Breakwater Block
For each Water-type skill brought into battle, Earth-type skill energy cost -1.
Frequently shakes its body, presumably to relieve discomfort from shell growth. They often line up in groups facing the waves, using their shell structure to dissipate impact. When waves crash, they open their mouths to inhale delivered food, capable of digesting even very hard substances.
For each Water-type skill brought into battle, Earth-type skill energy cost -1.
Stall Physical Attacker, reduces core skill Energy cost when hit, grows stronger as battle progresses
Built around the trait Breakwater, carrying Tidal Surge to trigger Ground-type energy cost reduction, with Rock Smash as core output, Harden for defense, and Sand Surge for weather. Rock Smash's energy cost continuously decreases after being attacked, forming an attack-defense cycle with Harden.
Core physical output skill, 140 energy cost is high, but combined with trait Wave Absorber (carrying Water skill reduces Earth cost by 1) can reduce to 130, and permanently -1 energy cost after each attack taken, grows stronger in prolonged combat
Water-type skill, key to triggering the Breakwater trait, reduces the energy cost of Rock Smash and serves as supplementary damage output.
A powerful damage reduction counter skill with 90% reduction; if an attack skill was used last, energy cost is only -2 (actual cost -2). Coordinates with Rock Smash to form an attack-defense cycle
Weather skill, may have additional benefits with Earth-type skills under Sandstorm, and can be released at 0 energy cost at the start, creating environment for subsequent battles
Quickly reduce Rock Throw energy cost, mid-game transition to low-cost high-power output, Bubble Shield provides defense counterattack capability
Rock Throw serves as the core, with faster energy cost reduction than Rock Smash (-5 per turn), synergizing with Surge to trigger the trait. Bubble Shield provides defense and MAG buffs, Bubble serves as the magic damage source.
Core damage skill. 140 Energy cost. With trait Wave Dampener, reduced to 130. Permanently -5 Energy at turn end, becoming a low-Energy high-power skill after several turns.
Water-type skill, triggers the Breakwater trait to reduce Rock Throw's energy cost, while serving as supplementary physical damage output.
Damage reduction response skill, 80% damage reduction while gaining +70% magic attack buff, though Bubble Snail's magic attack is not high, can be used with Bubble/Meteor
Magic damage skill, 100 Energy cost. Can deal decent damage with Bubble Shield's Magic Attack boost. Water-type can synergize with traits.
High-Defense field presence, use Counter mechanic to trigger Quagmire's doubled power, reduce skill energy cost through Aqua Ring and Water Storage
With Ground Collapse as the core defensive counter skill, Water Ring provides damage reduction and Energy cost reduction, Water Storage further reduces skill Energy costs, and Surging Tide triggers Traits. Ground Collapse's power doubles in counter states, and combined with Water Ring's counter effect can deal burst damage.
Core damage skill. Physical damage grants +70% Physical Defense. When responding to status, power doubles and Physical Defense gains additional +70%. Core of defense-oriented damage.
Water-type skill, triggers the Breakwater trait to reduce Fissure's energy cost (80→70), while serving as regular physical damage output.
Damage reduction response skill, 60% damage reduction, gains -2 energy cost to all skills when responding to attacks, synergizes with Quicksand's response state trigger condition for combo potential
0 Energy Cost support skill: Next skill Energy Cost -6. Combined with Earth Sink, reduces its cost from 80 to 74 (even lower after Trait trigger), or used on Rock Smash/Stone Throw for significant cost reduction.
Deals physical damage to the enemy creature.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Changes the weather to Sandstorm for 8 turns.
Deals physical damage to the enemy creature.
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
Deals magic damage to the enemy creature.
Deals physical damage. The lower the enemy's Weight, the higher the Power.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals magic damage to the enemy creature.
Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.
60% damage reduction, when responding to an attack: all skill energy cost -2.
Deals physical damage. At turn end, this skill's Energy cost permanently -5.
Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.
Grass, Water, Martial, Ice
Progress: 7/7