Nutrient Vacuole
When gaining buffs, additionally gain +2 stacks.
Every Dancing Lulu carries an egg, often seen wiping it with the hair on its head—that's their most treasured possession. Eyes are hidden beneath fluffy fur; they mainly sense the environment through the leaves on their head, and their bodies are very agile.
When gaining buffs, additionally gain +2 stacks.
Fast-attack support / late-game harvest
Maximize 'Nutrient Vacuole' trait: 'Feign Weakness' and 'Photosynthesis' rapidly stack multi-layer buffs, choose 'Pass the Parcel' relay to teammate or 'Spore Burst' self-development based on situation. Balances support and damage potential, suitable for mid-speed control compositions
Core buff skill. Permanent +150 SPD compensates for low base speed. Combined with trait 'Nutrient Vacuole' grants 3 stacks of Cute (actual +450 SPD), greatly improving first-move capability.
Core Baton Pass skill. Transfers self's multiple buffs to switching-in creature. Combined with Trait enables efficient transfer of buffs like "Cute Charm", "Photosynthesis Mark", and "Bloom", extremely high tactical value.
Self-buff skill: gains 'Photosynthesis Mark' which can stack to 3 layers with trait, providing sustain or synergy foundation for Grass skills, while serving as power stacking setup for 'Light Energy Gather'.
Scaling Physical Attack output. Starts at 1 combo hit but permanently gains +2 combo hits per use. Combined with 'Feign Weakness' speed advantage, rapidly develops into a late-game powerhouse. 30 energy cost enables sustained output.
Speed Attack Burst
Physical fast-attack build around Moonlight Ensemble. Feign Weakness provides Speed and combo count foundation, Bloom enhances output power, Moonlight Ensemble utilizes team's Cute stacks for high combo burst, Spore Burst as low-cost supplementary damage. This route depends on first-move activation, suitable for fast-pressure compositions.
Core buff skill. Permanent +150 SPD ensures first-move priority. Gains 3 stacks of Cute under trait bonus, providing foundation for combo count bonus of 'Moonlight Ensemble'.
Core damage skill with 1 base Combo. +1 Combo for each Cute stack on all Pets on both sides; 3 Cute stacks on self reaches 4 Combo. If teammates also have Cute, damage explodes, perfectly synergizing with Trait.
Self-buff + react skill: gains +30 power to all skills, +60 power when reacted to Defense, compensating for insufficient physical attack base stats, boosting damage of 'Moonlight Ensemble' and 'Spore Burst'.
Scaling Physical Attack supplement. Forms dual Physical Attack output with 'Moonlight Ensemble', low energy cost enables sustained pressure, damage becomes substantial after combo hit growth in the late game.
Magic Attack scaling/late-game burst
Rare magic attack growth route. 'Light Energy Gathering' power growth mechanism combined with 'Nutrient Vesicle' can quickly stack layers, 'Seed Bullet' and 'Photosynthesis' as low energy Grass skills frequently trigger its power growth, 'Feign Weakness' ensures priority. This route has high energy management requirements, but late game 'Light Energy Gathering' power is astonishing
Core buff skill. Permanent +150 SPD ensures first-move priority. 3 stacks of Cute under trait bonus provide foundation for subsequent skills.
Grass-type magic damage dealer. Costs 100 energy but can permanently gain +60 power by using other Grass-type skills (such as 'Photosynthesis' and 'Seed Bullet'). Can grow into a high-power skill when combined with 'Bloom' and traits.
Low-cost Grass-type skill used to trigger the stacking power effect of [Light Energy Gathering], while restoring 1 Energy for sustain, also dealing physical damage itself.
Self-buff skill: gains Photosynthesis Mark to stack to 3 layers with trait, both providing power stack count for 'Light Energy Gather' and potentially triggering additional Grass skill effects.
Deals Physical DMG. Restores 1 Energy to self.
Self gains Moe: Speed permanently +150.
Deals magic damage to the enemy creature.
Self retreats; next entering精灵 inherits own buffs.
Deals magic damage to the enemy creature.
2-hit combo, each hit grants self Magic Attack +60%.
Deals physical damage to the enemy creature.
Enemy gains 1 stack of Parasite.
Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +2.
Self gains 1 stack of Photosynthesis Mark.
Deals physical damage to the enemy creature.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Deals physical damage, 1 Combo. For each layer of Cute on all sprites carried by both sides, this skill's Combo Count +1.
Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.
Fire, Ice, Poison, Wing, Dark, Mech
Progress: 7/7