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Dozy Lulu
NO.195

Dozy Lulu

Grass Cute Phase I Original Form

Has a long juvenile period, mainly gathering information through smell, hearing, and the leaf antennae on its head. The fur on its head emits a popcorn-like fragrance, occasionally attracting other sprites. They greet each other by sniffing each other's heads.

Dex Number
195
Category
Eggshell Spirit
Height
0.58~0.83 M
Weight
4.5~5.8 KG
Updated
2026-04-02
Distribution
Commonly found in grasslands and mountain forests
Trait

Nutrient Vacuole

When gaining buffs, additionally gain +2 stacks.

Recommended Skill Sets

Scaling Burst Style

Playstyle

Early game: Use Spore Parasite for attrition, Flower Cannon to stack magic attack buffs. Once Spore Burst combo count grows, it becomes core damage output. Trample executes low-HP targets. Avoid hard-fighting counter attributes, use Parasite and buffs to stall turns.

Why this set works

With Spore Burst as the core scaling damage, Flower Cannon rapidly stacks Magic Attack buffs (extremely efficient after Trait bonuses), Spore provides sustained attrition, and Trample as Physical cleanup. The Trait perfectly synergizes with Flower Cannon and Spore Burst's layer/scaling mechanics.

Spore Burst

Why pick this skill

Core damage skill. Combo permanently +2 each use. Combined with trait "Nutrient Vacuole," can quickly stack high combo count. Late game damage explodes. Low 30 Energy Cost enables sustained output.

Spore

Why pick this skill

Key support skill: 0 Energy Cost to inflict Parasite on the enemy, enabling attrition warfare with Grass-type attributes while creating recovery space for your team.

Flower Cannon

Why pick this skill

0 Energy self-buff: M.ATK +60% ×2 hits (2 Combo). With trait, actual M.ATK +180% (60%×3), greatly boosting subsequent magic damage skill power.

Trample

Why pick this skill

High energy cost Physical burst, used for finishing or countering high Magic Defense enemies. Though 130 energy is high, can be sustained through Seed Bullet energy return or Parasite turn dragging.

Buff Springboard Build

Playstyle

At the start, Feign Weakness stacks Speed; Full Bloom stacks power; use Moonlight Ensemble for damage or directly use Pass the Parcel to transfer buffs to teammates depending on the situation. Suitable as a lead or pivot, creating an excellent damage environment for high-speed high-attack teammates.

Why this set works

Pure Support Buff Relay flow, Feign Weakness + Bloom dual buff stacking (extremely efficient with trait support), Pass the Parcel transferring high buffs to main damage dealer, Moonlight Ensemble for damage before exit. Completely independent of field presence damage.

Feign Weakness

Why pick this skill

0 Energy: Core buff, permanent Speed +150, with Trait actually gaining Speed +450 (150×3), compensating for base Speed stat disadvantage, securing initiative.

Full Bloom

Why pick this skill

0 Energy self-buff: All skill power +30 (+60 when responding to Defense). With trait, actual power +90/+180. A straightforward damage boost to all offensive skills.

Pass the Parcel

Why pick this skill

0 Energy switch-out skill, passing self buffs (Feign Weakness speed, Full Bloom power bonus) to the incoming creature, achieving team buff maximization.

Moonlight Ensemble

Why pick this skill

Low-cost physical damage output: 1 hit base, both sides' Cute Charm layers increase hit count. Feign Weakness provides 3 Cute Charm layers (1+2 from trait), guaranteeing 4 hits minimum, with Full Bloom's power bonus dealing considerable damage.

Grass-type synergy flow

Playstyle

At the start, use Photosynthesis to stack marks. Bloom for power bonus. Seed Bullet for sustained output and energy recovery while triggering Light Energy Gathering growth. Late-game Light Energy Gathering Magic burst. Note Light Energy Gathering's 100 energy cost is high, requiring proper energy planning.

