Ice Seal
While on the field, all enemy skills' Energy cost +1.
It is exceptionally friendly toward the Roco people, never resisting warm touches or embraces. Legend says they were among the first races to form contracts with Roco, and the outline of their ears resembles the shape drawn by the Star Chain between contracting parties.
While on the field, all enemy skills' Energy cost +1.
Use trait + Clamor to form dual energy cost suppression, forcing enemies into high-cost困境. Use Mist Surround and Snow Substitute to drain energy from enemy high costs. Ice Edge Sweep converts enemy's raised total skill energy cost into magic output. Playstyle focuses on disruption and sustainability, output depends on enemy state. Suitable for attrition battles and disruption support role.
Maximize the trait "Frozen Seal"'s energy suppression effect. Noise叠加s全场 attack skill energy cost penalties, combined with Mist Surround to gain energy sustain from enemy high energy costs, Ice Edge Sweep converts enemy high energy costs into self output, Snow Substitute provides dual defense and energy recovery保障. The entire build has high proportion of 0-energy cost skills, stable energy cycle, and extremely strong disruption capability.
Core Energy suppression skill, 0 Energy cost increases all enemy attack skills' Energy cost by 3 for 3 turns. Stacked with trait "Frozen Seal", enemy attack skills' actual Energy cost +4, greatly limiting enemy output tempo.
0 Energy Cost recovery skill, recovery amount equals half of the enemy's total skill Energy Cost. Under an Energy Cost suppression system where enemies are forced to use high-cost skills, this skill has extremely high recovery benefits, ensuring self Energy cycling.
Signature output skill, 0 energy cost Magic damage, Power equals 10× enemy's total skill energy cost. In energy suppression environments where enemy energy costs are inflated, this skill deals significant damage without consuming resources.
Defensive counter skill, 0 energy cost for 70% damage reduction, restoring energy when responding to attacks (2x the responded skill's energy cost). Under an energy suppression system, enemy skill costs are raised, doubling response restoration gains while providing survival.
Open with Snowball + Quick Freeze to rapidly reduce enemy speed and seize turn priority; activate Winter Solstice at appropriate timing to change weather and enhance team; Ice Beam as main damage output while continuing to apply energy cost pressure. Strategy balances interference, support, and damage, allowing sustained suppression through first-strike advantage after successful speed control.
Built around Speed interference and weather control, quickly weaken enemy Speed stacks through Snowball + Flash Freeze, Winter Solstice changes weather to boost Ice-type overall combat capability, and Ice Beam provides output while continuing to stack energy cost suppression. Suitable for situations requiring Speed control and team support.
0 Energy Cost inflicts Speed -90 on enemy. Greatly reduces enemy first-move capability, creating speed advantage for self and teammates. Meanwhile 0 Energy Cost doesn't consume resources.
0 Energy Cost inflicts 2 stacks of Slow mark on enemy. Stacks with Snowball to rapidly accumulate Slow stacks, creating conditions for ice-type teammates or own subsequent control.
0 Energy Cost changes weather to Blizzard for 8 turns. Ice-type skills typically receive bonuses in Blizzard weather, possibly with additional effects, providing environmental support for the team.
90 Energy high Power magic output, enemy gains all skills Energy +2, combines output and interference function. Damage further increases under Blizzard weather, Energy penalty stacks with trait to form triple suppression
Spinning Assault and Ice Toss serve as primary damage sources, Provoke disrupts enemy skill cycles, Snow Substitute handles critical damage. The playstyle is relatively straightforward with stable damage, suitable for quickly cutting enemy HP, but lacks the energy conversion benefits of magic builds.
Utilize Snow Doll's higher Physical Attack base stat (67), paired with Spinning Assault and Ice Throw for physical damage core. Provoke targets key enemy skills for energy disruption, Snow Substitute ensures survival. Compared to magic builds, physical skills have more stable power and don't rely on enemy states.
35 Energy 3-hit Physical output, one of few multi-hit Physical damage skills in Snowkid's move pool. Can bypass some defense mechanics, moderate Energy cost.
90 Energy physical output, enemy gains -30 Speed, combines output and speed interference, higher Power than Ice Spike, is main physical output method
0 Energy disruption skill. Increases Energy cost by 3 for all enemy skills except the one used this turn. Precise Energy strike against core enemy skills, complementary with Trait (Trait adds this turn, Provoke adds other skills).
0 Energy Defense skill, 70% damage reduction and Energy recovery when countering, provides necessary survival for physical damage dealers; successful counter Energy recovery supports next round of damage output.
Deals physical damage to the enemy creature.
Enemy gains Speed -90.
Deals physical damage, 3 Combos.
Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.
Deals physical damage. Enemy gains Speed -30.
Restores Energy equal to half of the enemy's total skill Energy cost.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Deals Magic DMG. 2 Combo.
Enemy gains All Attack Skill Energy Cost +3 for 3 turns.
Deals Magic damage. This skill's Power equals 10x the total Energy Cost of enemy Sprite's skills.
2-hit combo, each hit causes the enemy to gain +1 Energy Cost for all skills.
Enemy gains 2 stacks of Slow Mark.
Deals Magic damage. Enemy gains +2 Energy Cost to all skills.
Changes the weather to Blizzard for 8 turns.
Enemy skill energy cost +3 this turn. Counter Defense: Changed to all skill energy cost +3.
Grass, Earth, Dragon, Wing
Fire, Earth, Martial, Mech
Water, Light, Ice
Progress: 7/7