Stargazing
For each Meteorite stack the enemy has, your Earth-type skill power increases by 15%.
Once mistaken for a statue, yet possessing consciousness and emotions. Legend says the gems embedded in its body symbolize three elements. Considered a symbol of perfect balance, research has shown it can perceive or predict the flow of time.
For each Meteorite stack the enemy has, your Earth-type skill power increases by 15%.
Tank attrition. Use Earth-type skills for damage after Starfall Mark damage boost, high Defense field presence.
A tank drain build centered around the [Stargazing] trait, using [Startrack Fission] to quickly stack marks triggering Earth-type damage boost, [Meteor] as main damage, [Harden] + [Mud Armor] forming high-defense field presence. Excellent dual-defense base stats, with doubled buffs resulting in extremely high physical defense, suitable for prolonged battles.
Core trait engine. 0 Energy cost to apply 2 stacks of Meteorite Mark to enemy, directly triggering [Stargazing] 30% Earth-type damage boost. Essential opening move.
Earth-type high-power Magic Attack skill. With Starfall Mark damage boost, its output is considerable and serves as the main damage source.
90% damage reduction counter skill, Energy cost becomes -2 (actual 0) after using attack skill, ensures survival capability, triggers [Mud Armor] counter defense doubling condition
Dual Physical Attack and Defense buff, doubled to +120% against defensive opponents; combined with [Harden] triggering the double effect, greatly enhances field presence while compensating for physical attack output
Burst damage: rapidly stack marks then finish with high Magic Attack
Extreme damage build. [Supernova Gift] rapidly stacks high Meteorite Marks, [Magic Boost] + [Collapse] stack Magic Attack after kills, enabling [Meteor] to gain massive damage bonuses (trait + marks + Magic Attack buffs), pursuing quick kills to snowball. Lacks defensive skills, requires fast resolution.
Advanced Mark stacking skill: +1 stack per use, 3 stacks from third use onward. Combined with [Stargazing] for +45%+ Earth skill power. Core engine.
Earth-type Magic Attack skill. Damage explodes when marks are stacked high. Main damage source.
+70% magic attack after kill, synergizes with high damage boost [Meteor] for strong harvest ability, snowball core
Magic Attack +70% boost. Combined with 【Collapse】stacking after KOs, can reach +140% Magic Attack, greatly increasing damage ceiling.
Field control disruption, Physical Attack output after blocking switches
Physical Attack disruption build, [Quicksand] blocks switching and lowers defense to create damage environment, [Startrack Fission] activates damage boost, [Power Boost] greatly increases [Rock Throw] damage, [Rock Throw] becomes low Energy high power skill after long-term cost reduction. Suitable against enemy teams relying on switching
0 Energy: Stacks 2 marks, quickly activating [Stargazing] damage boost.
Blocks enemy pet switching for 3 turns. When used as a response defense, applies -60% DEF/MDEF debuff. A powerful field control disruption move.
High-power Physical ATK skill, Energy cost can be permanently reduced. Suitable for prolonged battles, gradually reducing cost to low-cost high-power output
Physical Attack +100% buff, combined with [Rock Throw] physical damage output, compensates for its slightly low base Physical Attack stat
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
Deals Physical DMG. Restores 1 Energy to self.
Enemy gains 2 stacks of Meteorite.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
Deals physical damage, 1 Combo.
Self gains +100% Physical Attack.
90% damage reduction, when responding to an attack.
Deals magic damage to the enemy creature.
Enemy gains 2 stacks of Meteorite. Each time used, the Meteorite stacks granted increase by 1.
Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.
Self gains +140% Physical Defense and -30 Speed.
Changes the weather to Sandstorm for 8 turns.
Enemy cannot switch creatures for 3 turns. When responding to Defense: Enemy gains -60% DEF and MDEF.
Deals physical damage. At turn end, this skill's Energy cost permanently -5.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Grass, Water, Ice, Mech, Ghost, Bug
Progress: 7/7