Nutrient Vacuole
When gaining buffs, additionally gain +2 stacks.
White fur covers its arms and body, and the egg it carries emits a popcorn-like fragrance. It can draw courage and strength from the egg it carries, though the principle behind this remains unclear.
When gaining buffs, additionally gain +2 stacks.
Lead or mid-entry, prioritize Firecracker to max MATK buff (+180% MATK with ability), weave Spores for parasite during setup; then Light Energy Gather as main damage, Spore Burst as Grass-type for stack triggers and cleanup. High durability stalls turns for Light Energy Gather and Spore Burst to reach full power.
Maximize the trait [Nutrient Vacuole]'s bonus stacking mechanic. Flower Cannon provides massive Magic Attack bonus, Light Energy Gathering as late-game core output, Spore Burst balances growth and Grass-type skill triggering, Spore provides parasitic control. Dual attack capable, stronger the longer the battle.
Core Magic Attack buff skill. 2 hits gain +60% Magic Attack each. With trait 'Nutrient Vacuole', effectively gains +180% Magic Attack (60%×3), enabling extreme single-turn burst and providing base power for Light Energy Gathering.
Core damage skill. Permanently +60 power after each use of other Grass-type skills. Combined with Flower Cannon for rapid stacking, can become a high-power magic attack method in the late game.
Growth-type physical attack skill: starts at 1 combo, permanently +2 combos per use. Combined with traits to accelerate growth, can serve as stable physical damage or cleanup option in the late game
Key field control skill. 0 energy cost to inflict Parasite on enemies, combined with high durability for sustained attrition, while also enabling the stacking condition for Light Energy Gathering on Grass-type skills.
Lead entry, prioritize Feign Weakness for massive speed gain (+450 speed), then Firecracker for MATK stacking; choose Spores for control or Pass the Parcel to switch based on situation, passing high speed/MATK buffs to teammates. Pairs well with powerful damage dealers needing speed/MATK.
Transformed into a high-speed support relay. Show Weakness solves the speed weakness and provides massive speed gains, Fireworks provides Magic Attack gains, Pass the Parcel transfers dual gains to teammates, Spore provides crowd control. Utilize trait to double buff layers, maximizing relay value.
Team support core: 0 energy cost for permanent self Speed +150, with trait actually gains Speed +450, solves White-Haired Lulu's relatively slow speed problem, while buffs can be inherited by Pass the Parcel.
Team support off-hand skill. 0 Energy cost to exit field and transfer self buffs to the next Elf, combined with Feign Weakness's high-speed buffs to create a powerful Baton Pass tactic.
Core Magic Attack buff skill. 2 hits gain +60% Magic Attack each. With trait, gains +180% Magic Attack. One of the core buff sources for Hot Potato passing.
Parasite control skill. 0 energy cost to apply Parasite, creating output environment for teammates while completing control task before retreating.
Priority: use "Bloom" to gain move power bonuses (+90/+180 with trait), then "Firework" to stack Magic Attack; choose "Light Energy Gathering" (Magic Attack) or "Spore Burst" (Physical Attack) based on enemy typing. Suitable for quick breakthroughs but lacks crowd control and sustain.
Extreme damage-oriented build. Bloom provides skill power buffs, Fireworks provide Magic Attack buffs, both synergize with trait for doubled layer count; Light Energy Gathering and Spore Burst serve as Magic and Physical damage options respectively. With dual buffs stacked, burst potential is extremely high.
Burst buff when responding to defense. Normally all skills Power +30. If enemy uses defensive skill, Power +60. With trait, actually +90 or +180, greatly boosting dual attack output.
Core Magic Attack buff skill. Combined with Bloom and trait, stacks Magic Attack and skill power for extreme burst.
Core Magic Attack output. Combined with Bloom and Firework buffs, plus self-stacking mechanic, becomes a high-power finishing skill.
Scaling Physical Attack skill. Synergizes with Blooming's power boost; damage becomes substantial after stacking combo hits in the late game. Also triggers Light Energy Gathering stacks as a Grass-type skill.
Deals Physical DMG. Restores 1 Energy to self.
Self gains Moe: Speed permanently +150.
Deals magic damage to the enemy creature.
Self retreats; next entering精灵 inherits own buffs.
Deals magic damage to the enemy creature.
2-hit combo, each hit grants self Magic Attack +60%.
Deals physical damage to the enemy creature.
Enemy gains 1 stack of Parasite.
Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +2.
Self gains 1 stack of Photosynthesis Mark.
Deals physical damage to the enemy creature.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Deals physical damage, 1 Combo. For each layer of Cute on all sprites carried by both sides, this skill's Combo Count +1.
Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.
Fire, Ice, Poison, Wing, Dark, Mech
Progress: 7/7