, used with physical damage skills. The buff doubles when responding to Defense, further increasing burst potential.
0 Energy: Dual defense buff skill—buffs double when responding to defense. Combined with 'Mud Armor' can form extremely high defense stats, compensating for Speed disadvantage.
Open with [Star Orbit Fission] to stack layers then activate [Sand Surge] to change weather, use [Quicksand] to restrict enemy pet swaps and find opportunities to weaken their both defenses, use [Meteor] for stable damage during this period, control chain combined with weather to form suppression.
Weather control attrition build, uses [Sand Surge] to activate Sandstorm, [Quicksand] to restrict enemy actions and weaken defense, uses [Meteor] for output during control period, stacked trait bonuses improve overall damage efficiency
Core stacking skill. 0 Energy cost for quick activation, providing base stacks for the trait.
Weather skill, Sandstorm with Earth attribute can exert tactical value, while 0 energy cost doesn't affect skill cycling
Control skill, restricts enemy creature switching for 3 turns, reduces enemy dual defense when countering defense, creating opportunities for damage output
High-power Magic skill, Earth-type with Sandstorm weather can form STAB bonus, main damage method
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
Deals Physical DMG. Restores 1 Energy to self.
Enemy gains 2 stacks of Meteorite.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
Deals physical damage, 1 Combo.
Self gains +100% Physical Attack.
90% damage reduction, when responding to an attack.
Deals magic damage to the enemy creature.
Enemy gains 2 stacks of Meteorite. Each time used, the Meteorite stacks granted increase by 1.
Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.
Self gains +140% Physical Defense and -30 Speed.
Changes the weather to Sandstorm for 8 turns.
Enemy cannot switch creatures for 3 turns. When responding to Defense: Enemy gains -60% DEF and MDEF.
Deals physical damage. At turn end, this skill's Energy cost permanently -5.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Grass, Water, Ice, Mech, Ghost, Bug
Progress: 7/7