Multi-Person Dormitory
Own energy can exceed energy cap.
"Another new discovery: when Multishrooms bury themselves, they transmit signals underground through their mycelium to send commands to other mushroom sprites. The linguistic structure of their signals is remarkably similar to ancient script—perhaps their history predates what Rocos believed by far."
Own energy can exceed energy cap.
Defensive buildup, accumulating energy before bursting for an instant kill.
Utilize 'Multi-Person Dorm' trait to accumulate excess energy, use 'Wax Membrane' to ensure survival and energy recovery, 'Etiolation' for rapid energy charge, finally unleash ultra-high burst damage with 'Mana Burst'. 'Singing Sand Trap' serves as regular output method, utilizing base stat advantage
Core damage skill. Utilizes the difference between its own high Physical Defense (93) and enemy's Physical Defense to increase power. Only 60 energy cost, suitable for frequent use.
80% high damage reduction ensures survival. Restores 3 energy when countering attacks. Combined with trait, can accumulate excess energy.
0 Energy restores 10 Energy, quickly accumulates energy to overcharge state, preparing for burst
With trait support, can accumulate energy far exceeding normal cap, consumes all energy to deal extremely high burst magic damage, used as finishing move.
Steady and solid play, using defensive skills to create damage opportunities
Abandon the Mana Burst burst concept, shift to a more stable Physical damage route. "Muddy Skin" is highly effective against multi-strike enemies, "Etiolation" maintains energy cycling, "Singing Sand Trap" as main damage, "Cactus Stab" for cleanup.
Core damage skill. Physical Defense difference damage bonus mechanic matches its high Physical Defense base stats.
80% damage reduction + reduces enemy combo count when responding to attacks, effectively counters combo-type opponents, ensures low-speed attack opportunities
0 Energy restores 10 Energy, ensures uninterrupted skill cycling
150 energy cost high-power physical damage. Used as a finisher to secure kills when enemy is low on HP.
Enter to apply debuffs and control, safely retreat after completing objective
Transformed into pure support role. "Quicksand" locks enemy switching and reduces defense, "Aromatic Lure" provides combo and stun control, "Wax Film" ensures field presence, "Grafting" heals and exits after mission completion. Suitable for team coordination.
Restricts enemy pet swap for 3 turns, counters defense while reducing both defenses, creating output environment for teammates.
Gains +3 combo count. Can interrupt and inflict stun when responding to Defense. Powerful crowd control support skill.
80% damage reduction ensures survival. Responding to attacks restores energy, the foundation of field support.
Restores 15% HP then exits. Safely retreats after completing support tasks, preserving combat strength.
Evolution condition: Evolves in Rainy Weather
Deals magic damage to the enemy creature.
Restore 10 energy to self.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 3 energy.
Deals magic damage to the enemy creature.
Self gains +160% Physical Defense and -60% Magic Defense.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
Deals Physical DMG. Restores 5 Energy to self.
Restore 15% HP to self, then retreat.
Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.
Self gains +3 Combo Count, Against Defense: additionally causes Interrupt, and enemy gains Daze next turn.
Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.
Enemy cannot switch creatures for 3 turns. When responding to Defense: Enemy gains -60% DEF and MDEF.
Deals physical damage to the enemy creature.
Grass, Martial, Ice, Mech, Bug
Progress: 7/7