Ice Seal
While on the field, all enemy skills' Energy cost +1.
Their desire to form contracts is more pronounced, even actively approaching potential contractors. Seemingly composed of ice elements and some unknown substance, this component likely stems from strong belief and mental power, making their contracts more stable and harder to alter by external forces.
While on the field, all enemy skills' Energy cost +1.
Stack multiple energy interference skills, putting enemies in a "can't use skills" predicament. Focus on control and attrition, paired with Ice Bind for output and sustained pressure.
Maximize the trait "Frozen Seal"'s energy cost +1 effect. Through triple叠加 of Provoke, Noise, and Ice Binding, enemy skill energy costs skyrocket to unbearable levels, Mist Surround provides energy recovery sustain. This build doesn't rely on high energy cost output skills, focusing mainly on disruption and control.
Core Energy interference skill, increases other skills' Energy cost by 3 for 3 turns except the skill used this turn. Paired with trait "Frozen Seal" can achieve +4 enemy skill Energy cost suppression effect.
All enemy attack skill costs +3, lasts 3 turns, stacks with Provoke for combined disruption, making enemy damage skills difficult to use.
2 hits and each hit increases enemy's all skill energy cost by 1.兼具 output and sustained energy cost disruption, 0 energy cost is very cost-effective.
Energy recovery equals half of enemy's total skill energy cost; after successful energy suppression, enemy skills have high energy costs, making this skill's recovery substantial and ensuring self-sustain.
First activate weather, use "Ice Edge Sweep" to convert enemy's high Energy cost into your own high damage output, combine with "Freeze Beam" for Magic Attack damage, and use "Mist Surround" to ensure Energy supply.
Open with Winter Solstice to set the weather, use Ice Edge Sweep as the core damage skill converting enemy's high Energy cost into high power, supplement damage with Ice Beam while continuing to stack Energy cost disruption, and use Mist Surround to ensure Energy cycling. Suitable for transitioning to burst damage after establishing a foundation of Energy cost suppression.
Changes weather to Blizzard for 8 turns. Ice-type creatures typically receive bonuses or synergy effects in Blizzard weather, creating an environment for subsequent output.
Power equals 10× total energy cost of enemy pet's skills. Extremely high power in energy suppression builds or against high-energy-cost skills. Core damage skill.
Deals magic damage and enemy gains +2 energy cost to all skills. Combines output and disruption. 90 energy cost but can be recovered through other means.
Energy recovery equals half of enemy's total skill energy cost; the higher the enemy's skill energy cost, the more energy recovered, supporting the use of high-energy skills.
Use dual Speed reduction skills to suppress enemy Speed thresholds, secure first move priority, then use Ice Bind for damage disruption, and use Snow Substitute to counter enemy key damage and ensure survival.
Dual slow control through Snowball + Quick Freeze, drastically reduce enemy speed for first-move advantage, Snow Substitute provides survival and energy recovery, Ice Binding for low-cost output and sustained energy disruption. Suitable for speed-control tactics against speed-type creatures.
Powerful 70% damage reduction defensive skill: recovers energy equal to 2x the countered skill's energy cost when countering attacks, an excellent survival and countermeasure tool
Enemy SPD -90, extremely strong Slow control. Allows Glacial Wraith to more easily move first on its 92 SPD base, while reducing enemy action frequency.
Enemy gains 2 Slow stacks. Combined with Snowball to form multi-layer Slow, further suppressing enemy speed line.
2 hits and each time enemy gains +1 all skill energy cost. After controlling enemy speed, uses low-energy skills for output and sustained disruption.
Deals physical damage to the enemy creature.
Enemy gains Speed -90.
Deals physical damage, 3 Combos.
Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.
Deals physical damage. Enemy gains Speed -30.
Restores Energy equal to half of the enemy's total skill Energy cost.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Deals Magic DMG. 2 Combo.
Enemy gains All Attack Skill Energy Cost +3 for 3 turns.
Deals Magic damage. This skill's Power equals 10x the total Energy Cost of enemy Sprite's skills.
2-hit combo, each hit causes the enemy to gain +1 Energy Cost for all skills.
Enemy gains 2 stacks of Slow Mark.
Deals Magic damage. Enemy gains +2 Energy Cost to all skills.
Changes the weather to Blizzard for 8 turns.
Enemy skill energy cost +3 this turn. Counter Defense: Changed to all skill energy cost +3.
Grass, Earth, Dragon, Wing
Fire, Earth, Martial, Mech
Water, Light, Ice
Progress: 7/7