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Mushroomling
NO.174

Mushroomling

Earth Grass Phase I Original Form

"Did you know? Mushroomlings have long established a vast underground kingdom. Their mycelium spreads throughout the entire forest, connecting many soils, transforming sand and wood dusted with star magic fragments into magical power for recycling. They are the true masters of this forest!"

Dex Number
174
Category
Mushroom Spirit
Height
0.25~0.35 M
Weight
1.1~2.76 KG
Updated
2026-04-02
Distribution
Commonly found in grasslands, mountain forests, and caves
Trait

Multi-Person Dormitory

Own energy can exceed energy cap.

Recommended Skill Sets

Physical Defense Enhancement Damage Build

Playstyle

Tank damage dealer. Open with Stone Skin to stack Physical Defense, use Singing Sand Trap for core damage, Etiolation maintains Energy flow, Cactus Spike for cleanup.

Why this set works

Maximizes Mushroomling's high Physical Defense race value, after strengthening through Stone Skin, combined with Singing Sand Trap's Physical Defense difference damage amplification mechanic to deal high output, Etiolation provides energy sustain, Cactus Stab as high-power cleanup skill.

Singing Sand Trap

Why pick this skill

Core damage skill. Only 60 Energy cost with power scaling by Physical Defense difference. Combined with Stone Skin's high Physical Defense bonus for extremely high damage. Perfectly matches Shroomling's high base Physical Defense.

Stone Skin Technique

Why pick this skill

Core buff skill, provides +160% Physical Defense bonus, directly amplifying Singing Sand Trap's power while compensating for survivability issues from Speed disadvantage; Magic Defense reduction side effect can be mitigated through tactics.

Etiolation

Why pick this skill

Key sustain skill: 0 Energy Cost to restore 10 Energy. Combined with the Trait "Communal Dorm," this enables rapid accumulation of excess Energy, providing resources for Mana Burst or consecutive high-Energy Cost skill usage.

Cactus Sting

Why pick this skill

High energy cost Physical output (150), when Stone Skin greatly boosts Physical Defense, serves as burst supplement beyond Singing Sand Trap, countering different defense types.

Energy Burst Build

Playstyle

Charge-based burst attacker: early game uses Wax Coating + Etiolation to safely accumulate energy to Overcharge, Quicksand restricts enemies, then finishes with Arcane Burst at the right moment.

Why this set works

Built around the trait 'Communal Dorm' and Mana Burst's energy consumption mechanic, quickly accumulating excess energy through Spindly Growth and Wax Membrane, Quicksand to restrict enemy movement, finally using Mana Burst to deliver a one-time high burst.

Demon Energy Burst

Why pick this skill

Core burst skill, consumes all energy to deal damage, higher consumption means higher damage; combined with the "Multi-Dorm" trait can accumulate excess energy for a single massive burst release.

Etiolation

Why pick this skill

Energy accumulation core: 0-cost skill that restores 10 Energy, quickly stacking Energy beyond the cap to provide a high consumption base for Arcane Burst.

Wax Membrane

Why pick this skill

Defensive counter skill, 80% damage reduction and restoring 3 energy when responding to attacks, enabling both survival and accelerated energy accumulation, creating a safe charging environment for Mana Burst.

Quicksand

Why pick this skill

Utility control skill. Locks enemy sprite switching for 3 turns. When responding to defense, applies dual defense reduction. Prevents enemy targeted switches while creating better damage windows for Magic Burst.

Control Disruption

Playstyle

Disruption support, Aromatic Lure interrupts key skills and inflicts Stun, Muddy Skin responds to attacks to weaken enemies, Vine Strangle for cleanup, and use Transplant to retreat when in danger.

Why this set works

Utilize Aromatic Lure's interrupt + stun control as core, Slime Skin weakens enemy combos, Vine Strangle supplements damage and energy, Grafting provides safe retreat, overall偏向干扰辅助定位.

Aromatic Lure

Why pick this skill

Core control skill. Gains +3 Combo Count. Causes interrupt and applies next turn Daze when Countering Defense, creating priority control opportunity for slow Shroomling and interrupting enemy key skills.

Grafting

Why pick this skill

Sustain retreat skill, restores 15% HP then exits battle, safe retreat after successful control or when HP is critical, preserving tactical value

Muddy Skin

Why pick this skill

Defensive skill with 80% damage reduction and enemy combo reduction on counter, forming an interference chain with Aromatic Lure's control to weaken enemy output tempo.

Vine Strangle

Why pick this skill

Low-cost damage skill (80) that restores 5 Energy, supplements damage during control gaps while maintaining energy operation, ensuring skill cycling.

Notes
  • Mushroomling is a Ground/Grass dual-type with base stats偏向 Physical Defense (70) and HP (89). Magic Attack and Physical Attack are similar but Speed is extremely low (42). Positioned as tank/stall type.
  • The trait "Multi-Person Dorm" allows energy to exceed the maximum limit, providing unique advantages when paired with high-cost skills or energy consumption skills.
  • Skill pool focuses on Earth-type, with few Grass-type skills, lacking strong same-type Grass output.
  • Speed disadvantage is obvious, needs to rely on defensive moves, control, or backline counters to create damage space.
Gallery
Mushroomling True Body
True Body
Mushroomling Fruit
Fruit
Mushroomling Pet Egg
Pet Egg
Skills
Hot Sand
Lv. LV1

Hot Sand

Energy: 80

Deals magic damage to the enemy creature.

Etiolation
Lv. LV1

Etiolation

Restore 10 energy to self.

Spine Spike
Lv. LV5

Spine Spike

Energy: 100

Deals magic damage to the enemy creature.

Wax Membrane
Lv. LV9

Wax Membrane

80% damage reduction, when responding to an attack: restore 3 energy.

Meteorite
Lv. LV13

Meteorite

Energy: 100

Deals magic damage to the enemy creature.

Stone Skin Technique
Lv. LV19

Stone Skin Technique

Self gains +160% Physical Defense and -60% Magic Defense.

Muddy Skin
Lv. LV23

Muddy Skin

80% damage reduction, when responding to an attack: enemy Combo Count -3.

Vine Strangle
Lv. LV28

Vine Strangle

Energy: 80

Deals Physical DMG. Restores 5 Energy to self.

Lv. LV29

Grafting

Restore 15% HP to self, then retreat.

Singing Sand Trap
Lv. LV34

Singing Sand Trap

Energy: 60

Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.

Aromatic Lure
Lv. LV35

Aromatic Lure

Self gains +3 Combo Count, Against Defense: additionally causes Interrupt, and enemy gains Daze next turn.

Demon Energy Burst
Lv. LV36

Demon Energy Burst

Energy: 1

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Quicksand
Lv. LV37

Quicksand

Enemy cannot switch creatures for 3 turns. When responding to Defense: Enemy gains -60% DEF and MDEF.

Cactus Sting
Lv. LV48

Cactus Sting

Energy: 150

Deals physical damage to the enemy creature.

Matchups

Weak Against

Grass, Martial, Ice, Mech, Bug

Stats
HP 89
Physical Attack 61
Magic Attack 57
Physical Defense 70
Magic Defense 57
Speed 42
Total 376
Handbook Tasks

Mushroom Ding's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1