Snowball Fight
Initial Energy is 0. Before entry, for each Ice-type skill used by your creatures, recover 3 Energy.
After birth, it was placed in a snow nest by its parents. The energy gained from eating allows its body to grow rapidly during hibernation. The big-handed and big-footed Snow Beanie is accustomed to moving by rolling. It has a straightforward mindset and gets angry easily; petting its head can calm it down.
Initial Energy is 0. Before entry, for each Ice-type skill used by your creatures, recover 3 Energy.
Lead or mid-entry, Snowball for speed drop → First Strike for damage → Ice Toss for sustained damage → Ice Wall for key skills, relying on dual speed reduction to keep enemy slower.
Addressing Snow Bean's extremely low 36 Speed: use 'Snowball' to maximally slow enemies, 'First Strike' to steal turns for damage, 'Throw Ice' to continuously suppress the speed line, combined with 'Ice Wall' for survival and Freeze stacks. This plan allows Snow Bean to maintain action priority despite Speed disadvantage, with Freeze stacks amplifying energy cost penalties when paired with teammates.
Core priority skill. +1 Priority compensates for the extremely low 36 Speed, ensuring damage is dealt before the enemy acts. Snow Bean's only means to actively seize turns.
0 Energy Cost speed control skill. -90 Speed significantly reduces enemy's priority capability, creating output environment for self and teammates. When combined with trait, can rapidly charge Energy.
Primary damage skill. 90 Energy deals physical damage while applying -30 Speed, continuously suppressing enemy Speed line, forming dual slow control with Snowball.
High-damage-reduction counter skill, 80% reduction provides survival保障; countering attacks adds 2 Freeze stacks to strengthen energy suppression, synergizes with Hail/Frost Sky
Late-game entry (relies on teammate charging), Frost Sky start → Blizzard stacks Freeze → Hail harvest/counter → Frozen World for survival, uses Freeze layers to cause enemy skill energy cost to spiral out of control
Built around the 'Freeze stacks = Energy cost penalty' mechanic. Frosty Sky + Blizzard quickly stack Freeze, Hail utilizes counter state to追加 penalties, Snowy World provides survival while continuing to stack Energy costs. This build requires teammates' Ice-type skills to charge in advance (trait Snowball Fight), suitable as a late-entry sweeper to trap enemies in a vicious cycle of 'high Energy cost + Freeze'.
0-cost Freeze startup skill, can apply Freeze and stack energy cost penalty from turn 1, creating energy suppression environment for subsequent skills
Core damage skill with 85 Energy physical damage plus Freeze. Combines with Frosty Sky to quickly stack Freeze layers, creating dual pressure through 'Energy cost + Freeze'.
High-power finishing move, 105 Energy Physical damage. Inflicts an additional +3 Energy penalty when in Counter state. Combined with Freeze stacks, it can cause enemy skill costs to skyrocket.
0 Energy: High damage reduction response. +3 Energy Cost to responded skill when responding to attack. Forms 'Response-Energy Penalty' synergy with Hail, enhances field presence.
Snowball Slow → Snow Substitute Response Charge → Ice Toss offense → Hail harvest, achieving skill cycling through Snow Substitute's Energy recovery without relying on team coordination
Use 'Snow Decoy's counter energy recovery trait for self-sufficiency, breaking dependence on teammates' Ice-type skills. Snowball for speed control to create output environment, Snow Decoy to counter key skills while charging, Ice Toss/Hail to spend energy for damage. This build gives Snowbean independent combat capability, suitable for solo play or non-Ice teammate compositions.
0 Energy Response Skill: 70% damage reduction + energy recovery on response (responded skill energy cost ×2). Snow Beanie's only self-charging method, solves trait's teammate dependency issue
Core damage skill with 90 Energy physical damage plus -30 Speed. Released after Snow Clone charging, forming a 'charge-output' cycle.
0 Energy Cost speed control skill. -90 Speed creates relative priority for extremely slow Snow Bean, or can be used after Snow Substitute to maintain pressure.
High-power finishing move, inflicts additional +3 Energy penalty in Counter state. Combined with Snow Substitute's charged Energy reserves for release.
Deals physical damage to the enemy creature.
Enemy gains Speed -90.
Deals Physical DMG. Priority +1.
Enemy gains 1 stack of Freeze, and for each Freeze stack, gains +1 energy cost for all skills.
Deals physical damage. Enemy gains Speed -30.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Deals physical damage. Enemy gains 1 stack of Freeze.
Deals physical damage. Enemy gains All Skills Energy Cost +1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Freeze.
Deals physical damage. Counter state: Additionally causes the enemy to gain All Skills Energy Cost +3.
60% damage reduction. Counter: Enemy gains 2 stacks of Slow Mark.
80% damage reduction, when responding to an attack: responded skill energy cost +3.
Grass, Earth, Dragon, Wing
Fire, Earth, Martial, Mech
Water, Light, Ice
Progress: 7/7