Breakwater Block
For each Water-type skill brought into battle, Earth-type skill energy cost -1.
Under wave impact, it evolved a tough mineral pillar shell—a highly stable wave-dissipating structure that layer by layer neutralizes surge forces. Sound continuously reflects and resonates between the pillar gaps, producing wave-like sounds.
For each Water-type skill brought into battle, Earth-type skill energy cost -1.
Low-speed tank. Relies on dual response skill rotation to block damage. Stores water then erupts with Earth Collapse. Grows stronger in prolonged battles.
Maximize the trait [Breakwater]. Carry 3 Water-type skills to reduce Sinkhole's energy cost to minimum (80-3=77), while Bubble Shield + Water Ring dual response skills provide extremely strong survival capability, Store Water creates 0-energy cost burst opportunity for Sinkhole.
Core Earth-type damage skill. 80 Energy cost can be further reduced by Trait, works with Sandstorm weather to boost Earth-type skill returns.
Water-type skill, triggers trait to reduce Earth-type skill energy cost, while providing 80% damage reduction and +70% Magic Attack when responding to attacks for counterattack benefits.
Water-type skill, further triggers trait, providing 60% damage reduction and -2 energy cost to all skills when responding to attacks for sustain effects.
0 Energy: Water-type skill, maximizes Trait trigger (carrying 3 Water-type skills), while providing Energy Cost -6 burst preparation for next skill.
Field Output Type, use high Physical Defense to absorb damage and trigger Rock-Soil Critical to reduce energy cost, Water Storage followed by Ground Collapse burst, Bubble Shield against critical attacks.
Classic dual Earth output + dual Water support combination. Rock Smash and Earth Sink form physical attack dual core, Water Storage provides cost support for both, and Bubble Shield ensures survival.
Core Earth-type damage dealer. Energy cost can be reduced by trait. Power doubles and PDEF increases further when reacting to status, perfectly matching high PDEF species.
Water-type reactive skill triggers trait, providing damage reduction and Magic Attack boost, compensating for average Magic Attack stat output.
Another Water-type skill triggers trait, while 0 energy cost creates -6 energy cost burst condition for Earth Sink
High power Earth-type physical output. Permanently reduces energy cost after being attacked. Combined with high physical defense field presence, becomes cheaper the longer it fights.
Team support oriented: opens Sandstorm first, then relies on high Physical Defense to hold field, Earth Fissure for damage, Bubble Shield to counter key attacks, Store Water to create burst opportunities for teammates or self.
Sandstorm support role. Sand Surge activates weather to boost Earthquake with environmental bonuses. Three Water-type skills maximize trait benefits, but the damage output pace is slow.
Weather skill, Earth-type pets gain bonuses under Sandstorm, combined with Earth-type output skills
Core Earth-type damage dealer. Forms suppression with Quicksand under Sandstorm. Energy cost can be reduced by trait.
Water-type reactive skill triggers trait, providing survival and Magic Attack counter capabilities.
0 Energy: Water-type skill maximizes Trait benefits, while preparing for next damage output.
Deals physical damage to the enemy creature.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Changes the weather to Sandstorm for 8 turns.
Deals physical damage to the enemy creature.
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
Deals magic damage to the enemy creature.
Deals physical damage. The lower the enemy's Weight, the higher the Power.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals magic damage to the enemy creature.
Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.
60% damage reduction, when responding to an attack: all skill energy cost -2.
Deals physical damage. At turn end, this skill's Energy cost permanently -5.
Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.
Grass, Water, Martial, Ice
Progress: 7/7