Multi-Person Dormitory
Own energy can exceed energy cap.
"Did you know? Mushroomlings have long established a vast underground kingdom. Their mycelium spreads throughout the entire forest, connecting many soils, transforming sand and wood dusted with star magic fragments into magical power for recycling. They are the true masters of this forest!"
Own energy can exceed energy cap.
Tank damage dealer. Open with Stone Skin to stack Physical Defense, use Singing Sand Trap for core damage, Etiolation maintains Energy flow, Cactus Spike for cleanup.
Maximizes Mushroomling's high Physical Defense race value, after strengthening through Stone Skin, combined with Singing Sand Trap's Physical Defense difference damage amplification mechanic to deal high output, Etiolation provides energy sustain, Cactus Stab as high-power cleanup skill.
Core damage skill. Only 60 Energy cost with power scaling by Physical Defense difference. Combined with Stone Skin's high Physical Defense bonus for extremely high damage. Perfectly matches Shroomling's high base Physical Defense.
Core buff skill, provides +160% Physical Defense bonus, directly amplifying Singing Sand Trap's power while compensating for survivability issues from Speed disadvantage; Magic Defense reduction side effect can be mitigated through tactics.
Key sustain skill: 0 Energy Cost to restore 10 Energy. Combined with the Trait "Communal Dorm," this enables rapid accumulation of excess Energy, providing resources for Mana Burst or consecutive high-Energy Cost skill usage.
High energy cost Physical output (150), when Stone Skin greatly boosts Physical Defense, serves as burst supplement beyond Singing Sand Trap, countering different defense types.
Charge-based burst attacker: early game uses Wax Coating + Etiolation to safely accumulate energy to Overcharge, Quicksand restricts enemies, then finishes with Arcane Burst at the right moment.
Built around the trait 'Communal Dorm' and Mana Burst's energy consumption mechanic, quickly accumulating excess energy through Spindly Growth and Wax Membrane, Quicksand to restrict enemy movement, finally using Mana Burst to deliver a one-time high burst.
Core burst skill, consumes all energy to deal damage, higher consumption means higher damage; combined with the "Multi-Dorm" trait can accumulate excess energy for a single massive burst release.
Energy accumulation core: 0-cost skill that restores 10 Energy, quickly stacking Energy beyond the cap to provide a high consumption base for Arcane Burst.
Defensive counter skill, 80% damage reduction and restoring 3 energy when responding to attacks, enabling both survival and accelerated energy accumulation, creating a safe charging environment for Mana Burst.
Utility control skill. Locks enemy sprite switching for 3 turns. When responding to defense, applies dual defense reduction. Prevents enemy targeted switches while creating better damage windows for Magic Burst.
Disruption support, Aromatic Lure interrupts key skills and inflicts Stun, Muddy Skin responds to attacks to weaken enemies, Vine Strangle for cleanup, and use Transplant to retreat when in danger.
Utilize Aromatic Lure's interrupt + stun control as core, Slime Skin weakens enemy combos, Vine Strangle supplements damage and energy, Grafting provides safe retreat, overall偏向干扰辅助定位.
Core control skill. Gains +3 Combo Count. Causes interrupt and applies next turn Daze when Countering Defense, creating priority control opportunity for slow Shroomling and interrupting enemy key skills.
Sustain retreat skill, restores 15% HP then exits battle, safe retreat after successful control or when HP is critical, preserving tactical value
Defensive skill with 80% damage reduction and enemy combo reduction on counter, forming an interference chain with Aromatic Lure's control to weaken enemy output tempo.
Low-cost damage skill (80) that restores 5 Energy, supplements damage during control gaps while maintaining energy operation, ensuring skill cycling.
Deals magic damage to the enemy creature.
Restore 10 energy to self.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 3 energy.
Deals magic damage to the enemy creature.
Self gains +160% Physical Defense and -60% Magic Defense.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
Deals Physical DMG. Restores 5 Energy to self.
Restore 15% HP to self, then retreat.
Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.
Self gains +3 Combo Count, Against Defense: additionally causes Interrupt, and enemy gains Daze next turn.
Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.
Enemy cannot switch creatures for 3 turns. When responding to Defense: Enemy gains -60% DEF and MDEF.
Deals physical damage to the enemy creature.
Grass, Martial, Ice, Mech, Bug
Progress: 7/7