Ice Seal
While on the field, all enemy skills' Energy cost +1.
Only seeks a new contractor when its current one dies. If the original contractor lives but it must change contractors, it may end its own life.
While on the field, all enemy skills' Energy cost +1.
Use trait and skills to stack enemy skill energy costs, limiting opponent action capability. Simultaneously utilize Ice Edge Sweep's high damage for output. Mist Surround provides energy sustainability. Prioritize Clamor to establish energy cost advantage, then use Ice Bind for continuous suppression, with Ice Edge Sweep as main output method.
Maximizes the energy cost suppression of trait Ice Seal, stacking energy cost penalties through Clamor + Ice Binding, Ice Edge Sweep for finishing, Mist Surround to ensure energy cycle.
Core field control skill. Combined with Trait Deep Freeze can increase all enemy skill Energy Costs by +4, greatly suppressing opponent damage tempo.
2 hits and each time stacks +1 energy cost, continuously expands energy cost advantage, while providing some output.
0 Energy Cost, Magic Damage Skill: Power increases with enemy's total Energy cost. Extremely high late-game damage under Energy disruption archetypes.
A powerful sustainability skill; the higher enemy energy cost, the more HP recovered—forming a snowball effect of growing stronger the longer you fight
Open with Winter Solstice to trigger the Blizzard weather, use Quick Freeze to reduce enemy Speed and secure first move priority, use Snow Substitute to counter high-threat skills and restore Energy, and use Ice Beam for stable damage and Energy cost disruption. Suitable for prolonged battles, wearing down opponents through Speed suppression and survivability.
Utilize Winter Solstice to change battlefield environment, Snow Substitute provides survival insurance, Freeze Ray balances output and disruption, Quick Freeze controls speed tiers
Changes weather to Blizzard for 8 turns. May synergize with Ice-type skills or have hidden benefits. Used as environmental control.
0 Energy Response Skill: 70% damage reduction + energy gain on hit (2x skill energy cost), extremely strong survival and countermeasure
Deals magic damage and applies +2 energy cost, combining output and disruption functions.
Enemy gains 2 Slow stacks, reducing opponent priority ability. Combined with self high speed to form speed suppression.
Reduce enemy speed to extremely low with Snowball and Ice Throw, ensure absolute first move, Spinning Assault for triple-hit physical burst, Instant Zero to block high-threat enemy skills on critical turns. Suitable for quickly breaking low-speed targets, extremely oppressive against speed-reliant opponents.
Utilize Snowball + Ice Throw for extreme speed reduction stacking, Spinning Assault for Physical burst, and Instant Zero for critical energy disruption.
3-hit physical attack skill, combined with 112 physical attack stat for burst output.
0 Energy Cost inflicts Speed -90 on enemy. Extremely strong first-move suppression, ensuring subsequent skill priority.
Deals physical damage and applies Speed -30, further widening the speed gap. Combined with Snowball to form extreme speed reduction.
Enemy skill Energy cost +3 this turn, changes to all skills Energy cost +3 when Responding, flexible single-turn field control.
Deals physical damage to the enemy creature.
Enemy gains Speed -90.
Deals physical damage, 3 Combos.
Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.
Deals physical damage. Enemy gains Speed -30.
Restores Energy equal to half of the enemy's total skill Energy cost.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Deals Magic DMG. 2 Combo.
Enemy gains All Attack Skill Energy Cost +3 for 3 turns.
Deals Magic damage. This skill's Power equals 10x the total Energy Cost of enemy Sprite's skills.
2-hit combo, each hit causes the enemy to gain +1 Energy Cost for all skills.
Enemy gains 2 stacks of Slow Mark.
Deals Magic damage. Enemy gains +2 Energy Cost to all skills.
Changes the weather to Blizzard for 8 turns.
Enemy skill energy cost +3 this turn. Counter Defense: Changed to all skill energy cost +3.
Grass, Earth, Dragon, Wing
Fire, Earth, Martial, Mech
Water, Light, Ice
Progress: 7/7