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Rite Colossus
NO.115

Rite Colossus

Earth Phantom Final Form Boss Form

They are inheritors of ancient celestial ceremonies, engraving the observed patterns of stellar motion onto their bodies, continuing the thread of civilization. The ancient symbols on them exceed the cognitive scope of modern Locke and cannot be identified or interpreted.

Dex Number
115
Category
Ruin Sprite
Height
1.91~2.37 M
Weight
468~694 KG
Updated
2026-04-02
Distribution
Mysterious Whereabouts
Trait

Falling Star

For each Meteorite stack the enemy has, your skill power increases by 15%.

Recommended Skill Sets

Starfall Stack Burst Build

Playstyle

At the start, use [Orbital Fission] and [Supernova Gift] to quickly stack Starfall Marks. Mid-game utilizes the trait-boosted high-power [Collapse] for output. [Harden] is used to counter enemy key attacks. After defeating enemies, Magic Attack gains further strengthen output capability.

Why this set works

A magic burst build centered on the trait 'Falling Star', quickly accumulating Starfall Marks through dual stacking skills, using the trait-boosted high-power 'Collapse' for cleanup, with 'Harden' providing necessary survival security.

Orbital Fission

Why pick this skill

Core stacking skill. 0 Energy cost, usable from the start. Provides base stacks for the trait "Falling Star," later combining with "Supernova Gift" to rapidly stack marks.

Supernova Gift

Why pick this skill

Advanced stacking skill: Increases granted stacks per use. Combined with Orbital Fission can stack enemy marks to high levels in few turns, maximizing trait power bonus.

Collapse

Why pick this skill

High-power Magic output skill, combined with stacked trait bonus can deal extremely high damage. Defeating enemies also grants Magic Attack boost, creating snowball effect

Hardening

Why pick this skill

0 Energy Defense skill, 90% damage reduction when countering attacks, ensures survival during stacking process; -2 Energy cost when last used attack skill enables flexible cycling

Rock Solid Physical Durability Build

Playstyle

Start stacking layers and activate [Jun Shi] and [Mud Armor] to establish defense and attack buffs, use [Rock Throw] for damage, as rounds progress [Rock Throw]'s energy cost gradually decreases, forming a low-cost high-power sustained output pattern, high defense stats offset speed disadvantage

Why this set works

Physical endurance damage build, utilizing the decreasing energy cost of 'Rock Throw' for prolonged battles; 'Mud Armor' and 'Tectonic Force' provide dual offensive and defensive buffs, with stacked trait bonuses compensating for 'Rock Throw's high initial energy cost

Orbital Fission

Why pick this skill

Core stacking skill. 0 Energy cost to establish mark foundation at the start, providing trait bonuses for all subsequent damage skills.

Rock Throw

Why pick this skill

High energy cost Physical skill, but has energy cost decay mechanic (permanently -5 at turn end), becomes low-cost high-power skill after prolonged use, suitable for endurance battles.

Mud Armor

Why pick this skill

0 Energy Cost: massive Physical Attack buff, used with physical damage skills. The buff doubles when responding to Defense, further increasing burst potential.

Junshi

Why pick this skill

0 Energy: Dual defense buff skill—buffs double when responding to defense. Combined with 'Mud Armor' can form extremely high defense stats, compensating for Speed disadvantage.

Sandstorm Control Attrition Build

Playstyle

Open with [Star Orbit Fission] to stack layers then activate [Sand Surge] to change weather, use [Quicksand] to restrict enemy pet swaps and find opportunities to weaken their both defenses, use [Meteor] for stable damage during this period, control chain combined with weather to form suppression.

Why this set works

Weather control attrition build, uses [Sand Surge] to activate Sandstorm, [Quicksand] to restrict enemy actions and weaken defense, uses [Meteor] for output during control period, stacked trait bonuses improve overall damage efficiency

Orbital Fission

Why pick this skill

Core stacking skill. 0 Energy cost for quick activation, providing base stacks for the trait.

Sand Surge

Why pick this skill

Weather skill, Sandstorm with Earth attribute can exert tactical value, while 0 energy cost doesn't affect skill cycling

Quicksand

Why pick this skill

Control skill, restricts enemy creature switching for 3 turns, reduces enemy dual defense when countering defense, creating opportunities for damage output

Meteorite

Why pick this skill

High-power Magic skill, Earth-type with Sandstorm weather can form STAB bonus, main damage method

Notes
  • The trait "Falling Star" relies on Meteorite Mark stacks to increase power. The core strategy is to quickly accumulate stacks, then utilize high-power skills for damage output.
  • This creature's Magic Attack base stat (111) is slightly higher than Physical Attack (105), but Physical Attack moves have energy cost reduction mechanics; both builds are viable.
  • Low Speed stat (85), suitable for tank/stall route or late-game high burst.
  • Weak to Grass, Water, Ice, Mechanical, Ghost, and Bug, watch for type disadvantage
Gallery
Rite Colossus True Body
True Body
Skills
Hardening
Lv. LV1

Hardening

90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.

Skill Theft
Lv. LV1

Skill Theft

Energy: 30

Deals Physical DMG. Restores 1 Energy to self.

Orbital Fission
Lv. LV1

Orbital Fission

Enemy gains 2 stacks of Meteorite.

Hot Sand
Lv. LV4

Hot Sand

Energy: 80

Deals magic damage to the enemy creature.

Magic Amplification
Lv. LV9

Magic Amplification

Self gains +70% Magic Attack.

Rockfall
Lv. LV11

Rockfall

Energy: 55

Deals physical damage, 1 Combo.

Power Boost
Lv. LV16

Power Boost

Self gains +100% Physical Attack.

Unmoving as Mountain
Lv. LV21

Unmoving as Mountain

90% damage reduction, when responding to an attack.

Meteorite
Lv. LV26

Meteorite

Energy: 100

Deals magic damage to the enemy creature.

Supernova Gift
Lv. LV30

Supernova Gift

Enemy gains 2 stacks of Meteorite. Each time used, the Meteorite stacks granted increase by 1.

Collapse
Lv. LV35

Collapse

Energy: 85

Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.

Junshi
Lv. LV36

Junshi

Self gains +140% Physical Defense and -30 Speed.

Sand Surge
Lv. LV39

Sand Surge

Changes the weather to Sandstorm for 8 turns.

Quicksand
Lv. LV40

Quicksand

Enemy cannot switch creatures for 3 turns. When responding to Defense: Enemy gains -60% DEF and MDEF.

Rock Throw
Lv. LV42

Rock Throw

Energy: 140

Deals physical damage. At turn end, this skill's Energy cost permanently -5.

Mud Armor
Lv. LV44

Mud Armor

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Matchups

Weak Against

Grass, Water, Ice, Mech, Ghost, Bug

Stats
HP 106
Physical Attack 105
Magic Attack 111
Physical Defense 115
Magic Defense 119
Speed 85
Total 641
Handbook Tasks

Ritual Colossus's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 1 Prismatic Mutant Pokémon
Target: 1
Use Evolution Power to evolve a creature into a Leader
Target: Use Evolution Power to evolve a creature into a Leader
Obtain "Destined Hero" Medal
Target: Obtain "Destined Hero" Medal