Why this set works

Grass-type skill synergy flow: Photosynthesis stacks Photosynthetic Marks (trait 3 layers), Seed Bullet frequent use triggers Light Energy Gathering power growth, Bloom comprehensively boosts skill damage. Light Energy Gathering serves as late-game core magical output.

Seed Bullet

Why pick this skill

Low-cost physical damage output: 30 energy cost with built-in 1 energy recovery, sustainable use, with Full Bloom's power bonus providing stable damage.

Full Bloom

Why pick this skill

0 Energy cost self-buff. All skill power +30 (+60 when responding to Defense). With trait becomes +90/+180, increasing Seed Bullet and Light Energy Gather damage.

Photosynthesis

Why pick this skill

0 Energy self-buff: Gain 1 Photosynthesis Mark, 3 with trait. Provides extra bonuses for Grass-type skills (e.g., Light Energy Gathering power growth).

Light Energy Gathering

Why pick this skill

Grass-type magical ultimate: permanently gains +60 power after each use of other Grass-type skills. Photosynthesis, Seed Bullet, and Bloom can all trigger this, stacking with trait layers for extremely high late-game power.

Notes
  • Daze Path is Grass+Cute dual-type. Base stats favor Magic Attack (64) and Magic Defense (79), with slightly lower Physical Attack (60) and slow Speed (57). Positioned as a durability-oriented support/attrition-type creature.
  • The trait "Nutrient Vacuole" grants +2 additional stacks when gaining buffs, greatly enhancing stack-dependent skills (such as Spore Burst, Flower Cannon, Moonlight Ensemble). This is a core consideration for move set building.
  • Skill pool focuses on Grass-type with Cute-type as secondary, lacking strong recovery options, but has Leech, buff transfer, and power growth mechanics. Suited for attrition battles or as a buff pivot.
  • Weak to Fire, Ice, Poison, Wing, Dark, and Mechanical; high survival pressure, avoid direct confrontation with fast high-attack opponents
Gallery
Dozy Lulu True Body
True Body
Dozy Lulu Fruit
Fruit
Dozy Lulu Pet Egg
Pet Egg
Skills
Seed Bullet
Lv. LV1

Seed Bullet

Energy: 30

Deals Physical DMG. Restores 1 Energy to self.

Feign Weakness
Lv. LV1

Feign Weakness

Self gains Moe: Speed permanently +150.

Floral Scent
Lv. LV3

Floral Scent

Energy: 60

Deals magic damage to the enemy creature.

Pass the Parcel
Lv. LV7

Pass the Parcel

Self retreats; next entering精灵 inherits own buffs.

Charm
Lv. LV13

Charm

Energy: 60

Deals magic damage to the enemy creature.

Flower Cannon
Lv. LV17

Flower Cannon

2-hit combo, each hit grants self Magic Attack +60%.

Paw Touch
Lv. LV23

Paw Touch

Energy: 60

Deals physical damage to the enemy creature.

Spore
Lv. LV29

Spore

Enemy gains 1 stack of Parasite.

Spore Burst
Lv. LV30

Spore Burst

Energy: 30

Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +2.

Photosynthesis
Lv. LV37

Photosynthesis

Self gains 1 stack of Photosynthesis Mark.

Trample
Lv. LV38

Trample

Energy: 130

Deals physical damage to the enemy creature.

Full Bloom
Lv. LV39

Full Bloom

Self gains +30 All Skill Power, Against Defense: changed to +60 Power.

Moonlight Ensemble
Lv. LV49

Moonlight Ensemble

Energy: 30

Deals physical damage, 1 Combo. For each layer of Cute on all sprites carried by both sides, this skill's Combo Count +1.

Light Energy Gathering
Lv. LV50

Light Energy Gathering

Energy: 100

Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.

Matchups

Weak Against

Fire, Ice, Poison, Wing, Dark, Mech

Stats
HP 52
Physical Attack 60
Magic Attack 64
Physical Defense 68
Magic Defense 79
Speed 57
Total 380
Handbook Tasks

Dollop's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1