Snowball Fight
Initial Energy is 0. Before entry, for each Ice-type skill used by your creatures, recover 3 Energy.
Heavy yet flexible forelimbs, with exceptionally thick body fur serving both insulation and protection. Absorbed cold can be compressed and stored in the back and forehead, forming solid, powerful ice crystals for balance and striking opponents.
Initial Energy is 0. Before entry, for each Ice-type skill used by your creatures, recover 3 Energy.
Late-game entry, Frost Sky opener stacks Freeze and energy cost penalty, uses Ice Wall situationally to counter enemy high-power skills and continue stacking Freeze, finally harvests with Hail. Low speed becomes advantage, letting enemy first strike trigger counter effect
With Freeze control as the core, rapidly stack Freeze layers through Frost Sky and Ice Wall, then harvest with Hail's counter-attack damage bonus mechanism. Throw Ice provides stable damage and Speed reduction, with overall Energy cycling relying on Trait recovery.
Core control skill. 0 Energy Cost applies Freeze and stacks Energy Cost penalty to enemy. Combined with Trait enables quick startup, creating output environment for subsequent skills.
High-power Physical damage (90 Energy cost). Inflicts SPD -30 further suppressing enemy priority. Combined with Frost Sky's Freeze stacks, can make enemy skills explosively costly.
Top-tier damage reduction response skill, 80% reduction + responding to attacks gives enemy 2 stacks of freeze, enabling both survival and control stacking, perfectly matching Snow Barbarian's low-speed field presence needs.
High power finisher skill (105 energy). Additional +3 energy penalty in response state. Combined with Ice Wall/Frost Sky stacked Freeze layers can deal extremely high damage and disruption.
After Frost Sky opening, use Snow Substitute to respond to enemy attacks and quickly recover energy, then output with Ice Crystal Drop and Hail when energy is sufficient. After energy cost interference stacks, enemies struggle to counter.
Centered around Snow Substitute as core survival method, recovering massive energy through responding to attacks, solving Snow Barbarian's energy shortage. Frost Sky + Icicle Drop for dual energy interference to suppress enemies, Hail for cleanup.
0 Energy Cost opening: Applies Freeze to enemy and stacks +1 Energy Cost, securing turn space for Snow Barbarian while triggering Trait to restore Energy.
Core survival skill. 70% damage reduction + Energy recovery when responding to attacks (responded skill's Energy cost ×2). Combined with trait can quickly accumulate full Energy, solving Snow Barbarian's Energy tension issue.
High-power attack skill (90 Energy), inflicts +1 Energy cost to all enemy skills. Stacking with Frost Sky can make enemy skill costs extremely high, suppressing their attack rhythm.
High power finisher skill (105 energy). Additional +3 energy in response state. Combined with Frost Sky + Icicle Drop energy cost stacking can deal explosive damage.
Frost Sky opens stacking control, use First Strike against high-speed threats to act first, use Ice Wall in normal turns to respond to enemy high-power skills and continue stacking freeze, Throw Ice for stable output and further speed reduction.
Addressing Snow Barbarian's fatal 48 Speed weakness: equip First Strike to secure priority action. Frost Sky + Ice Wall stack control, Throw Ice for damage + speed reduction, forming a speed control-damage cycle.
0 Energy Cost opening control: Applies Freeze and Energy Cost penalty, creating conditions for subsequent output.
Priority +1 Physical skill (55 Energy cost), compensating for Snow Barbarian's fatal 48 Speed flaw, ensuring damage or low-HP cleanup before enemy acts.
80% damage reduction + applies 2 stacks of Freeze when responding to attacks. Top-tier survivability while stacking control, providing field presence for slow-speed Snow Barbarian.
High-power attack (90 Energy) + Speed -30, further suppressing enemy Speed. Combined with Frost Sky and Ice Wall's Freeze stacks, it causes enemy Energy costs to collapse.
Deals physical damage to the enemy creature.
Enemy gains Speed -90.
Deals Physical DMG. Priority +1.
Enemy gains 1 stack of Freeze, and for each Freeze stack, gains +1 energy cost for all skills.
Deals physical damage. Enemy gains Speed -30.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Deals physical damage. Enemy gains 1 stack of Freeze.
Deals physical damage. Enemy gains All Skills Energy Cost +1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Freeze.
Deals physical damage. Counter state: Additionally causes the enemy to gain All Skills Energy Cost +3.
60% damage reduction. Counter: Enemy gains 2 stacks of Slow Mark.
80% damage reduction, when responding to an attack: responded skill energy cost +3.
Grass, Earth, Dragon, Wing
Fire, Earth, Martial, Mech
Water, Light, Ice
Progress: 7/7