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Calmsurge Snail
NO.172

Calmsurge Snail

Earth Water Phase II Original Form

After evolution, its shell grows faster and requires more careful maintenance—they regularly polish their shells on rocks. Individuals also stack and rub against each other, making 'thump thump' sounds. If not polished for extended periods, their movement noticeably slows.

Dex Number
172
Category
Conch Elf
Height
0.68~0.82 M
Weight
46.5~69.9 KG
Updated
2026-04-02
Distribution
Commonly found along riverbanks
Trait

Breakwater Block

For each Water-type skill brought into battle, Earth-type skill energy cost -1.

Recommended Skill Sets

Trait energy reduction consumption build

Playstyle

Slow war of attrition: use Harden and Sandstorm to stall turns, with Earthquake Pit as core damage, using traits to reduce energy costs for skill cycling

Why this set works

Utilize the trait to reduce Earthquake energy cost. Harden provides high damage reduction and sustain. Sandstorm weather assists output, Tidal Surge both triggers trait and secures kills.

Sinkhole

Why pick this skill

Core Earth-type damage skill. Power doubles when countering and DEF +70%, extremely cost-effective after Trait reduces Energy cost.

Surge

Why pick this skill

Water-type skill triggers the trait "Breakwater," reducing Earthquake energy cost by 1, while providing physical damage options.

Hardening

Why pick this skill

Core sustain skill, 90% damage reduction and only -2 Energy cost when last used attack skill, can be nearly free when paired with Earth Trap/Tidal Surge

Sand Surge

Why pick this skill

Weather skill, Sandstorm can cooperate with Earth-type output, 8-turn long duration, suitable for slow attrition battles

Dual Water Trait Maximization

Playstyle

Early game: Use Bubble Shield and Water Storage for setup. Mid game: Once Earth Smash energy cost is reduced, it becomes main damage output. Foam supplements Water-type coverage.

Why this set works

Maximize trait benefits with dual Water-type skills. Earth and Rock Critical as scaling output, Bubble Shield provides Defense + Magic Attack buffs, Water Storage accelerates skill activation.

Earthshatter Strike

Why pick this skill

Core Earth-type damage. Permanent -1 Energy cost per hit taken, works with tank-oriented positioning to quickly become a low-cost high-power skill.

Bubble

Why pick this skill

Water-type skill, triggers trait to reduce Rock Smash's energy cost, while providing physical damage output.

Bubble Shield

Why pick this skill

Water-type defensive skill, 80% damage reduction and +70% Magic Attack when responding to attacks. Combined with trait, satisfies both offensive and defensive needs.

Water Storage

Why pick this skill

Support energy reduction skill, reduces next skill's energy cost by 6, allowing Rock-Earth Critical or Foam to activate early

Counter synergy dual-core build

Playstyle

Use Water Ring to actively counter enemy attacks, triggering Sinkhole's doubled power. Rock Throw becomes a free output method in the late game. Dual Earth-type skills for suppression.

Why this set works

Sinkhole and Water Ring form a counter synergy (Water Ring counter → Sinkhole counter state trigger). Rock Throw serves as late-game cleanup. Bubble triggers trait.

Sinkhole

Why pick this skill

Core Earth-type damage. Power doubles + DEF +70% when countering, the skill with strongest burst potential.

Bubble

Why pick this skill

Water-type skill, triggers trait to reduce Fissure's energy cost, providing basic physical damage output.

Water Ring

Why pick this skill

Water-type defensive skill, 60% damage reduction and -2 energy cost to all skills when responding to attacks. Forms synergy with Fissure's Response state.

Rock Throw

Why pick this skill

Another Earth-type output, permanent -5 energy cost at turn end, can become 0 cost late game, forms dual core output with Earth Sink

Notes
  • Wavebreak Snail's stats lean defensive (116 Physical Defense, 88 Magic Defense), with extremely low 56 Speed, suitable as a defensive wall or slow tank
  • The trait "Breakwater" requires carrying Water-type skills to reduce Earth-type skill energy costs, so every build needs at least 1 Water-type skill.
  • Skill pool focuses on Earth-type damage, with few Water-type skills (Bubble, Surge, Bubble). Requires proper coordination.
  • Both Earth Smash and Rock Throw have energy cost reduction mechanics, suitable for prolonged battles.
  • Sinkhole is a core Earth-type skill. With counter state, power doubles + grants high Physical Defense boost.
Gallery
Calmsurge Snail True Body
True Body
Calmsurge Snail Fruit
Fruit
Calmsurge Snail Pet Egg
Pet Egg
Skills
Bubble
Lv. LV1

Bubble

Energy: 60

Deals physical damage to the enemy creature.

Water Storage
Lv. LV4

Water Storage

Energy cost of next Skill used -6.

Hot Sand
Lv. LV5

Hot Sand

Energy: 80

Deals magic damage to the enemy creature.

Sand Surge
Lv. LV12

Sand Surge

Changes the weather to Sandstorm for 8 turns.

Surge
Lv. LV17

Surge

Energy: 80

Deals physical damage to the enemy creature.

Hardening
Lv. LV23

Hardening

90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.

Bubble
Lv. LV24

Bubble

Energy: 100

Deals magic damage to the enemy creature.

Weight Suppression
Lv. LV31

Weight Suppression

Deals physical damage. The lower the enemy's Weight, the higher the Power.

Bubble Shield
Lv. LV33

Bubble Shield

80% damage reduction, when responding to an attack: Magic Attack +70%.

Meteorite
Lv. LV36

Meteorite

Energy: 100

Deals magic damage to the enemy creature.

Earthshatter Strike
Lv. LV41

Earthshatter Strike

Energy: 140

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

Water Ring
Lv. LV46

Water Ring

60% damage reduction, when responding to an attack: all skill energy cost -2.

Rock Throw
Lv. LV49

Rock Throw

Energy: 140

Deals physical damage. At turn end, this skill's Energy cost permanently -5.

Sinkhole
Lv. LV50

Sinkhole

Energy: 80

Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.

Matchups

Weak Against

Grass, Water, Martial, Ice

Stats
HP 89
Physical Attack 78
Magic Attack 78
Physical Defense 116
Magic Defense 88
Speed 56
Total 505
Handbook Tasks

Breakwater Snail's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Confirm 2 different forms of Wave Dispelling Snail
Target: 2