Multi-Person Dormitory
Own energy can exceed energy cap.
"Stone carvings of Nethercap were discovered in ancient ruins. Rocos of that time worshipped Nethercap deeply—they would sing around it during rituals, consume its spores under the priest's guidance to enter hallucinations and attempt to commune with gods. However, prolonged exposure to its spores could also cause delirium. Wait, could I also be..."
Own energy can exceed energy cap.
Early game: Use Etiolation and Waxy Membrane to quickly accumulate energy to Overcharge state. Use Waxy Membrane's damage reduction to ensure survival. When energy is sufficient, use Magic Burst for one-shot kills. In emergencies, use Grafting to heal and escape.
Use 'Communal Dorm' trait to break energy cap, rapidly accumulate excess energy through Spindly Growth and Waxy Coating, then unleash devastating burst with Mana Explosion, with Grafting for survival and sustain
Core burst skill, combined with 'Multi-Dorm' trait can store excess energy, consumes all energy to deal extremely high magic damage, main output method for Nether Mushroom
0 Energy restores 10 Energy, quickly accumulates energy to meet Mana Burst's high consumption demand, is the foundation of energy cycling
0 Energy cost, restores 15% HP and retreats from battlefield. Provides sustain and survival capability, use before energy is full or when HP is low.
80% damage reduction and recovers 3 energy when countering attacks, can both survive and continue building energy, creating an output environment for Mana Burst
At the start, Stone Skin greatly boosts Physical Defense; then use Singing Sand Trap for high-power physical damage; Vine Strangle supplements energy and damage; against combo enemies, use Mud Skin for damage reduction and to weaken their combo count.
Stone Skin for massive physical defense boost as the core, paired with Singing Sand Trap's physical defense bonus mechanism for high physical damage, Vine Strangle maintains energy cycling, Mud Skin targets combo enemies.
Higher DEF increases power; combined with Stone Skin's DEF boost, can deal high physical damage, serving as main output after DEF enhancement
Gains +160% Physical Defense, greatly boosting own Physical Defense. Enhances both survivability and Singing Sand Trap power, but note the Magic Defense decrease.
Deals physical damage and recovers 5 energy. Provides stable output and energy recovery, maintaining skill cycle.
80% damage reduction and reduces enemy combo count by 3 when countering attacks, highly effective against combo-type enemies, ensuring survival during Stone Skin duration
Quicksand restricts enemy actions and attempts to break defense, Aromatic Lure increases combo count and inflicts interrupt stun on defense, follow up with Mana Burst for burst damage after successful control, and Spindly Growth ensures Energy supply
Quicksand restricts enemy pet swaps and breaks defense, Aromatic Lure increases combo count and applies stun control, creating damage windows followed by Mana Burst for cleanup.
0 Energy Cost, prevents enemy from switching sprites for 3 turns. When responding to defense, also reduces enemy dual defense by 60%. Powerful control and defense-breaking skill.
Gains +3 combo count. Can interrupt when responding to Defense and stun the enemy next turn. Combines with Quicksand's creature lock to form a strong control chain.
Core burst skill, can deal higher damage when used after Quicksand's Defense break, utilizing the trait to accumulate full Energy for release.
0 Energy restores 10 Energy, quickly accumulates energy to support Mana Burst, while maintaining skill operation
Evolution condition: Evolves in Rainy Weather
Deals magic damage to the enemy creature.
Restore 10 energy to self.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 3 energy.
Deals magic damage to the enemy creature.
Self gains +160% Physical Defense and -60% Magic Defense.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
Deals Physical DMG. Restores 5 Energy to self.
Restore 15% HP to self, then retreat.
Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.
Self gains +3 Combo Count, Against Defense: additionally causes Interrupt, and enemy gains Daze next turn.
Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.
Enemy cannot switch creatures for 3 turns. When responding to Defense: Enemy gains -60% DEF and MDEF.
Deals physical damage to the enemy creature.
Grass, Martial, Ice, Mech, Bug
Progress: 7/7